Blood Pact: MoP talent calculator spells out more changes for warlocks

Greetings, my fellow masters of minions! Warlocks continue the trend of small talent calculator changes followed by intriguing snatches of development clarified by community managers. Set your pets to passive for now as I go over what's changed. In the coming weeks, we can delve into more specific topics and theories.
Spells get streamlined for leveling
A level 1 ability called Demonic Tactics allows the Imp, Voidwalker, and Succubus to act more intelligently. I'm tempted to say it's a name for the guardian-like actions of the newly rolled warlock's pet, only to be replaced later by the pet bar with Control Demon. But traditionally, the pet bar comes at level 10 along with group features like Battlegrounds, while the Succubus isn't introduced until level 20. If, instead, Demonic Tactics is meant as a better artificial intelligence for pets overall, why isn't the other baseline pet, the Felhunter, included?
I'll wait for clarification. After Malefic Grasp was first revealed in the November Class Q&A to be not demonology as we all expected but affliction, I've learned to not assume anything anymore.
Another spell that was added to the very early levels is Malady, which is a Shadow DoT obtained at level 3. Malady doesn't stay for long, however; at level 12, it transforms into either Corruption or Immolate, a blue post confirms, depending on your chosen spec. Sadly, Demonic Portal got renamed to Demonic Gateway. I expect the Portal jokes and references to continue, regardless.
The same post confirms that Wild Imps and Demon Soul are not completely gone; fear not, they are just not coded into the calculator. Demon Soul is being changed into Dark Soul, which buffs a particular stat depending on the warlock's spec. Affliction gains a haste buff, demonology receives a mastery buff, and destruction gets a critical strike chance buff.
Talents shift around
The original ideas of the talents are still hanging about, but the wordings and some positions have shifted. If the level 30 talent tier is the offensive PvP spells tier, the level 60 talent tier is very well shaping up to be the defensive PvP spells tier.

At first, Grimoire of Sacrifice continued to puzzle me by having a cooldown (2 minutes) that is shorter than its duration (now 15 minutes). Thankfully, a blue post clarified this: "Grimoire of Sacrifice grants a 30% boost for 15 seconds, which drops to 15% for the remaining duration." The drawback to using this ability as a 2-minute DPS cooldown will be how much DPS a 'lock will lose to resummoning a pet to immediately sacrifice again.
Archimonde's Vengeance had a numbers adjustment for its ability and gained a passive that is nonexistent if the ability is on cooldown, which was clarified as a 1-minute cooldown in the same blue post as Grimoire. Meanwhile, Mannoroth's Fury lost its active-plus-passive dynamic and is now just a flat passive increase to the size of AoE spells, excluding Harvest Life, Howl of Terror, and Shadowfury. At first I was disappointed, for I thought splash damage would really help destro's AoE problems. But then I backed off my fury at the change when I saw the changes to Rain of Fire via the baked-in Aftermath and the remixed Fire and Brimstone.
Destruction reignites
Speaking of fire spells, destruction blossomed in multiple blue post clarifications this time around the updates. The main popularity problem with destro right now is that it is very clunky to pick up, most especially at the lower gear levels where lower levels of haste don't allow the smoother priority rotation flow that the spec has once a 'lock has full Dragon Soul gear.
The new secondary resources for each warlock spec will give each spec its own flavor. Finally the destruction warlock can break free of the fire mage parallel, becoming a madwoman on the brink of immolating herself to death in exchange for phenomenal cosmic power.
While the devs decide which adjective they want to use for the secondary resource for destruction -- we've had Unstable, Infernal, and Burning so far -- we do know that the embers are generated in tenths, a full ember will start to burn away the warlock's health, and the spell that spends an ember gets a damage boost. To counter this health drain, destro 'locks will gain an ability called Ember Tap that spends a full ember for an almost 20% heal. Soul Fire also got upgraded so that it always crits, spends an ember, and its damage is increased by critical strike chance. After you let that sink in, think about destro's Dark Soul: Instability, which is 30% increased crit for 20 seconds.
Malady becomes Immolate like expected, but destruction got another odd addition to its spellbook, Auto Wand, which sounds very much like auto-attack. This adds to the feeling that destro is becoming a blue-bar caster-rogue in playstyle. Not everyone is keen to get on board this train, but I'll explore the pros and cons in a later column.
Demonology suits up in plate
Malady becomes Corruption at level 12, which is super weird. I thought Malady would turn into Shadowflame, since Shadowflame is not only now restricted to demo, but it's a melee-range DoT! Demonology is clearly all about flying the melee-range caster flag in Mists. In Metamorphosis, Hellfire becomes Immolation Aura, Shadow Bolt becomes the new Demonic Slash, and curses are transformed into auras emanating from the warlock à la Jinx Rank 1. So ... why pick Corruption?

Finally, if there will ever be a time when a warlock can queue as a tank, it'll be with the demonology spec. Warlocks throughout Azeroth were excited to see Metamorphosis's armor increase and crit immunity return in the new Metamorphosis: Nether Plating passive. With the removal of Metamorphosis's cooldown, exploration of the active mitigation concept that is happening with tanks may help out our understanding of how the Mists demo 'lock will play out.
Affliction remains steady, as always
I started my affliction warlock when our DoTs also included Immolate and Siphon Life, and I loved that "many DoTs -- handle them" style of affliction. I got excited at the prospect of a new DoT to keep track of, but alas, Malady becomes Corruption at level 12 for aff 'locks. It's OK -- I always thought of maladies being Disease spells anyway.
Nothing else changed for affliction, which is further disappointment. Demonology and destruction have the pleasure of integrating well with their secondary resources, demonic fury and embers, respectively. Affliction doesn't feel a strong connection with its secondary resource, soul shards, since most of the uses are at best utilities we'll only use once every five minutes. I'll explore a little later about why the current soul shard system doesn't work well with affliction and what can be done to fix it.
Lots of potential abounds
That's a little bit under 1,500 words of what's new on the 'lock block. While not much on the surface changed, the implications of each change introduces another effect on the malleable future of warlocks in Mists of Pandaria. It'll be an exciting ride, and I hope you'll join me in the coming weeks for deeper exploration on specific points.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 3)
phoenix-auria Mar 5th 2012 9:20AM
Welcome Megan,
If i may offer some constructive criticism, your article seems very unfocused, like a moth in a lightbulb factory, you seem to dart back and forth between lots of different topics at once without really clarifying any of them.
Just my two cents.
Daedalus Mar 5th 2012 9:26AM
I thought it was pretty clear; the topic was: here's what's changed in the talent calculator recently, here's what the devs have said the rationale is, and here's how that ties together into their vision for each spec...
Noyou Mar 5th 2012 9:52AM
First of all, Welcome Megan and nice write up-
@Phoenix, your "constructive criticism" is not only off the mark but rather trollish.
I too am excited to see the warlock column back in action and hope it continues for years to come. With mists on the horizon we could use a resource and fresh perspective on things ;)
Catsmeow Mar 5th 2012 10:16AM
I don't know if it was scattered/unfocused, so much as it looked as if Megan was trying to catch up on a lot of information. I do not play a warlock - so I know nothing about them and this article not only gave me a lot of information very quickly and in an amusing fashion, it has also spurred my interest in leveling one.
Snuzzle Mar 5th 2012 10:40AM
I agree with Catsmeow: it looked like she was trying to jam a lot of info into a little column, the net result being she couldn't go too in depth with any one thing. That did give off a bit of an unfocused vibe at first, but then I realized she was just trying to catch us up on all the things.
Here's hoping the next column is spec specific so she can go a little more in depth. :) I keep trying to level a demo lock because omg metamorphosis, but it's terribly boring before you get that awesome spell.
Stilhelm Mar 5th 2012 11:00AM
@phoenix: If you were really attempting to offer "constructive" criticism, you would have given some examples of "seem to dart back and forth between lots of different topics at once without really clarifying any of them". Instead, your "constructive" criticism seems to rest upon your use of "moth in a lightbulb factory", which one can only imagine you heard somewhere and have been dying to use on someone else.
I thought the article was well-written and focused on the topic clearly spelled out in the title: the changes in the new MoP talent calculator. I especially liked the clarification of destruction's new image.
Twill Mar 5th 2012 5:01PM
Silly warlocks. Let me explain.
He's a mage. Keep writing Megan, it was great. You may want to threaten mages a bit more though, or else they'll feel entitled to troll. It's all good though, you're the new kid on the block and learning.
So remember -- You hate mages. You wanna eat their heads, or something. idk, I'm an every-class type of player :) (But I have an 85 lock and not an 85 mage!)
I hope to hear from you again next week!
Daedalus Mar 5th 2012 9:23AM
First of all, welcome to our dark little corner; it's good to have a warlock columnist back on board.
And if this column is any indication of what you'll be doing in the future, I really hope you'll be staying longer than the previous writers. To be honest, I've been away from WoW for a bit, and I was starting to wonder if I'd ever be as into it as I had been, but your descriptions of the new stuff here really has me excited for what my 'lock might be. It sounds like destro's finally getting a real flavor of it's own, and demo's pushing further down it's own path as well; guess I'll be out melting things and stealing souls day 1 of MoP after all...
Imnick Mar 5th 2012 9:29AM
My main is a mage but I might finally go the extra mile and level my 80 warlock up to the level cap for mists, these changes look very exciting to me.
Magma Mar 5th 2012 9:31AM
Shouldn't Malady be used whenever a warlock sees Sylvannas/Tyrande?
...
*ba-dum-tsh*
Natsumi Mar 9th 2012 8:25PM
/facepalm
Keldion Mar 5th 2012 9:44AM
I'm of the opinion that Blizzard tagged auto wand as spec-specific by mistake. If they allow destruction warlocks to wand DPS while casting spells, then it effectively limits those locks to wand weapons only.
It also reeks heavily of hunter gameplay.
Keldion Mar 5th 2012 9:46AM
My previous message wasn't clear on this, but I don't believe auto wand is going to suddenly bestow hunter-like functionality on warlocks.
Ilmyrn Mar 5th 2012 11:43AM
A bit late, but given that in MoP, wands are apparently becoming primary weapons that you could take in place of a staff or one hand/off hand combo, it's probably a universal ability for wand classes that only got put up for one class.
Aldarion Mar 5th 2012 9:59AM
All hail our new succubus overlord!
Raposa Mar 5th 2012 10:34AM
oh yeah, about time we got a resident witch here. this is gonna be awesome
phoenix-auria Mar 5th 2012 10:00AM
It wasn't intended to be trollish at all. I was simply trying to suggest that it could use more focus.
Personally I found it difficult to read.
Noyou Mar 5th 2012 10:26AM
Perhaps my reading level is sub par then. I had no problems reading it whatsoever.
Pistolera Mar 5th 2012 12:21PM
Your comment wasn't constructive. And your metaphor was bizarre (and unhelpful).
What was disorganized about this post? We had subheads for leveling spells, a subhead for talents, and then Destro/Demo/Afflic in their own little chunks. The article accomplished what it set out to do -- quickly dish out the changes that the MoP talent calculator brings for Warlocks at the moment -- which is what Megan managed to do.
Offering up actual suggestions and not blank statements that go nowhere is what's constructive.
For instance:
Instead of saying "Your article seems unfocused." You could have said, "I feel there is too much information here for such a brief article. Maybe next time, you could tackle the changes for each spec in separate articles, so there is more depth and clarity."
Chrysaora Mar 5th 2012 10:01AM
This adds to the feeling that destro is becoming a blue-bar caster-rogue in playstyle..
This is making me want to hang up my warlock after going on 4 years of "hanging in there it will get better". Isn't demo going to be essentially roguish too with its demonic fury? I really hate the playstyle of rogues, I even leveled one. Out of 7 level 85's its my least played toon.
I also agree with the first comment, Iamsooooo glad to have a new lock columnist, but this was a little scattered.