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Reader Comments (Page 1 of 1)
2-29-2012 @ 1:43PM
Heii said...
I don't see much of a problem with Leeching Poison in PvP. As far as I'm aware, you can only use one non-lethal, and by using Leeching you are trading up Paralytic or Crippling Poison.
Not only that, but they seem to be reeling back Rogue uptime on a target just a short amount and that could mean Leeching won't be worth it on targets that use range as a tool (Mages, hunters, etc.)
And I know this sounds like poppy-cock, but they could always have Combat-specific tweaks to proc rates that make Slow/Slow a better option then Slow/Fast. In this function, they could also introduce another slow melee or two to help with Enhancement itemization.
Of course, I also believe they should turn 1h DPS weapons back into AP so Frost DKs, Enh Shamans, SMF Warriors, and Rogues could all use the same weapons and reduce the amount of clutter on loot tables, if only by a bit.
Reply
2-29-2012 @ 9:12PM
Pyromelter said...
I played a rogue in another game with leeching poison. The major advantage was significantly increased survivability in isolation/ganking situations. If you've ever opened up on someone tapping a node say in arathi basin, going toe to toe 1v1, a skilled player may be able to escape and force you to retreat or even kill you. With leeching, you'll be able to finish them off now even if they are giving you a pounding.
Imagine having a legit choice between trying to finish someone off and using cloak +vanish, instead of cloak + vanish any time your health dips a bit. It's pretty damn fun.
3-01-2012 @ 10:38AM
ScrubRogue said...
In vanilla I had dual lifesteal daggers for soloing...not exactly leeching but the heals let me do things other rogues were like "nice!"