Spiritual Guidance: The Mists of Pandaria and the fate of DoTs

Last week, we took a somewhat in-depth look at the latest incarnation of the Mists of Pandaria talent calculator. Part of the conversation was about shadow priest staple Mind Blast, but it was Devouring Plague that got you all really talking -- more specifically, the fact that Devouring Plague doesn't appear to be in the current MoP shadow build.
Is Devouring Plague really gone for good? The question is serious enough that it deserves a detailed look at the evidence. Tremble, ye priests -- things do not look good.
The three possible fates of Devouring Plague
OK, granted, there's only one piece of real evidence as to Devouring Plague's fate, and that's the fact that it's not in the latest build of the talent calculator. That could mean any one of a number of things:
- It just hasn't made its way to the talent calculator yet. These things are notoriously wonky, and if you'll recall, it took Blizzard four months to get around to adding Mind Blast back into the talent calculator mix (a spell we knew wouldn't be disappearing). If this is the case, it could signal that Blizzard developers either don't know where to put it in the leveling process or are toying with the idea of adding it as a talent. Personally, I'd put the odds of this somewhere around 10%.
- Devouring Plague could be getting a dramatic overhaul -- one that isn't finalized. Spells in WoW change all the time. The boomkin's Insect Swarm has gone through a number of iterations, from debuff to DoT. Heck, Devouring Plague itself used to be an undead racial -- most shadow priests couldn't even cast it until Wrath came along. If Blizzard isn't sure on how to sell the overhaul to the public, then it'd likely play its cards close to the vest. I'd put the odds of a major Devouring Plague overhaul somewhere around 33%.
- Devouring Plague could be getting removed from the game entirely. I fear this is the most likely scenario, and I'll tell you why in a moment. I'm putting the odds of this right around ... uh, 57%. These odds are very exacting, folks. Seriously, you could head to Vegas and play them. (WoW Insider does not in any way endorse the fun crime of illegal gambling.)
Aside from its absence in the talent calculator, there's one piece of especially damning evidence pointing to the elimination of Devouring Plague: Boomkin and warlocks are losing DoTs, too.
If this is news to you, it's probably because you think boomkin/warlock columnist Tyler Caraway is totally lame and you avoid his columns whenever possible. Understandable! But the DoTpocalypse is indeed happening, per his most recent Shifting Perspectives column:
The enemy target is swarmed by insects, increasing all damage taken from your spells by 25% for 1 min. Limit 1 target.
Currently, Insect Swarm is a happy little nondescript 18-second DoT with an annoying sound effect. Meanwhile, warlocks are seeing their DoT abilities being cut as well (selectively). According to Tyler, demonology warlocks are losing access to the DoT Immolate and destruction is losing access to the Corruption DoT. Affliction warlocks, the DoT spec, are getting a getting a channel called Malefic Grasp that increases DoT tick time by 100%.
Why would Blizzard do this? Quite simple, my friends. Think back to the first few tiers of Cataclysm raiding and shadow priest superiority therein. We demolished the charts on Double Dragons. We rule Lord Rhyolith. We dominated on Nefarian. There's one thing all those fights have in common: All showcase our multi-DoT skill.
We're not the only ones, of course. Balance druids and warlocks also shine on multi-DoT fights, so much so that Blizzard is taking a hard-line stance against super-powered multi-DoTing.
Shadow priests, it is time to grieve. If Insect Swarm is gone, if Immolate is gone, and if Corruption is gone, then Devouring Plague is almost certainly gone.
... or is it?!
Earlier, I talked about the possibility of a Devouring Plague redesign. It may just be wishful thinking, but there is an argument to be made for it, especially when you consider it currently has a one-target limitation. After all, shadow priests need an instant-cast spell for times of movement. Few of us repeatedly spam DP as a habit (I do on Morchok when I lack any other options). But it's an option, and options are great to have.
So what would a redesigned DP look like? That's up to Blizzard, but I'd wager it might look something like this:
Basically, what I've done there is kept the exact same measure of instant-cast damage we currently get while casting DP on the move, while getting rid of the DoT component. It's still a 24-second duration, and we'll still get the exact same amount of self-healing from the spell we currently do. Granted, it makes the spell much more situational. But that actually makes the spell more interesting.Afflicts the target with a disease that causes 326 Shadow damage instantly. 50% of damage caused by the Devouring Plague heals the caster over 24 seconds. This spell can only affect one target at a time.
But enough about my opinion -- what does the shadow priest community at large think? Should Blizzard axe DP? Do you think it's gone for good? And if it really is being redesigned, what should Blizzard developers replace the spell with?
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 2 of 2)
tbdcomic Feb 29th 2012 4:35PM
Agreed. Even if they're cutting on DoTs, they're probably just doing that because one can top the charts via multidot. True, but you CANNOT do that with DP.. That's why I would still vote for it being a simple oversight. I hope
Boobah Feb 29th 2012 4:44PM
I'm just lost at the whole 'we're losing Devouring Plague because of multi-dotting' when Devouring Plague has no connection to multi-dotting. If you're purging a DoT because of players throwing them around with too much abandon, then you're obviously going to target SW: Pain or Vampiric Touch, since you can actually have more than one of those ticking at a time.
They might want to remove a DoT because they want to simplify the rotation. Or because they want Shadow to spend less time ramping up to full damage. Or because Shadow has too many DoTs and channels so haste is too good.
fromnowear Feb 29th 2012 5:49PM
Couldn't agree more. DP isn't really part of the multi-dotting debate. If anything, it was part of the inspiration to make the Insect Swarm change. However, I could see it also going from a dot to a debuff (remaining single-target). In a manner similar to CoE and Insect Swarm, this could be a boon to Spriests actually.
Think about a fight like Yor'sahj where you have one main boss, but you frequently have to switch to adds. Making a longer duration debuff that stays on a single target will actually help you get back into your nukes/spams faster by not having to re-apply DP. All it has to do is increase your dps by the same amount as the dot would and you've got a net-gain.
The question is whether that that would reduce the options for Spriests to cast on the run too much? I'm not sure. After seeing Boomkin with abuse the earlier inception of Lunar Shower and seeing how prolific Fel Flame and Ice Lance are on heavy movement fights (i.e.- all of PvP), I think it would be a loss in the situations where Spriests need it most- Instant Damage casts.
I think Boobah was dead-on with the guess about the possibility of simplifying the rotation and reducing ramp-up time -though I find neither to be that bad in my own experience.
conundrum Feb 29th 2012 5:42PM
There's a warlock column?!
greenthumbs Feb 29th 2012 6:14PM
It's the "Defence Against the Dark Arts" position of WoW Insider.
Mr. Crow Feb 29th 2012 6:57PM
I find it interesting that neither Fox nor any of the commenters noticed the change to Vampiric Touch that was slipped in with the latest update.
Vampiric Touch
Causes 1,270 Shadow damage over 15 seconds. The caster gains HEALTH AND MANA equal to 50% of the damage dealt by Vampiric Touch.
If they are rolling the self-heal component of DP into VT, it simplifies the DoT rotation, reduces the ramp-up time, removes the single-target limitation from DP, and does away with the last artifact of the Priest Racials system.
It's really detrimental to Shadow Priests in PVP, since VT is still an interruptible cast, and aside from popping SW:D every cooldown and praying for Apparition spawns, SPs have no way to do any DPS while on the move, but for PVE? This enhanced version of VT just helps us clean up our keybinds a bit.
Khirsah Feb 29th 2012 7:08PM
"(WoW Insider does not in any way endorse the fun crime of illegal gambling.)"
I'll bet that's not true, Fox.
Pyromelter Feb 29th 2012 7:54PM
icwutudidthar
zomby_wc3 Feb 29th 2012 9:32PM
I just hope they add a slow effect to it when they put it back in. Mind flay just doesnt cut it
Draxus Feb 29th 2012 11:19PM
Fox, I know I speak for all Warlocks when we mourn the loss of your DoT. However, not all is lost yet my friend.
Warlocks are indeed losing access to Immolate or Corruption based on spec, though a new spell named Malady is being put into the game. So Affliction and Demo 'locks get Malady (Base) and Corruption (Spec), and Destro gets Immolate (Spec) but it replaces Malady.
Mind you that is on the Talent Calc as of now and is always subject to change... but at present they haven't really taken any 'Lock DoTs away, so it may not be all doom and gloom for our priest friends :)
zoesgirls Mar 8th 2012 6:00AM
I have come across so many Alt Shadow Priests that just throw their hands up and say its too hard. Of course I find this amusing since I have played a Spriest for so long, that the dots and multi dotting is second nature. However, my theory is that Bliz is just trying to simply this beautiful class from something like a Harp down to a xylophone.
Koryz Mar 1st 2012 7:13AM
It could simply be that it's a starting spell given to all priests regardless of spec.
Benedictin Mar 15th 2012 10:54PM
My primary spec is Disc, but I also dual spec Shadow (dungeons, pvp, etc.). Speaking from both points of view I don't see any rational reason to get rid of DP. It compliments SW:P, supplements DPS, and is of great help in both PVP and PVE (not to mention when you want to put down lowbie mobs quickly). But what DP doesn't do is provide us any more advantage in PVE or PVP situations than any other DoT by any other class. In fact, it's one of the few DoTs you do get as either Shadow or Disc. So why nerf it at all. I say don't fix what isn't broken.