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3-03-2012 @ 8:38PM
I'm an Arcane Mage, and I'm loving the look of the new way our spells work. Actually having a spell priority instead of the boring-as-hell one button spam rotation we have now would make the class a great deal more interesting to play. Also having all three armour spells useful to all specs seems like an interesting way to go, making us pick and choose the armour for the situation instead of always having one up depending on your spec.
3-04-2012 @ 4:16AM
The only problem I have with the mage tree now, and I had a lot before, is the 3 second cast time on each of our armours, In my opinion they should just be stances similar to Hunter's but with a 3 second cast you really won't be wanting to swap very often.If they took the armours off of the GCD, swapping armours would become part of the GCD, take arcane for instance, you might want to use Frost Armour when getting up to 4 stacks, and then swap back to Molten Armour for the Crit when you want to use Arcane Barrage, but none of that will happen when the armours have a cast time.Though that is a minor gripe I have with the talents / spells now, I have to say the mage tree went from being my least to my favourite tree though
3-04-2012 @ 6:58AM
"you might want to use Frost Armour when getting up to 4 stacks, and then swap back to Molten Armour for the Crit when you want to use Arcane Barrage, but none of that will happen when the armours have a cast time."stance dancing? please, no. I'm marginally okay with this for warriors and druids where there are significant huge tangible changes in the actual spells they can cast, but as a simple buff, this will just make things unnecessarily complicated for a dps rotation.
3-04-2012 @ 11:32AM
I may be wrong but I am pretty sure the new armour spells have a cast time, so there will be no stance dancing here
3-05-2012 @ 9:16AM
A lot of encounters are designed with lulls in the fight, where you can't do much of anything until the boss is targetable again. Maybe a quick 3-second armor change will be the way to milk more damage out of the encounter. Do you want to sacrifice those seconds when, say, you've got a Chimaeron-like hit debuff, for the promise of more crit in the last phase? It'll be interesting to add that choice in.
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