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3-03-2012 @ 5:11PM
I hate to be the "negative Nancy" but I absolutely hate what they are doing with Block. The whole reason that I chose to level a warrior tank over another class was that I knew I could get my stats up to a certain level, not worry too much about my survivability, and focus on those things a tank needs to do. Going forward, I'll have to focus on my own survivability, which means I won't be able to take in that there are loose mobs, casters needing interrupted, etc... I don't find this compelling nor do I find it compelling that I'll need a doctorate in mathematics with spreadsheets and a link to the EJ forum to balance my stats between block, parry, hit, dodge, mastery, and whatever other stat they come up with, in order to just play a warrior tank.
3-03-2012 @ 5:14PM
Well what do tanks worry about now? Mobs and cooldown usage? Threat is a non issue as it stands. All mists is changing is that cooldown usages is being upgrade to a more entertaining ability suite. Sounds better to me.
3-03-2012 @ 11:28PM
It's certainly a danger. Another danger is that Mastery will be so uncompelling as a stat that we'll consider it a dump stat.
3-03-2012 @ 6:49PM
I don't think it'll be that hard to balance stats. DR will probably work the same on all forms of avoidance/mitigation, so just reforge from what you have the most of to what you have the least of to get the greatest bonus.You're kinda of overstating the stats- block and mastery are the same thing and, from the way Shield Block is looking, it doesn't matter how much hit/exp you have, you still get the defensive buff. So its just the three that you have to balance now.And a little bit of active mitigation is a good thing. On my pally, hitting holy shield is great- its a short CD so I'm comfortable using it whenever I want, but using it on CD isn't optimal. I mostly use it when I see a chunk of damage coming in- often when I pick up a bunch of adds- these things end up synergyzing (sp?) and it isn't more work.
3-03-2012 @ 7:01PM
Blizzard is trying to make tanking entertaining by changing tank mechanics, but the issue are not the mechanics its the encounters. Youre in the right to complain.
3-04-2012 @ 10:21AM
For my two cents, the way block tanking works now is pretty abysmal. It's *more* complicated to need to figure out exactly what full CTC is for a given level of avoidance than it is to say, "Which of these stats do I have more of? Okay, reforge away from this into this, then." I also don't really like stats that are way more awesome than everything else until you hit a cap and then become instantly worthless, but that's a problem with hit and expertise right now too, and Blizzard seems kind of enamored of the mechanic.
3-09-2012 @ 7:34PM
"You're kinda of overstating the stats- block and mastery are the same thing and, from the way Shield Block is looking, it doesn't matter how much hit/exp you have, you still get the defensive buff. So its just the three that you have to balance now."I'm not sure what your point is about Shield Block. Yes, when we've got enough rage, we'll get shield block...but now we've actually got to hit the boss to even GET that rage. Because it's not going to be building as we're getting hit, so unless shield bash et. al. actually GIVE us the rage regardless of whether or not it hits...Then it's very likely that hit/expertise could become reasonably important stats to ensure that we've got enough rage to use ON our defensive CDs.It's just...too much. Now, not ONLY do I have to completely relearn how to use my tanking tools, moving from using my CDs reactively to actively. But NOW you're telling me that I can't even rely on my passive mitigation to help me out all that much? On a single CT roll, If I've got 30% avoidance and 50% block, that's 20% full on damage that I'll see. Those two numbers on a seperate roll table make the fully unmitigated damage I'm taking jump to 35%. So now I've got to actively mitigate more...using my incredibly expensive defensive cool downs. But wait! Should those hits actually have to land to give me the rage that I no longer generate through being, y'know...a tank...I've got to try to make sure that my rage generating moves land, thus sacrificing my defensive secondary stats that are now devalued in order to be able to more actively mitigate incoming damage to prevent it from being too spikey.Oh, and let's not forget that Shield Block, which (again) is very expensive, only freaking WORKS on the next melee hit, with a 6 second CD, and doesn't even guarantee that the move will be blocked.Sorry, but if they're trying to make tanking more interesting, I don't see this being the right way to accomplish themselves. If I really wanted to be a blood DK, I would roll it. But now, basically that's what I am. For the sake of homogenization and change.
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