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3-02-2012 @ 6:03PM
Winners in no particular order:1. Reforging. While it may not serve as the "balance dial" as was intended by Blizzard, it did open up a whole new avenue for gear optimization.2. 1-60 questing experience. Note the "1-60", not "1-58 and let's head to Outland". Zones like Blasted Lands were awesome.3. The Horde. Win every conflict in the revamped world for the loss of a single settlement that wasn't even of any military value? Anyone would take that.4. Vashj'ir. An entire underwater zone had never been done in any game before. Vahsj'ir was incredibly beautiful, its art was amazing, and it was huge, so huge that its map had to be broken into 3 parts. And let's not forget that it had the Whale Shark. It's a shame that the players just went over the Hyjal from 4.2 onwards so that they'd open up the Molten Front dailies.Losers in no particular order:1. Uldum. Way too many cutscenes taking you away from your character, and the Harrison Jones questline was pure crap. The Tol'vir angle should have been explored more instead.2. T11 raiding. You'd think Blizzard would have an idea of what an introductory raid tier ought to be like. For an expansion specifically designed to bring new players into the game with the revamped questing from 1-60 AND bring in new players into raiding with the homogenization of 10m vs 25m player raiding, it just killed the players' desire to raid with the difficulty of the fights. The fact that this was even more apparent in 10m raiding was just the icing on the cake.3. Incomplete lore threads: Magatha, Neptulon, Koltira. What happened?4. The Alliance. Lose every conflict, get an absolutely gutted Twilight Highlands intro, get plain horses as the mirror to the goblins' trike.
3-03-2012 @ 1:13PM
The goblin trike is pretty crappy too. No real jump animation or anything. I got some store mounts so I don't have to use those on my leveling goblins.
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