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3-02-2012 @ 4:30PM
Vengeance has a number of issues with it.The core principle behind its existence is sound. The problem is Vengeance doesn't work that well.Theres been balance issue in PvP. Tank DPS is artifically low - the "Vengeance'll solve it" paradigm in play. And so on.Blizzard recently moved away from tanks worrying about threat as well in favour of playign the survival game. JHate to admit it, but thats probablya good decision.I do have a problem with that ...and that is the way they are doing it. I'm still far from convinced that the active mitigation model, or at least what we have seen so far of it, is going to really work well. For paladins, the new ShoR design can't be be kept up 100% of the time, but there isn't much else to use with the HP. Hit ShoR or hit WOG. Not a lot of choice, even with the variation of EF/SS every 30s or so. The new HP design also strikes me as somewhat poor, as is the reduction of the toolkit and flavor/situational abilities. However, if Blizzard were to get rid of Vengeance, then the class would need more DPS stats on its gear. Thats doable. Imagine a tank that did use DPS gear, but simply gemmed/enchanted diffferently. It would still scale with DPS, it may even be fairly close and while it could never be as good as gear tailored for DPS, you also wouldn't need Vengeance.You'd do 80% normal DPS and you'd have your threat modifier to scale it upwards and it would auto scale with gear.In addition, you'd lose of lot of passive dodge/parry stats which would open up the possibility of enacting active moves which generated that survivability. Think Ghost Strike...you gain a flat X% dodge for 30s.Would this model be better? Tank with DPS gear and use active skills to generate the survivability that is currently passive?
3-02-2012 @ 5:09PM
I don't know if it would be better, but It would certainly create more loot problems.
3-03-2012 @ 3:46AM
Why would it create more loot problems? Yes, you'd have more people going after the same pieces... but those pieces would be more common and/or have more substitutes. You'll still have the same old RNG issues, but that doesn't reflect on the suggestion; it's just the inevitable result of the way WoW distributes the shinies.The biggest issue I'd see is that what was a wonderful tanking kit might end up horrible after the revamp and reitemization; of course that general problem is one of the reasons they tend to nerf content in the pre-expansion x.0 patch.
3-03-2012 @ 6:20AM
To be honest, I wish they'd just reverse to Vanilla style warrior tanking. Where threat has more to do with high threat abilities rather than dealing damage. The return of sunder armor, in other words. Make it impossible for tanks to do even close to the damage of DPS classes - even in 5 man dungeons - but improve the threat gained from some key abilities. Make that threat gain scale with item level.I don't see why tanks has to do so high damage. You don't play a tank for winning the threat meters anyway, right?And if that mage is still taking aggro in the beginning of the fight, let him die and think twice the next time he blows everything before the tank has a decent threat lead.
3-03-2012 @ 6:22AM
Eh, damage meters, not threat meters. I do believe winning the threat meters to be a central part of playing a tank!
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