Know Your Lore, TFH Edition: The naaru are a menace that must be destroyed

A soothing light fills you as you approach the naaru. Slow musical chimes echo within your mind and though a word is not uttered, you feel an assurance of safety.
They glimmer with the purity of the Light, and their very presence fills one with a warm, calm feeling of inner peace. They also teach the ways of the Light -- the draenei would not be paladins were it not for these mysterious creature's intervention. In fact, the benevolent naaru came to Velen in a vision when his world was at its darkest hour, offering him hope, salvation, escape ... and the knowledge that there was a far larger battle out there, one that had yet to come to pass.
Kil'jaeden and Archimonde eagerly agreed to follow and serve Sargeras, becoming the highest-ranked members of the Burning Legion. As for Velen, he took the worried, the lost, the concerned draenei with him and fled, pledging his servitude to the naaru and their righteous cause. Two causes, one outwardly and easily identifiable as evil -- and the other, far more sinister and wicked than anything the Burning Legion could ever hope to achieve.
Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come. These speculations are merely theories and should not be taken as fact or official lore.

The naaru are quite simply the most devious creatures in the known universe. The Burning Legion? The Old Gods? The naaru put both of these monstrosities to shame. Their plan is elegant, simple, and almost too sinister to comprehend. For the naaru wander the known universe, spreading a message of peace, benevolence, and above all, calm. The naaru are capable of getting even the most bitter of enemies to work together -- look at the ranks of the Shattered Sun for a clear example. The naaru have at least one race wholly devoted to their existence, and that race is quietly spreading the message of the naaru, completely unaware of what that blanket of calm and peace really means.
If one seeks to rule the universe, what is the easiest way to control it? Not with an iron fist -- not at first, at any rate. No, first you must win over the universe and quietly convince it that you are the best option of any to take it over. So you set yourself up as the enemy of the most obvious enemy out there -- the Burning Legion and Sargeras -- and present yourself in the best light possible (no pun intended). Once you've established your position as the benevolent and kind savior, your work afterwards is easy. After all, no one would suspect that a creature brimming with Light and grace could possibly be evil.
And so you begin your real mission -- to pacify the universe into a sense of eternal calm and peace, happiness and joy. The naaru are like carnivorous plants; what they promise is a world full of sweet idealism, a world where evil is no longer present. Their siren song of utopia tickles the ears of those who listen until they are at last seduced into servitude, a member in training of the army of the Light.
And when that siren song comes to its end, the trap snaps shut. After all, it's far easier to rule a universe if nobody particularly objects to your being there. Once the world is bending to your every whim, convinced that you can do no wrong, you are free to do whatever you wish.

But hey -- simply being present and exuding a peaceful aura isn't enough to win everyone over. So why not let your servants do the work for you, in the form of the Light's teachings? Let's take a quick look at the Light and how it works.
- It is a nontheistic religious philosophy, not a school of magic. In other words, it's based on belief, not ley lines or fel energy.
- It is practiced by spreading emotion to "connect oneself to the universe." A follower of the Light seeks to develop goodness, within and without. In order to be a true devotee of the Light, one must spread those feelings of goodness and goodwill throughout the universe.
- The tenets of the Light are respect, tenacity, and compassion. Respect for those around you, the tenacity to adhere to this philosophy, and the compassion to recognize situations where help is absolutely needed.
The draenei have so wholly devoted themselves to the Light and the naaru that the naaru are present pretty much everywhere in draenei society. Even in the depths of the Exodar, a naaru chimes pleasantly. Exodar guards aren't really guards; they're titled peacekeepers. Keepers of the peace, the calm, the order. And if you aren't keeping with the peace, the keepers will certainly get rid of you.
The Sunwell "restored"
Now why, you may ask, would the draenei willingly consort with a known enemy of the Alliance, much less give them back the most powerful tool in their society? The draenei restored the Sunwell and gave the blood elves back their powers, right? Well ... sort of. The draenei "ignited" the Sunwell, using the heart of a fallen naaru.
Salvation -- in the form of a naaru "sacrifice" and a Sunwell that no longer radiates simple arcane energy. No, the Sunwell as it stands now radiates with Light energy as well as the arcane. After all, you can't get rid of the arcane, and it's what the blood elves crave anyway, isn't it? So why not taint the water supply with a burst of sheer peace and calm? It's like laying down ant traps. The poison doesn't just poison the ant; it poisons every ant the poison is carried back to. Soon, the ant colony is dead -- or in this case, utterly pacified and feeling quite dandy about the Light and the naaru.Prophet Velen says: Gaze now, mortals - upon the HEART OF M'URU! Unblemished. Bathed by the light of Creation - just as it was at the Dawn.
The heart of M'uru disintegrates and flows into the Sunwell. The Sunwell reignites in a fount of blinding light.
Prophet Velen says: In time, the light and hope held within - will rebirth more than this mere fount of power... Mayhap, they will rebirth the soul of a nation.
Lady Liadrin says: Blessed ancestors! I feel it... so much love... so much grace... there are... no words... impossible to describe...
Prophet Velen says: Salvation, young one. It waits for us all.

Last week, we took a look at Velen's prophecy regarding the big war between Light and Darkness, and it was a look at how it could tie into Mists as well. The naaru are fighting darkness, and it may seem as though this is a righteous and noble cause; after all, they are seeking to eliminate anything that can destroy us. But are they really seeking to make the world a better place for all involved, or are they simply trying to eliminate any competition in their bid for universal supremacy?
Here's the thing -- the naaru cannot eliminate the darkness entirely because it is an irrevocable part of who they are. All naaru have the potential to delve into a void state, and they will either wholly surrender to the void, or they will regenerate back to their former selves.
Do you know how they regenerate? They devour the spirits of the dead. It happened in Auchindoun; it happened in Nagrand. And though the naaru seem slightly regretful of these occurrences, they can't really help it. D'ore says it outright: "For several centuries, the spirits of Auchindoun coalesced into my darkened essence. Many of the catastrophes that befell this crypt were a direct result of my weakened state. Regrettably, there is nothing that can be done to stop this cycle. It is a facet of the naaru condition -- without the void, the Light cannot exist."
In other words, "We're terribly sorry about devouring the spirits of your beloved dead. But we need to do that in order to come back to the Light. And you like the Light, don't you? It's warm, compassionate, peaceful and serene. So you can forgive our transgressions, can't you?"
We aren't a righteous army of the Light. We are dinner. We are cannon fodder. We are being sent in to do the work of the naaru and eliminate all competition for universal domination -- and in the event that we fail, in the event that the naaru are damaged, our souls will make for tasty nom-noms so that the naaru can start the cycle all over again.

I'm sure by this point you're wondering what this has to do with Azeroth, since the draenei are obviously newcomers to the world. Natives of Azeroth have been practicing the ways of the Light for plenty of years before the draenei showed up and brought the naaru with them. Or perhaps the naaru have been here all along ... just a little more quiet and more subtle than the naaru who approached Velen.
In Ashenvale, there's a wonderful quest chain for Alliance in which players are sent to find a cure for a sick little night elf. Over the course of the quest, players are eventually sent to find Elune's Tear, a stone with magical properties. The stone has been marred due to the volcanic chaos in the area, and players are asked to cleanse the stone at a moonwell. And after dousing the stone in the moonwell, there's a sudden flash of brilliant light and a voice that speaks to you about continuing on.
A voice from inside the moonwell flows over your mind, bringing you a perfect sense of peace.
It is Elune speaking to you and telling you where to progress next in the chain -- but the odd part is that Elune's voice has the same properties as those of the naaru. Now I've written about the possibility of Elune and An'she being naaru before, in another crazy tinfoil hat article. But this quest almost deliberately points to a connection between the two.
If Elune and An'she were indeed naaru, why didn't they show themselves from the beginning, like the naaru did with Velen so long ago on Argus? I'm guessing a lot of it was because at the time the night elves came into being, our planet was still very, very primitive -- primitive enough that a giant glowing windchime appearing out of nowhere would be seen as a sign of aggression and something to be attacked, rather than the "miracle" that Velen witnessed.
And isn't it interesting that the tauren didn't really think twice about An'she for thousands upon thousands of years, completely ignoring his teachings? Yet once the naaru had established themselves on the planet, brought by an "accidental" crash landing, the tauren started to realize there was something out there that they hadn't considered yet. Sure, it took a few years -- but then, the path of universal domination isn't a speedy one. The naaru are essentially immortal, and have forever to live. They have the endless patience it takes to wait.

What's even creepier than this is that it has been implied that the night elves were brought into being by Elune somehow. These former dark trolls ascended to a society that was much more developed and advanced than imaginable, and they made that progression in a ludicrously fast time frame. That suggests intervention, and that suggests the tales of Elune's creating the night elves are absolutely correct.
It also suggest that the existence of elves on Azeroth is an unnatural occurence, one spawned by the direct intervention of a naaru. And the night elves did their job quite handily, jumping from a few dark trolls converted into this new form into a full-fledged society that dominated Kalimdor in the span of a few short centuries, completely taking over as the top race of the world -- until, that is, they started messing with the Well of Eternity and shattered the world into multiple continents.
So here's a theory for you. Once upon a time, E'lune and An'she came to Azeroth, with the intent on taking it over for their own purposes. The creatures of the world were far too primitive and brutal to simply recruit, and so E'lune struck on a plan with An'she's help. They created the night elves from some of the most brutal of these creatures and helped them ascend to a new race -- a race devoted to E'lune's teachings. But not all of the creatures of Azeroth were so primitive.
The tauren were also interested in E'lune and An'she, referring to them as the left and right eyes of the Earthmother, the goddess of the tauren, represented by the world itself. But something dire happened. Some of the night elves were seduced by the powers of the Well of Eternity, and E'lune's plan backfired in spectacular fashion. E'lune and An'she were separated with the explosion, and the tauren soon forgot the teachings of An'she because he was no longer as present as he had once been.

Obviously simply contacting these fallen night elves wouldn't solve anything; they had already made their choice and fallen away from E'lune. But An'she could direct these humans and plant the seeds there -- and perhaps when the humans and the former kal'dorei came into contact, they would be reminded of their roots and return to their teachings as was only proper.
But this plan, too, failed. The quel'dorei were far too interested in the Sunwell and its teachings than the naaru had ever imagined. And so when the Burning Legion returned to Azeroth, when the Lich King reared his head, An'she simply waited. And when the Scourge ran rampant across the Eastern Kingdoms, An'she encouraged those that followed the Light to fight. Though the loss of Arthas was regretful, his purpose was clear -- he would eventually make his way to the Sunwell and destroy it.

So they called in the cavalry.
And the Exodar just happened to crash land on Azeroth, in night elf territory, complete with naaru on board and inhabitants that were so embued with the Light that though the night elves were frightened at first, they soon lent a helping hand to their sudden neighbors. The draenei quietly worked on repairing the damage they had done to the planet, while elsewhere, the naaru continued their assistance.
In A'dal's prophecy regarding the sin'dorei, he states that M'uru knew exactly what he was getting into and that his fall to Kael'thas was deliberate. One assumes this is because M'uru knew he would eventually become the salvation of the blood elves, but if you look at it a different way, it suddenly becomes far more sinister. M'uru deliberately gave himself over to the void, deliberately died, and his heart was taken by Velen, a champion of the naaru's cause, and used to ignite the Sunwell once more -- this time, infused with the heart of a naaru.
And somewhere on Azeroth, E'lune was pleased, because her children had at last returned to the path from which they'd deviated.

Now the naaru have established a firm hold over much of Azeroth's population. Even gnomes are beginning to embrace the ways of the Light, if from a purely scientific perspective. The quel'dorei are happy with the return of the Sunwell, and they don't question the reasons for its return. Nor do they question Velen. Nor do they question the naaru. After all, these creatures were responsible for saving their civilization. They were responsible for saving the draenei civilization. They were responsible for the creation of the elves, though they may not realize it now.
And now that Azeroth is under the naaru's firm grasp, something simply must be done about all that pesky bickering between Alliance and Horde. After all, fighting simply won't do. Peace must be kept at all costs. Because in the end, we are all meant to be pacified.
It's so much easier to take over the universe that way.
For more information on the people, places and history mentioned here, check out other Know Your Lore columns, such as:
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore
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Reader Comments (Page 3 of 5)
Boobah Mar 4th 2012 5:34PM
And, of course, there's the problem that once you've unified everybody on the proposition that you're the good guys and have a nifty code of conduct that proves it... well, once you start breaking that code people are liable to get disillusioned.
And if they don't? Well, then I guess they really are good folk.
icepyro Mar 4th 2012 6:08PM
War is Peace.
Ignorance is Strength.
In all seriousness, "manipulated so easily?" How many have fallen into the corruption of the Old Gods? Besides, you act as if this has happened overnight, as opposed to, you know, about 11000 years.
Al Mar 4th 2012 6:17PM
"My fellow Naaru, we must step up our efforts to get the lesser races to follow us."
"Hmm.. should we 'help' them in their struggles against the Burning Legion or the Old Gods, and reveal ourselves to be Agents of what they call The Light?"
"Nah, we need a ridiculously circuitous Xanatos Gambit. Hopefully, our complacency will also trick those Elves into thinking their Moon Goddess is one of us."
"It's got way too variables, that's what I like about the plan!"
"Or we could just rely on our powers, advanced technology, connection to the Light, and relative benevolence to get people to like us?"
"Oh, you're no fun anymore!"
wyverntark Mar 4th 2012 5:35PM
I've been saying this for years, mostly based on the Babylon 5 parallels. It's cool to see a more complete theory fleshed out which supports this. I almost got chills at how well it all falls together (though the "is Elune a naaru" thing could be problematic).
Fun article.
Boobah Mar 4th 2012 5:54PM
Of course, we've already got the chaos/shadow role filled by the Old Gods, and the order/vorlon role filled by the Pantheon. The Burning Legion are nihilists, which being a subset of order works since their founder was once a member of the Pantheon. How do the naaru fit in?
matt Mar 4th 2012 5:56PM
better header image:
ConspiracyKeanu.jpg
ladygamertn Mar 4th 2012 6:10PM
Just throwing this out there...
"And no wonder, for even Satan disguises himself as an angel of light." 2 Corinthians 11:14
No proselytizing intended or offered.
Hoofio Mar 4th 2012 6:36PM
Satan is an angel.. and the most powerful one.
Great article again Anne.. I hope you're proved right too. It's much more fun, realistic and makes sense that the greater powers aren't simply good vs evil ... I mean, who's the goodies and baddies out of Horde and Alliance?
Boobah Mar 5th 2012 12:06AM
Point of order: Lucifer was the most powerful angel. It depends on who you ask as to whether or not Lucifer and Satan are the same being;
Haenf Mar 4th 2012 6:14PM
While this is a great theory, I can't see it ever happening purely because of how much the naaru turning out to be evil would demean the ending of the Crusader Bridenbrad questline.
I'm sure huge amounts of players would be infuriated that a poignant tribute to someone who died from cancer suddenly became another machination to screw with you by the naaru, never mind the fact that Chris Metzen went to Brad Bridenbecker's funeral and I'm sure would never do anything with the lore to screw up that series of quests even a tiny bit.
Pyromelter Mar 4th 2012 6:15PM
Separating this quote out to refute the actual title of this KYL:TFH -
"...it is EXCEEDINGLY rare for a naaru to fall into a void state, and even rarer for a fallen naaru to be brought back into the Light. A naaru's fall into the void represents a catastrophic loss for the naaru and for the forces of the Light, and it is the saddest, most heart-wrenching event for the naaru to witness"
That is straight from a developer Q&A, and directly contradicts the title statement "The naaru are a menace that must be destroyed" - unless you believe that the Light itself is actually an evil institution, which would be a pretty hard pill to swallow at this point with all the lore in the wow universe.
gewalt Mar 4th 2012 6:34PM
The devs have said repeatedly, the lore in game is nothing more than interpreted observations by non-perfect characters. The only lore you can accept as fact in game is that which is provided by titan machinations. Because machines don't have a way to interpret.
Just because someone once said Elune was a goddess, doesn't mean that person wasn't wrong.
You seem to cling to the notion that Elune is a god, but there is nothing in game to justify this except opinion.
We often come to conclusions in life because it is what makes sense given our available information at the time. When new information is learned, we must never ignore it because it challenges our previous notions, but instead we should use it as a test to see if our notions were perhaps wrong the whole time.
icepyro Mar 4th 2012 6:39PM
What is good? What is evil?
The Nazis of WWII are considered evil for their genocide, yet they made some of the biggest breakthroughs in medicine by those same genocidal experiments. All they wanted was a world that made sense and had order to it.
How many wars have been fought in Jesus's name?
And just as the prodigal son, of course a friend and compatriot of peace falling to inner darkness is the saddest, most heart-wrenching event for anybody to witness. A naaru watching another naaru fall is likely much like any cult seeing a fellow follower struggle to remain pure and fearing ostracism.
Oh yeah, speaking of evil institutions and how worthless the powers of Light and Shadow really are as a morality system, let me introduce Archbishop Benecditus.
Omegan01 Mar 4th 2012 6:51PM
@Pyro
This shouldn't surprise you. Anne's articles have a track record of ignoring or downplaying evidence that damages her conclusions.
Al Mar 4th 2012 7:13PM
"The devs have said repeatedly, the lore in game is nothing more than interpreted observations by non-perfect characters. The only lore you can accept as fact in game is that which is provided by titan machinations. Because machines don't have a way to interpret."
A. They should stick to that themselves, rather than their flip-flopping about whether the Old Gods were around first, contrary to the Titan machine stating outright "They weren't."
B. There's plenty of lore to be accepted as fact without Titan input. Our characters were there, we know what happened.
Pyromelter Mar 5th 2012 4:49AM
"The devs have said repeatedly, the lore in game is nothing more than interpreted observations by non-perfect characters. "
Except the quote I posted above was straight from a developer. It wasn't from a novel or an interpretation of night elven loremasters through tyrande or the druids or the priestesses of Darnassus.
The naaru are beings of Holy Light. To my way of thinking, unless the philosophy/religion/belief/magical properties of Holy Light are evil itself, I just don't see how the naaru can be an inherent menace.
That's not to say that Holy Light can't be used for evil, or that shadow magic is all bad; I would agree with anyone who said it's how you use that power that determines your alignment (to use the old D&D term). But the naaru to this point have all shown themselves to be (for the most part) generous, giving, mentoring types - I like to think of them like Mr. Miyagi. They can act in a pinch but prefer to be more like guides to the mortal races who are will to accept their guidance.
There is a completely different facet of this that I'll just mention in passing - it's possible the damaged naaru are not consuming spirits, but rather the spirits of the dead are drawn to the darkened naaru, and due to the proximity of the void-like naaru, their spirits would become creatures of the void. In other words, not consumed by the naaru, but rather the side effect of being near one, causes them to transform into void creatures.
The overall effect you can say is the same - souls of the dead become lost due to the presence of the naaru. But I would argue that intent matters - the naaru is not trying to draw them in and suck their souls like some sort of necromantic vampire. Rather the naaru is sick and that illness unfortunately spreads to the souls of the dead in that area.
D'ore even gives you a quest to help save some of these poor souls before they descend into becoming void creatures.
http://www.wowhead.com/quest=10168
The neat thing about D'ore is you can interpret this quest either way - I just choose to think of it as more of a passive illness as opposed to an aggressive act of consumption. (I will admit I've not read any wow novels, so if there is something in a novel that contradicts me, someone is going to have to tell me what it is, because for my money's worth, if it's not in game it might as well have never happened).
trefpoid Mar 5th 2012 12:53PM
There is no good. No Evil. No Light. There is only POWAH!!!!!
*cough* had to do it.
Ullaana Mar 4th 2012 6:17PM
I'm sure some folks in Tibet would like to explain the true meaning of "calm" and "peace" to you, Anne.
I don't think we have too much to worry about with the Naaru, there will never be complete universal order. Without chaos to balance it, all that is left is entropy.
And anyway, it's Rimmer's fault.
Zeroum Mar 4th 2012 6:41PM
Oh... this TFH edition made me realize, after helping to deliver Morrowgrain to Staghelm, Magatha's dealings with the Forsaken Royal Apothecary Society, I might be the biggest bastard in WoW's history:
NOM NOM NOM:
http://www.wowhead.com/quest=13082#screenshots:id=110844
Oh s***
Pyromelter Mar 5th 2012 4:53AM
http://www.wowhead.com/quest=10168
I posted this above - I believe you can interpret the naaru as not being consumers of souls, but rather damaged naaru give off an aura of illness that causes spirits of the dead to become lost in void.
And therefore healthy naaru would have no need to eat anyone's spirit. Let's think of the A'dal/Bridenbrad encounter that way yes?