Spiritual Guidance: The Mists of Pandaria and the fate of DoTs

Last week, we took a somewhat in-depth look at the latest incarnation of the Mists of Pandaria talent calculator. Part of the conversation was about shadow priest staple Mind Blast, but it was Devouring Plague that got you all really talking -- more specifically, the fact that Devouring Plague doesn't appear to be in the current MoP shadow build.
Is Devouring Plague really gone for good? The question is serious enough that it deserves a detailed look at the evidence. Tremble, ye priests -- things do not look good.
The three possible fates of Devouring Plague
OK, granted, there's only one piece of real evidence as to Devouring Plague's fate, and that's the fact that it's not in the latest build of the talent calculator. That could mean any one of a number of things:
- It just hasn't made its way to the talent calculator yet. These things are notoriously wonky, and if you'll recall, it took Blizzard four months to get around to adding Mind Blast back into the talent calculator mix (a spell we knew wouldn't be disappearing). If this is the case, it could signal that Blizzard developers either don't know where to put it in the leveling process or are toying with the idea of adding it as a talent. Personally, I'd put the odds of this somewhere around 10%.
- Devouring Plague could be getting a dramatic overhaul -- one that isn't finalized. Spells in WoW change all the time. The boomkin's Insect Swarm has gone through a number of iterations, from debuff to DoT. Heck, Devouring Plague itself used to be an undead racial -- most shadow priests couldn't even cast it until Wrath came along. If Blizzard isn't sure on how to sell the overhaul to the public, then it'd likely play its cards close to the vest. I'd put the odds of a major Devouring Plague overhaul somewhere around 33%.
- Devouring Plague could be getting removed from the game entirely. I fear this is the most likely scenario, and I'll tell you why in a moment. I'm putting the odds of this right around ... uh, 57%. These odds are very exacting, folks. Seriously, you could head to Vegas and play them. (WoW Insider does not in any way endorse the fun crime of illegal gambling.)
Aside from its absence in the talent calculator, there's one piece of especially damning evidence pointing to the elimination of Devouring Plague: Boomkin and warlocks are losing DoTs, too.
If this is news to you, it's probably because you think boomkin/warlock columnist Tyler Caraway is totally lame and you avoid his columns whenever possible. Understandable! But the DoTpocalypse is indeed happening, per his most recent Shifting Perspectives column:
The enemy target is swarmed by insects, increasing all damage taken from your spells by 25% for 1 min. Limit 1 target.
Currently, Insect Swarm is a happy little nondescript 18-second DoT with an annoying sound effect. Meanwhile, warlocks are seeing their DoT abilities being cut as well (selectively). According to Tyler, demonology warlocks are losing access to the DoT Immolate and destruction is losing access to the Corruption DoT. Affliction warlocks, the DoT spec, are getting a getting a channel called Malefic Grasp that increases DoT tick time by 100%.
Why would Blizzard do this? Quite simple, my friends. Think back to the first few tiers of Cataclysm raiding and shadow priest superiority therein. We demolished the charts on Double Dragons. We rule Lord Rhyolith. We dominated on Nefarian. There's one thing all those fights have in common: All showcase our multi-DoT skill.
We're not the only ones, of course. Balance druids and warlocks also shine on multi-DoT fights, so much so that Blizzard is taking a hard-line stance against super-powered multi-DoTing.
Shadow priests, it is time to grieve. If Insect Swarm is gone, if Immolate is gone, and if Corruption is gone, then Devouring Plague is almost certainly gone.
... or is it?!
Earlier, I talked about the possibility of a Devouring Plague redesign. It may just be wishful thinking, but there is an argument to be made for it, especially when you consider it currently has a one-target limitation. After all, shadow priests need an instant-cast spell for times of movement. Few of us repeatedly spam DP as a habit (I do on Morchok when I lack any other options). But it's an option, and options are great to have.
So what would a redesigned DP look like? That's up to Blizzard, but I'd wager it might look something like this:
Basically, what I've done there is kept the exact same measure of instant-cast damage we currently get while casting DP on the move, while getting rid of the DoT component. It's still a 24-second duration, and we'll still get the exact same amount of self-healing from the spell we currently do. Granted, it makes the spell much more situational. But that actually makes the spell more interesting.Afflicts the target with a disease that causes 326 Shadow damage instantly. 50% of damage caused by the Devouring Plague heals the caster over 24 seconds. This spell can only affect one target at a time.
But enough about my opinion -- what does the shadow priest community at large think? Should Blizzard axe DP? Do you think it's gone for good? And if it really is being redesigned, what should Blizzard developers replace the spell with?
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 2)
Dahk Feb 29th 2012 3:10PM
Its all just speculation. Wagering on what Blizzard will do is never easy. From what I have seen so far on the Talent preview, I find it unlikely I will be playing in MoP.
dmrobertson2 Feb 29th 2012 3:32PM
Then why did you make that post. It was irrelevant to the topic at hand. You basically just said to everyone that reads your comment " b***h and moan b***h and moan b***h and moan".
Take your comments elsewhere if your not gonna play, or at least make them relevant to the topic of the articles.
Joakim Feb 29th 2012 3:33PM
Well, to quote certain Forsaken NPC's:
"And you are ..?"
Crhuble Feb 29th 2012 6:09PM
"There's one thing all those fights have in common: All showcase our multi-DoT skill."
except for the fact that Devouring Plague was the one that could effect only one target?
Caylynn Feb 29th 2012 8:48PM
Exactly. Since when could we cast DP on multiple targets? O.o
Terrant Feb 29th 2012 3:30PM
The reasoning is obvious: someone at Blizzard said "Okay, stop DoTs."
shatnerstorm2 Feb 29th 2012 4:20PM
MOAR DOTS, MOAR DOTS!!!
Ailuvan Feb 29th 2012 4:32PM
MINUS FIFTY DKP!
Sythini Feb 29th 2012 5:23PM
crushim WTF!?!?!
Firestyle Feb 29th 2012 3:34PM
I'm not sure multi-dotting is such a bad playstyle. It's actually quite challenging, requires multitasking, quick targetting, proc management, and I really enjoy it. It would be a shame to see it go. I'm not sure why Blizzard would have such strong desire to change a playstyle unique to a few specs in the game.
I get cleaning up Warlocks spells, much as they are mages. But I don't see a significant issue with shadow priests and moonkins having dots. Otherwise, they basically start to play like shaman or "what was" destruction locks.
rayden54 Feb 29th 2012 7:46PM
The problem is that it's hard to balance. If you design the spec around multi-dotting, then your dps drops dramatically when you can't hit multiple targets. If you balance the spec for single target dps, then you rule any fight where you can hit multiple targets. Either way, you end up being too good at one thing and too bad at the other.
Spellotape Feb 29th 2012 7:09PM
Perhaps because managing the power of multi-dotting is difficult? If they reduce the damage our dots do, we're bad at single target, if they leave things as they are, we crush everyone when there is more than one target etc.
I love multi-dotting, but there's a serious disparity between the classes that can and the ones which can't.
Ilmyrn Feb 29th 2012 3:49PM
Speaking entirely as someone who doesn't even play a shadow priest, Devouring Plague makes no sense.
Pretty much every other shadow priest spell deals with the mind: Mind Spike, Mind Flay, Mind... Whatever. Diseases are a DK thing. I'd bet that id DP makes a comeback it'll be redesigned and likely renamed into something that fits with the rest of Shadow's toolbox.
Pyromelter Feb 29th 2012 4:48PM
Sw:d and sw:p would disagree with your statement there. Also, disease and death magic in wow is classified as "shadow" along with psychic magic. Warlocks also have disease type sounding spells, not just dks
Rimeshade Feb 29th 2012 6:20PM
Nope from what I can guage on the lore of Shadow Word: Pain at least it deals its damage psychosomatically, it essentially inflicts pain in the literal sense of causing neurons and c-fibres to fire without dealing any actual direct physical trauma.
Pyromelter Feb 29th 2012 7:51PM
vampiric touch, vampiric embrace, harnessed shadows, darkness, dispersion, shadowy apparition, shadow orbs...
yes, there is a lot of psychic/mind type spells and talents in the shadow priest's arsenal, but you aren't just a cooler looking version of Psyduck.
http://www.wowpedia.org/Shadow_(magic_school)
'Shadow appears to be split into subcategories or is synonymous with "Darkness", "Negative", "Death", "Destruction", "Chaotic", "Evil", and "Fel." Spells of shadow may derive their power from actual shadows & darkness.'
So no, shadow priests aren't using necromancer type magic, but they are using shadowy/dark/dark arcane/death/vampiric/blood magic.
Maybe Tyler would play a shadow priest if he could look like this:
http://cdn.bulbagarden.net/media/upload/thumb/5/53/054Psyduck.png/200px-054Psyduck.png
But I'm guessing Fox and the rest of you wouldn't be too happy about that.
sunflowers4488 Feb 29th 2012 9:49PM
I agree with Ilmyrn. When all priests got Dev Plague, I felt weird about casting something that seemed so death knight-y. It was only exacerbated by the fact that DKs could spread Dev Plague around back then (that was aweeesoooooommmee). But it's just a copied and then enhanced spell that used to be the Forsaken priest perk, so that's why of course. It makes perfect sense for a Forsaken spriest to cast it (to me). Even though those racials were useless at worst and imbalanced at best, I still miss them just for the flavor.
Also, concerning the OP, I will be ok if they redesign or get rid of Plague only if they continue to let us have an interesting rotation. As I've said before, I worry that without refreshing SWP or having SWD in our full rotation, it's just not going to be that interesting. I wonder, though, if they might buff up our direct damage so that we rotate more like we do now with our four set.. sometimes spiking and mindblasting and then switching to dotting. While I'm not crazy about it yet (because I'm used to my dots!), I could grow into it. I certainly have in this patch. Although, half the fun is moving while casting Plague so.. hmm...
plgrmsun Feb 29th 2012 3:56PM
True, this is only a gut feeling, but I think it's more likely that it simply isn't in the list yet (at least more likely than 10% :P) Add to that the possibility that they will attempt to redesign it but are not satisfied so they just say, "Balls to it."
Also, just a small thing: your modified tooltip keeps the limitation of affecting one target at a time. If the damage is instant, that's kind of moot, isn't it? Do you mean the HoT can only be triggered every 24 seconds?
drwilko42 Feb 29th 2012 4:01PM
It's not moot if it still has the healing component - the ability to stack that on multiple targets would be quite a nice buff :)
drwilko42 Feb 29th 2012 4:01PM
If multi-dotting is the main issue, they could address a lot of that with making the other dots all single target too (or possibly on their first tick they clear any existing dots to allow extra fun trying to get the last tick on the previous target as close as possible to the first on the new). I would definitely miss multi-dotting - I'm not great at it, but it's so much more fun than just single target dps and it's one of our great advantages at the moment - but if all classes lose 1 we'll still be a relatively dot heavy class.