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Reader Comments (Page 1 of 1)
Adam Holisky Feb 28th 2012 5:06PM
lol?
Alex Ziebart Feb 28th 2012 5:19PM
What is this comment.
Adam Holisky Feb 28th 2012 5:23PM
This was me replying to a comment which I thought was a joke but then realized it was spam and deleted, and forgetting to delete my reply.
It's kind like Inception in our comment system.
Daniel Maccabee Feb 28th 2012 5:31PM
I was thinking the "old style of dungeon finder" meant the Burning Crusade style where there was an actual window that you would open up in-game. You'd select your role, put notes for yourself, etc. A little similar to the Dungeon Finder we have today.
Here are a couple of photos that I scrounged from the web:
http://images.wikia.com/wowwiki/images/9/9d/Patch_3.1.0_LFG.png
http://pcmedia.gamespy.com/pc/image/article/740/740486/440LFG_1161298228.jpg
I liked this style of Dungeon Finder because it promotes community on the server. You could build a server-wide reputation that way (with your faction at least). The only way to find people on your server to group with now is by spamming Trade Chat (because no one uses LookingForGroup Chat).
Also, Blizzard needs to incorporate some kind of temporary guild perks for people who are picked up to fill in for raids and rbgs. For instance, if I were to help a different guild raid Dragon Soul, I should have access to their guild repairs, guild perks (if they're a higher-level guild), etc...if they choose to let me.
Pyromelter Feb 28th 2012 6:01PM
Good point although I'll counter with the ability to make groups through realID, I would argue that your reputation and friends you make are really region wide, your specific server really doesn't matter as much.
No one has used the LFG chat since blizzard changed how LFG chat works. I can't remember specifically what changed or when, but it was something like it changed so that you had to be in a major city to access LFG? I think that was in the 3.3 patch. It basically made it so that it made it a lot more inconvenient to access the lfg channel, and since everyone was in a major city to begin with, it just went to trade when looking for groups.
It's still worth it to put together your own groups from time to time, or at least partial groups. A good example of this is once you hit outland, I would usually get the level 59-61s in Hellfire together to do a Ramps run. A lot of times people are just questing and don't even really think about running Ramps unless they get a quest or two, and people on your server will appreciate someone willing to take the lead to get up a group for it. You just use the /1 local channel.
I disagree with the guild perks idea. It would pretty much defeat the purpose of being in a guild for the advantage of getting perks.
Daniel Maccabee Feb 28th 2012 6:17PM
I can understand not being able to use another guild's perks, but if I'm helping a different guild raid, I should be able to use their money for my repairs. I have access to their feasts and cauldrons which are from guild rewards. Why not their repairs?
Mathew McCurley Feb 28th 2012 6:41PM
Repairs are stupid and should be removed from the game.
Lariko Feb 28th 2012 7:02PM
I'm an active City of Heroes player, and want to add a few comments.
Each server has a favored place to gather for the trials (either Rikti War Zone or Pocket D, both places that characters from both factions can get to peaceably). Then people say what they're looking to join or what they want to lead a run for, and matchmaking ensues. What it's most like with regard to WoW is the way we put together dungeon runs in vanilla, with the ability to then teleport to the dungeon rather than (ugh, flashbacks) then make the run to Maraudon or Dire Maul.
Help channel, available on each server, can be as much of a wasteland as Trade, but there are people around who do like helping, so anyone who asks "How do I find a trial, now that I'm 50?" will get the info they need. And it's got very mellow official forums, and each server sub-forum has that info available, too.
These days, the equivalent in WoW would be to restore a global LFG channel, and then let folks form up and use the dungeon/raid finder. Which would be great, but I'm not holding my breath waiting - Blizzard doesn't seem to get what they tossed out. :(
And it all works relatively well in CoH partly because of its audience, which is (I've read) among the oldest in average age for MMOs and definitely widely invested in keeping things accessible for everyone.
Sarah Bee Feb 28th 2012 7:45PM
On your (very interesting) discussion on solutions for the Alliance: what's the point? There were very good ideas voiced, but is it really realistic to expect Blizzard to suddenly change their development plans? No, they'll be conservative and keep churning away at their High King Varian and destruction of Theramore stuff. There's been nothing that indicates, to me at least, that Blizzard even understands the deep unhappiness they have created in fans towards how they've been treating the Alliance.
I honestly don't expect a radical solution from Blizzard.
Knob Feb 29th 2012 3:35AM
Yeah, I was listening to the ideas that were being told and thought to myself "What's the point?" There's already the Varian quesltine coming in MoP so they are continuing to shove him down our throat as Alliance Warchief, and with development so far along on it, there's no way they'll ditch it now. So we'll have at least one other entire expansion with the other Alliance races serving as, well, serving as nothing really, not even fodder for the humans.
And call me cynical, but I just don't see the point in trying to make Blizzard take notice of why people don't like the Alliance story anymore. There have been numerous threads on both the official forums and fansites/blogs as this site as to why the Alliance story doesn't work and why Alliance players don't feel as invested as the Horde players in the storyline, and it's been going on for a long time. And how does Blizzard respond? Kosak puts out a blog post saying that the story is ever-evolving and that we are at a lull for the Alliance and then moves on to how awesome the Horde is.
At this point, I've given up trying to make sense of why the Alliance does what it does and am just playing the game with my guildies and taking in the lore of the bosses that we kill and the lore of the raid instance we kill them in. The methodology, reasoning, and objective of the Alliance and all the races in it has firmly taken a backseat for me.
Blayze Feb 29th 2012 5:27AM
Agreed. There's too much to fix without time travel.
Mathew McCurley Feb 29th 2012 5:46AM
I think it's more about us hoping that Blizzard is (as they usually are) months ahead of our sympathies, so hopefully the story that has been planned is a reflection of our sentiments now and not 6 months ago, had the fans been accurately read correctly.
Blayze Feb 29th 2012 6:15AM
Thing is, we're not even getting a simple "Yes, the non-human Alliance races and non-druid Kaldorei will do things."
Check out the CDev questions thread. EU side at least, we've had to use that thread to try and get answers to questions slightly more important than "What are the stone drakes?"
xvkarbear Feb 29th 2012 11:55AM
I really liked how you proposed a question to the community and then on the next episode summarized the answers. I'd love to see more of these on the podcast.
Blayze Feb 29th 2012 12:18PM
Same. I liked this a lot. Made for some very interesting listening.