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3-02-2012 @ 7:37PM
How about a "Glyph of Ghost Wolf Doesn't Look Like Crap"? For that matter, how about "Glyph of Moonkin Form Has as High a Polygon Count as the Moonkin Hatchling Pet"?Seriously though, I'd like some more glyphs that add different animals for Polymorph (like a skunk, or a deer), and maybe one for Hex (since shaman have so few minor glyphs). Oh, how about a glyph that makes a DK's ghoul into a zombie instead?
3-02-2012 @ 8:04PM
Glyph of Baby Moonkin!
3-02-2012 @ 8:31PM
There already are like 4-5 different glyphs for Poly.- rabbit, monkey, penguin (turtle too maybe). I think with MoP they may be adding 1-2 more.
3-02-2012 @ 8:37PM
Rabbit and Turtle (along with Pig and Black Cat) are separate spells. The current glyphs give the options to turn sheep into a monkey or penguin instead. And there were actually spells for Serpent and Turkey, but they weren't implemented.
3-02-2012 @ 8:55PM
In MoP there are several different varieties of Polymorph... they had them on the talent calculator but have since removed them. Black Cat, Monkey, Penguin were all separate trainable(well i guess you don't need to "train" them) spells and there were a few brand new ones.
3-02-2012 @ 9:26PM
Ghost Wolf is most likely still considered a "minor" sort of game thing, so I can't expect them to devote resources to a redesign, as much as I would LOVE to see the graphic be on par with Worgen Druid style graphics.But they don't have to go that far. They have other, updated, wolf skins to pull from. I think the Northrend Wolves would be a good start, yes?
3-02-2012 @ 9:59PM
Honestly ghost wolf doesn't look THAT bad. But when paired with the Arctic Wolf glyph you can see the black lines around the edges of the model. It looks like something they threw together in MS Paint in 20 minutes.
3-03-2012 @ 12:47PM
The part that really confuses me is why ghost wolf is still, after all these years, the coyote model with a transparency-- why can't I turn into the literal ghost wolf model?
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