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3-06-2012 @ 12:10AM
re: Heroic dungeons, I basically felt that this was a very soft interview, as far as how he answered. It feels like he's saying, "Well, we overtuned the difficulty of heroics and made them too long etc.," but "Hey, we gave you the HoT dungeons, and they fit much better into our re-reevaluated idea of how long/difficult a dungeon should be, so that's a success."I agree with you, Ata. I found myself so frustrated with the new dungeon mechanics at release, particularly as a melee player (and with people in pugs that insisted on playing like it was a Wrath-style aoe-fest), that I left the game for a while. When I eventually came back, I battled through some of those frustrations, but it's been a weird expansion in that regard.I'll go ahead and concede that this is Blizzard interviewing Blizzard... but to me it's still disappointing to read some of Scott's answers. I think I was expecting, perhaps unrealistically, some more in-depth commentary (about what have been much-discussed issues for this expansion) from the Lead Encounter Designer.
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