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Reader Comments (Page 1 of 1)
3-05-2012 @ 9:16AM
Nina Katarina said...
A lot of encounters are designed with lulls in the fight, where you can't do much of anything until the boss is targetable again. Maybe a quick 3-second armor change will be the way to milk more damage out of the encounter. Do you want to sacrifice those seconds when, say, you've got a Chimaeron-like hit debuff, for the promise of more crit in the last phase? It'll be interesting to add that choice in.