Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
3-03-2012 @ 11:24PM
Sarabande said...
I do agree with some of these points. I think putting each bomb back into each spec would allow for more synergy (for example, using it with Combustion again). I know I've posted this a few times before, here and in the official forums, but I think, if Arcane still works in MoP the way it does now, I think it would be interesting to give Arcane Bomb some mana regen with each tick, and with the final blast. Putting that into the arcane tree would give them not only a spell to apply DoTs but also one that works well with their mastery. Living Bomb, leaving it alone, having it work with Combustion and Impact, and making if fire only, would be just fine with me. Frost bomb is probably fine.
It looks like they're going in the right direction though, from the first set of talents/spells that they rolled out for MoP. I hope they do allow us to retain the uniqueness of our specs. Right now (in Cata), I think they work really well and many of the mages I talk to are anywhere from pretty happy to ecstatic about their current specs. (Mind you, many of them are not serious raiders though). I wouldn't mind not having them too drastically changed - just adding some new interesting spells would be great.
I just know that betw. Wrath and Cata, something happened to my Warlock and it's just not that fun to play. In Wrath, I was having a great time with Demo. I tried affliction as well in Cata, though I'm back to demo. (Not all that interested in Destruction - I have a proper fire mage already. :) ) But just saying that whatever tweaks they made, it just made me not want to play that toon all that much. I actually get TIRED when I play my lock for too long. (Though she IS a fantastic herbalist!! Poor Felguard looks bored to death most of the time . . . ) So, I'm hoping that they don't make tweaks that will make me lose interest in my mage.
The talents in general is getting more interesting and I'm glad they made many of the former MoP talents baseeline for class or specs. I'm not terribly interested in having Shatter (will we be expected to use some freezing spell even if we are not frost, just to get the extra crit?) and wouldn't mind if it went back to frost only.
One idea I've been posting about is being able to glyph in a spell (devs could choose 2 or 3 . . or even 1) from each tree, and you could choose to add one of those. If you are not interested in doing that, that same slot could be used to put in an extra major or prime glyph instead. Not sure how this would work for other classes but it might make Elementalist mages happy, while allowing more spells to be spec bound, allowing for better synergy within each spec. Flexibility without giving up synergy. I can see how this might be pretty difficult to balance around but it could be a fun mechanic. (This might also allow them to give each spec its own bomb but allow everyone to be able to switch it out with a glyph if they don't like what they got).