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3-06-2012 @ 12:06AM
Revynn, I hear what you are saying. But I do think we've taken the "make encounters interesting" philosophy a little too far. I raid Dragon Soul on my kitty, and there isn't a single fight which is suited to feral dps's playstyle. I don't mind movement, or target switching, but practically every fight with the possible exception of Zon'ozz normal, has absolute tons of both, negating any advantage my spec could otherwise have. I'm tired of running back and forth to get to the next, and next, and next target while ranged simply tab-target or at most, run a few steps (while doing damage).There's not *one* Patchwerk. Ultraxion is often hailed as such, but the Fading Light/Hour of Twilight mechanic makes it impossible for several classes to do optimum damage (DoT classes...). And to return to my kitty example, we can't use our bread-and-butter ability, Shred, and even with glyphed Mangle it's a substantial dps loss.Don't get me wrong, I still love and enjoy DS. I'm only wondering whether they've taken certain mechanics too far, and whether there might be different ways of making an encounter "interesting" (how about, for example, having to move following the boss around and dodging stuff, without also switching targets three million times? Just thinking out loud).
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