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3-03-2012 @ 11:05AM
I actually prefer when MMOs I play don't use permanent factions to segregate players. I see the downside of segregation as way bigger than any upside from faction identity or easy conflict setup.Besides, if there are factions, I usually have a very simple way to choose them: get into the already most popular one. This same motivation apparently is true for a large enough portion of the player that, without a very careful balancing act by the developers, most likely involving bonuses for the underrepresented faction, faction-based games degenerate into multiple imbalanced servers and the conflict greatly downplayed due to lack of opponents. It's a big part of why Blizzard had to allow same faction match ups for Arenas and Rated BGs.Games without fixed factions, on the other hand, can keep the balance way easier. When players can change who they fight for at the drop of a hat, the queue sizes for instanced fights alone are often enough to balance the factions reasonably well.
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