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3-02-2012 @ 6:08PM
Losers:Worgen and Goblins, for 3 reasons:1- they had absolutely nothing to do with the overal story of Cata which is strange for new races2- Worgen had half their story played by the Undead3- the Goblin leader is just gone.Uldum: a zone with a lot of potential epicness and a continuation of the Ulduar story but ended up as a giant Indiana Jones Referencethe Old world: new quests are all cool and dandy but now its stuck with cataclysm related damage and quests. To be fair I don't think the twilight cult is a interesting opponent and I also think the lowbie zones should introduce the race that's most prevalent there which was done better in the Vanilla version.to be more clear, old world update was needed and done good BUT I don't like the cataclysm related subject of many of the quests.I also don't like Auberdine is now forever infested by elementals and things like that.The old world Part 2Besides all the resources that went into the old world it serves no purpose for max level characters, a max level character has no reason to leave the capital cities.portals lead to the Cata zones, there is nothing to do in the old world and now max level players speed over them at 310% speed and the old zones dont get to show their beauty, besides this World pvp was struck another blow and the old world lost a lot of its charm now it feels much much smaller because we fly over it instead of climbing mountains and crossing bridges, the cata zones also lacked a unifying themeThe Alliance, they lose and are unable to strike back or properly defend themselves in almost all occasionsArathi Highlands: why was this zone left unchanged?25 man raiders: a lot of these guilds died and personally I think 25 man still is the most fun way to raid. I feel bosses are supposed to be killed by a large group of people.Professions: Reduced to a way to get +80 of a stat, Gathering professions are a nono of any serious raider, and they are near impossible to skill up while levelling. the levelling speed is far too high to gather enough materials without help from a main character.the raids that were not to be: We were supposed to get at least 2 raids per tier but Abyssal Maw and War of the Ancients were scrapped because of lack of time/developers most likely.I'm sorry this has become such a negative list but I kind of felt like complaining about the things I didn't like.all in all Cataclysm did a lot of things right. the old world revamp was needed (its much more fun to level again) and done well. some stories were expanded upon very nicely (sylvanas, WPL). Trolls/Gnomes finally got their own starting zone. the Alliance/Horde war was spiced up again.
3-02-2012 @ 6:47PM
I've said this before, and I HOPE that I'm right, but there were only three zones left mostly untouched by cata revamps. Silithus, Dustwallow Marsh and Arathi Basin. We KNOW that Theramore is likely to be destroyed. The developers likely did not want to put that much effort into creating a new story if it wasnt' going to exist an expansion later. Further, there is the little problem of the Forsaken just doing whatever they want in the Northern Eastern Kingdoms. The Dwarves don't seem ready to push back, and the Forsaken have just begun expanding into the zone. Now, if Blizzard is telling us the truth, and we are going to go headfirst into a war between the factions, Arathi is as likely a place to fight as any, probably more likely by virtue of pushing back against the Forsaken. Keeping this in mind, one of the last few Human Kingdoms is in Arathi, Stromgarde. It's a hot mess right now, full of ogres and the Syndicate, not to mention the Prince of Stromgarde is now Forsaken. However, Danath Trollbane is just hanging out in the keep at Honor Hold, doing nothing, but a bum. It is my hope that Blizzard is going to restore Stromgarde, and allow the Alliance a fighting shot in Arathi. Just my take I know, but I can be hopeful.
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