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3-03-2012 @ 9:10PM
Of all my 85s, my mage is probably the highest on my list of overall MoP completeness.And I'm curious if they'll tweak the armor numbers, if only a bit. 5(%) across the board might make some armors underwhelming to some specs.And the topic of Arcane; still hesitant about that. While I love the changes, I don't think it'll have a super-huge change on the 'rotation'. Except we can know chain-cast Arcane Missiles if it can still proc off itself during regen phases if we didn't grab Invocation....Speaking of, do you think we could use Ice Flows as well as Evocate for mana on the move?
3-03-2012 @ 9:22PM
I think that's the point. The goal may be that each spec uses its own armor due to synergies, but if we're forced to use another (for example, Mage armor in PVP as Frost or Fire to lower magic duration), we won't entirely lose a buff. It seems that Frost may also prefer Molten Armor due to crit pulling double duty until the cap of 37.5%. I'm waiting to see how the numbers shake out.
3-03-2012 @ 9:34PM
I think the armor spells are currently set up to be good for their respective specs in PvE situations (at least from a Cata perspective). The part that will be intriguing is that all three of them will have different uses in PvP.As for the rotation, it will become more of a priority system than it is now. It seems like a ABar when charges are at 4 > AM > AB which is very different than AB > all, except AM when you need mana.The Ice Flows thing is something I've wondered about myself, but I think Evocation on the move just feels wrong.
3-03-2012 @ 9:54PM
Whenever a fight mechanic lets you cast on the move it also lets you evocate on the move, and a ban on chanelled spells would not let you cast Arcane Missiles on the move which is set to become a very important spellHonestly I'm slightly confused as to why people think it won't be possible when there's no precedent for channeled spells not being affected by "cast while moving" effects
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