What are multiboxers and how do you fight one in PvP?
Multiboxing is kind of an odd phenomena that doesn't repeat anywhere in WoW. It's definitely weird. My point isn't that people who multibox are some kind of weird mutant freaks or anything. Rather, the point is that as often as you hear about it and for all the vitriol often directed at people who multibox, you'd think a small army of multiboxers camp each realm, stamping out flowers and spewing vile curses at the authorities. That clearly isn't the case.
While multiboxers are very rare, especially the folks running an entire party in a single Battleground, they're still fairly notable. That's because one person controlling multiple accounts coordinates sending an awful lot of damage down your pie-hole all at one time. A good multiboxer will just plain ruin your day. You won't see multiboxers often, but you'll definitely remember the encounter.
Multiboxing is the practice in which a single player controls multiple characters at once. The fine technology of how that player pulls that trick off is a little different for each player, of course. In general, they string together several accounts to one keyboard. That means all the characters act with amazing precision -- five damaging spells, five heals, five actions all at the same time.
As you can imagine, that much precision will usually wreck shop on a single player. It will also wreck shop on most duos. It's not until you get to three coordinated players (or more) that you're ready to go toe-to-toe with a multiboxer. Even then, a skilled MB can usually decimate a large group before you even realize what it is you're facing.
If you find yourself throwing down against a multiboxer, what do you do?
Use the terrain
Most multiboxers are pretty good at what they do. Even if that multiboxer is the Bruce Lee of multiboxers, though, he has to deal with an important reality -- moving five characters around at once.
The second you see a multiboxer, check out your local terrain. Bushes? Towers? Rooms? Start zigging and zagging around all that stuff. Think of this as a hyper-caffeinated version of pole dancing from the Arena.
While most multiboxers are fairly good at movement, they still won't be as fast or agile as a single character trying to thread a needle. But you've got to move like the wind. Climb up that tower, back down those stairs, and move quickly. Your hope is that as the multiboxing characters all chase you, they'll eventually get disrupted among the terrain. Then you can whirl around and disembowel them like the primitive PvP god you are.
Obviously, your opponent will launch a spell at every opportunity, and that spell will likely kill you. Therefore, you're trying to separate those characters. I'd like to say this results in a win all the time, but it doesn't. More frequently, I find the multiboxer just decides I'm more trouble than I'm worth and wanders off.
Lay down some CC
Bust out your stuns, your roots, and all your other CC tools, and be ready to use them. Much like sprinting around terrain like a scared bunny, the real goal is to break the vital coordination that makes multiboxing possible.
The problem here is that unless you're a frost mage, you won't have enough crowd control of your own to break up a determined multiboxer. Snag one, disappear around a corner, wait for the others to follow. Keep sniping and CCing one character at a time and hope they eventually split up.
Does it work? No, not really. Again, the more likely scenario is that the multiboxer will get annoyed and wander off.
Get a friend
Here's the reality of a solo fight versus a multiboxer: You're not fighting one-on-one -- you're fighting one-versus-many. It's just more rankling because you know a single player is behind that 5-man group that turned you into street pudding. A multiboxer does have the advantage of coordination, but the real advantage is that he's hauling around five characters.
Your best response? Get some friends. Get a handful of fellow players to hook up with you, and mow down the offending multiboxer. You'll need to coordinate and still be good at PvP, but fighting a multiboxer with a group is your best way to go.
Does it work? That depends on your skill. Because your opponent has the same target for five damaging attacks at one time, he'll mow down your group pretty quickly. You need to act fast and decisively. That being said, attacking a multiboxer with a group is absolutely your best bet.
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While multiboxers are very rare, especially the folks running an entire party in a single Battleground, they're still fairly notable. That's because one person controlling multiple accounts coordinates sending an awful lot of damage down your pie-hole all at one time. A good multiboxer will just plain ruin your day. You won't see multiboxers often, but you'll definitely remember the encounter.
Multiboxing is the practice in which a single player controls multiple characters at once. The fine technology of how that player pulls that trick off is a little different for each player, of course. In general, they string together several accounts to one keyboard. That means all the characters act with amazing precision -- five damaging spells, five heals, five actions all at the same time.
As you can imagine, that much precision will usually wreck shop on a single player. It will also wreck shop on most duos. It's not until you get to three coordinated players (or more) that you're ready to go toe-to-toe with a multiboxer. Even then, a skilled MB can usually decimate a large group before you even realize what it is you're facing.
If you find yourself throwing down against a multiboxer, what do you do?
Use the terrain
Most multiboxers are pretty good at what they do. Even if that multiboxer is the Bruce Lee of multiboxers, though, he has to deal with an important reality -- moving five characters around at once.
The second you see a multiboxer, check out your local terrain. Bushes? Towers? Rooms? Start zigging and zagging around all that stuff. Think of this as a hyper-caffeinated version of pole dancing from the Arena.
While most multiboxers are fairly good at movement, they still won't be as fast or agile as a single character trying to thread a needle. But you've got to move like the wind. Climb up that tower, back down those stairs, and move quickly. Your hope is that as the multiboxing characters all chase you, they'll eventually get disrupted among the terrain. Then you can whirl around and disembowel them like the primitive PvP god you are.
Obviously, your opponent will launch a spell at every opportunity, and that spell will likely kill you. Therefore, you're trying to separate those characters. I'd like to say this results in a win all the time, but it doesn't. More frequently, I find the multiboxer just decides I'm more trouble than I'm worth and wanders off.
Lay down some CC
Bust out your stuns, your roots, and all your other CC tools, and be ready to use them. Much like sprinting around terrain like a scared bunny, the real goal is to break the vital coordination that makes multiboxing possible.
The problem here is that unless you're a frost mage, you won't have enough crowd control of your own to break up a determined multiboxer. Snag one, disappear around a corner, wait for the others to follow. Keep sniping and CCing one character at a time and hope they eventually split up.
Does it work? No, not really. Again, the more likely scenario is that the multiboxer will get annoyed and wander off.
Get a friend
Here's the reality of a solo fight versus a multiboxer: You're not fighting one-on-one -- you're fighting one-versus-many. It's just more rankling because you know a single player is behind that 5-man group that turned you into street pudding. A multiboxer does have the advantage of coordination, but the real advantage is that he's hauling around five characters.
Your best response? Get some friends. Get a handful of fellow players to hook up with you, and mow down the offending multiboxer. You'll need to coordinate and still be good at PvP, but fighting a multiboxer with a group is your best way to go.
Does it work? That depends on your skill. Because your opponent has the same target for five damaging attacks at one time, he'll mow down your group pretty quickly. You need to act fast and decisively. That being said, attacking a multiboxer with a group is absolutely your best bet.
Filed under: PvP







Reader Comments (Page 1 of 4)
Kenneth Mar 1st 2012 3:02PM
At low levels, best thing is to just run away from them.
AltairAntares Mar 1st 2012 3:08PM
I saw a guy with 10 ele shamans once in AV, was pretty crazy.
Revynn Mar 1st 2012 3:30PM
Back in the tail end of Naxx when I rolled my (at the time) troll shaman, I ran into a guy Multiboxing 5 mages in the starting zone. It's bizarre to watch 5 characters all moving in unison like that and I was convinced he was hacking until I talked to him for a bit.
The process intrigues me and it's been something I've been wanting to try for a while, if only as a way to RaF level alts.
Ilmyrn Mar 1st 2012 3:30PM
I was in an AV once where the entire Horde team was one guy multiboxing. Forty characters! The hunter pets were all named after their special abilities, it was crazy.
He didn't try to take towers or anything, he just sat in Drek'thar's room and farmed us for HKs. Despite holding every resource, it really seemed we were going to lose on reinforcements. We'd do our best, but enough of his characters were healers that we weren't able to drop anything.
Then we got smart. And by smart, I mean we did a five minute long non-stop zerg on him. Here's a piece of advice: It doesn't matter how geared or skilled you are, when you're dumping AOE heals into a group continuously with no chance to regen mana, you're going to go OOM eventually. It was the pets that went first. Dead spiders and cats, slain demons, and their masters without time or mana to resummon them. Then the first characters started dying. An Arms warrior here, a rogue there, then, all at once, his entire battle ball collapsed, and we curbstomped Drek'Thar with a righteous fury the world has never seen since.
Good times.
Also, despite taking the better part of an hour, I only got 40 HKs for the entire fight. :(
Arrohon Mar 1st 2012 3:38PM
All I can think of when I hear about multiboxing 40 characters is how much money that guy has wasted every month.
Noyou Mar 1st 2012 4:02PM
@Arro
I wouldn't be surprised if he was selling those toons once they hit max level.
Frank-potato Mar 1st 2012 6:54PM
@ Arrohon
It may seem strange, but there are a lot of really rich people playing wow. And by rich i mean filthy-i dnt -need- to -work- in- my- entire- life- rich! So 40-multi boxing isnt that impossible to do, as a matter of fact one guildie of mine, very dear friend since BC, is one of those guys, and you would never know, hes very down to earth and humble, simply like to play the game.
Luotian Mar 1st 2012 3:18PM
How about a way to deal with them in PvE content? Because a multiboxing tank/healer combo is REALLY annoying.
Glaras Mar 1st 2012 3:40PM
I'm sorry, I don't understand how that would be annoying.
loop_not_defined Mar 1st 2012 4:03PM
It's because they almost always suck. Tanking good AND healing good, simultaneously, just isn't doable for most people.
I imagine it's less of a problem now that dungeons are easy again. But before 4.3? Good luck.
Skyrei Mar 1st 2012 4:13PM
Generally the problem with Tank/Heal multibox is that one usually suffers quite a bit.. you get poor tanking or poor healing
Calaana Mar 1st 2012 4:16PM
Glaras, multi-boxed tanks/healers tend to be pretty terrible at both as a result of having to split up between two very different roles. I'm sure most of them could play one character decently, and there might even be a few who can do both well, but for the most part it'll be tanking OR healing at any given moment, which isn't good when both need to be prepared to react at a moments notice.
Brett Porter Mar 1st 2012 4:43PM
I've never ran into a problem of duo tank/heals, but I did have a healer/hunter combo in RFC once. My god was the hunter's damage awful. I mean at that point, it was just him leeching up XP off the rest of us. I wonder how far they ended up leveling, tbh.
Kaphik Mar 1st 2012 5:44PM
Back in the end days of TBC when I started multiboxing, I used to run heroics dual-boxing my T5-6 geared warrior and priest just to do it. I've done Onyxia before she was buffed as well, though that took a hell of a long time.
The "problem" is usually the other people in the group, stuff that vexes single-player characters all the time.
Tortheldrin Mar 1st 2012 3:20PM
Outlands... 5 Marks hunters and 5 arcane mages. Oh and fel reaver was coming, I never stood a chance. Not so long ago i did see 5 ele shamans and they all was geared to the teeth. I belive Heroic raid gear.
eel5pe Mar 1st 2012 3:21PM
Since Cata PvP (mostly) goes at a slower pace than wrath, I've seen a significant decline in multiboxers. It's a lot harder to global someone, even if you are controlling five toons.
Garnlok Mar 1st 2012 3:24PM
I've seen 1 or 2 multiboxers in action and every time I do I dream of rolling a priest and using Psychic Scream on them. With all 5 of the charecter running in a different direction I imagine it would be a massive pain to get recoordinated. Then again, even if I did have a priest over lvl 20 (I don't) I probably wouldn't survive long enough to get close enough to pull that off.
Faar Mar 1st 2012 3:43PM
Five flame shocks (and just as many instant lavabursts if the first volley did not crispify you) later and you'll be both dead and nowhere near close enough to psychic scream that multiboxer... Chances are he'll just trinket out of it anyhow and re-form his group; it's unlikely he'd be assaulted often enough to have his trinket on constant cooldown.
Solo assaults on multiboxers are simply doomed to failure under nearly every situation. Especially against such a strong healer/damage combination as elemental shamen.
Pyromelter Mar 1st 2012 3:46PM
dispersion and move right into them, then psychic scream. A warlock using howl of terror is best for that type of strategy.
Rodbo Mar 1st 2012 4:04PM
I've used psychic scream before on a group of 5 multiboxed toons. It was rather effective in the AB we were in. It was quite the effort to gather all of the scattered toons together again. The trick is to not be their target or to get the drop on them first. If not, you're dead.