Spiritual Guidance: How to increase your HPS as a holy priest

Remember last month when I talked about increasing your HPS as a discipline priest through an aggressive style of healing? Well, this week I'm going to do it again for holy priests. So if you've be looking to climb up the healing meters and make other healers hate you, stick around.
The philosophy behind increasing your output as a holy priest is quite different than that of a disc priest. It's still very greedy but it's not nearly as competitive, since it doesn't require you to directly snipe heals from other healers. Instead, you'll be searching for every half second where you can utilize your most powerful spells and do so before other healers have the chance to do something similar. Just like with disc priests, you'll be milking your mana bar for all it's worth and spamming your regenerative cooldowns whenever you can.
How it's done
In complete honesty, aggressive healing as a holy priest really is not much different than healing normally as a holy priest. To pick up your HPS, you simply need to operate at triple time. Keep using Prayer of Mending on cooldown, keep using Circle of Healing on cooldown (or as close to as on cooldown as you can, given juicy fight mechanics that might be occurring in the next 1 to 3 seconds), and spamming Prayer of Healing preemptively and reactively whenever it makes sense to.
Now, a well-timed Prayer of Healing is important, but the real game-changer in my opinion is how well and how often you utilize Holy Word: Sanctuary. This is a spell that absolutely requires you to know the fight; if you only use it reactively, you'll always be getting to the damage too late for all those little numbers to add up. By knowing the fight, you'll understand when and where you should use the spell so it's down before the damage occurs. You want to minimize your reactive healing and maximize your anticipatory healing. If you have to react, you have to compete with other healers, which you don't want to do.
On fights with less damage or where the raid is spread out, you're going to have more trouble keeping up as holy. Do continue to use Circle of Healing, even if you stop using Prayer of Healing and Holy Word: Sanctuary. (You may want to unglyph Circle of Healing, though.) You can give Renew spam a try alongside the standard use of Chakra: Serenity, but don't expect miracles. It's not the best way to top a meter, but it's something to do if you've got nothing else. Just use Renew the way I describe using Power Word: Shield in How to increase your HPS as a discipline priest.
Finally, you need to relearn how to use Divine Hymn. I asked Derevka from Tales of a Priest to write up a little something for this week's article, since he's more hands-on with holy than I am. Here's what he wrote.
Perhaps the most important cooldown to manage is Divine Hymn. Ever since 4.3 hit and Heavenly Voice was introduced, this is holy's go-to spell for big numbers and HPS. With a generous 3-minute cooldown, you can (and should) be able to get multiple casts of this spell during an encounter. The key is knowing when to use it. (Know the fight!) Many raid teams coordinate Divine Hymns and Tranquilities; however, it can often be used at the priest's discretion unless a fight mechanic calls for it. In those situations, you should plan out your cooldowns.
Questions? Let's hear them.
Do I want haste or mastery for HPS?
I've discussed this at length in my stat priority articles, and for the most part I recommend haste. It's not really possible to get a sixth Renew tick from stacking haste past the 12.5% mark, yes, but that doesn't mean all your haste past that point is wasted. Additional haste brings you closer to the GCD cap and lowers the cast times of your spells, particularly Prayer of Healing. Any time you're in an encounter when you are casting, haste is going to give you more results. You may only cast a few extra spells per fight with additional haste, but the time at which your spells arrive will aid in its effectiveness. Prayer of Healing is the one spell you will try to snipe healing with, so you want it to be fast.
Now, there are fights where you can get more out of mastery. What you choose is really based on the situation, both in what you're casting and who you're casting on. Holy's mastery works best on any encounter where players spend more time missing health than topped off; players who are at maximum health will only be overhealed by your mastery. Mastery's not ideal for fights or phases where just the tank is taking damage and every healer in the raid is throwing their best instant-cast heal on the same target every time he takes a scratch of damage. If you look at a fight and there are more massive damage phases, mastery might be the way to go ... Unless you're spamming Prayer of Healing to deal with the damage, in which case, haste all the way. Oh! Mastery is also better on any fight where you're primarily casting your instant-cast spells due to movement constraints.
Does overhealing matter?
Dawn takes a deep breath. No, it doesn't really matter. As a healer, you don't need to aim at keeping your overhealing down unless you are running out of mana on fights, and even then, low overhealing is not the primary objective. Basically, if you're running out of mana, you need to cast fewer spells, which usually demands that you make the spells you do cast more effective. The inadvertent effect of doing this is that your overhealing will go down, but that doesn't mean overhealing is an end goal. If overhealing were an end goal, you could achieve success simply by not casting anything at all, which obviously isn't what we want.
There are a few things to know about overhealing meters, though. First, the amount of overhealing you do will always go up as you do more healing. If you're high up on the healing meters at the end of a fight, it's likely that you'll also be high on the overhealing meter. This is because meters only measure the raw numbers, which doesn't really tell you how much of your healing was overhealing. Holy priests should also remember their mastery tends to overheal, and thus your overhealing will always come off a bit higher than that of a discipline priest.
I personally use overhealing meters to assess myself and other healers in my raid. If my raid is stuck on a fight and healing is a problem, I'll often look at overhealing (in addition to healing done) to give me clues on what can be done to fix a problem. After a good attempt, I'll figure out what percentage of my healing was overhealing, do the same for the other healers, then compare the results.
If someone's overhealing percentage stands out, either high or low, it can indicate a lot of things. High overhealing might indicate a poor healer, but it might also indicate the job the healer is assigned to is already adequately covered by others and that player's assignment can be adjusted to pick up elsewhere. An exceptionally low overhealing percentage for one healer may mean that that healer's targets are spending a lot of time at low health. In that scenario, it might be helpful to have another healer help that one healer out to lessen the strain she's under. The clues you get from all this and the experimenting you do as a result can sometimes result in the decision to add or drop a healer in a progression fight, which will affect raid DPS and thus affect how close or far off a kill is.
It's true that overhealing can be a way to measure a good healer, but there are a lot of other variables to good healing that no meter can answer it absolutely. A healer with high HPS and low overhealing is definitely a very effective healer, but that is not necessarily a good healer. An effective healer can still be player who ignores their targets and goes after the juicy targets instead. This all said, I do take some pride in keeping my overhealing low, and there isn't anything wrong with that as long as you can see all the angles. "Am I doing everything I could be doing?" is something every healer should ask himself when looking at his overhealing.
More reading
Please, please, go back and read How to increase your HPS as a discipline priest to review the tips I give about learning the fight and mana management. These tips are just as applicable to holy priests as they are to disc. (If you read both articles, you'll also better understand the philosophy and mindset you need to be in to heal aggressively.)
While healing aggressively and playing to top meters isn't for everyone, it's important to know how to heal aggressively so you can utilize it when things are dire. There will be times, especially in heroic encounters, where you have to give it everything you've got, and playing aggressively for fun will prepare you for that.
I've got some additional reading for you this week, courtesy of Derevka. He wrote up a good post called Zero-Sum Mana over at Tales of a Priest, which ties in well with what we've discussed here today. While you're there, comment and tell him he needs to post more.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 1)
Dawn Moore Mar 5th 2012 8:12PM
Okay so let me explain. In the tired mind of Dawn Moore, Top Gun and trying to top HPS meters are related, especially when you have a picture of two Mimiron's Heads flying across a picturesque sky.
Pyromelter Mar 5th 2012 8:57PM
I get it, you want to be the "top gun" of your raid, sort of like a healthy competition between squad members that are on the same team. And then when you're the top gun, you get the smokin hot girl (or guy?) and/or coolest mount invented in a video game ever.
DPS do the same thing, I've made more than a few side-bets in my day, as long as you aren't going outside your responsibility (like refusing to switch to adds or AoE'ing when you should be single targeting), it's all good clean fun. Except when you fly through Val Kilmer's jetwash, you lose control and in the process of ejecting, your good buddy hits his head and dies, and you question your abilities as well as your place in this world.
...maybe I understand this things a bit too well? o.O
Twill Mar 6th 2012 2:01AM
Nice article, but Tom creeps me out :P
Pyromelter Mar 5th 2012 8:49PM
"Does overhealing matter?
Dawn takes a deep breath. No, it doesn't really matter. "
Better answer: It depends.
I would say for 90% of all fights, overhealing doesn't matter. But that 10% (or maybe less), it REALLY matters. It matters a lot a lot.
You'll have to forgive me since I'm not a healer, but the best example I can think of this was heroic sindragosa phase 3, especially on 10man, back when it was current. Since there would often be only 1 healer responsible for the whole raid at any given time, and also since there would be significant LOS issues with both dps and tanks, any point of overhealing done in those frantic 2-3 minutes was a point of healing that was missed on another raider, and could quite literally mean life or death.
I meantion p3 heroic Sindy because as a mage, that is the only fight I can remember where I would be sitting at 10% health or less for large swaths of time. I get ice tombed, maybe there's a hot on me, but my health doesn't get over 50%, my raid breaks me out of the tomb and I get arcane explosioned twice, and since the one healer who isn't tombed or debuffed is furiously trying to keep both tanks alive, I'm getting zip for heals.
Any overhealing of the tank, of another dps or healer in this case is going to put my life in serious jeopardy, even if I'm doing everything imaginable to not take damage while doing as much dps as I can.
There are other encounters, mostly heroic modes, that have similar moments where the frantic last 2 minutes is a race against the clock, dps has to kill the boss before the damage becomes unhealable, the healers run out of mana, or the boss hits enrage - which the boss might do if too many dps die from incidental AoE. Other encounters I remember with this type of mechanic are Cho'Gall, Professor Putricide, Ultraxion, Ragnaros heroic. Almost every boss gets more hectic/more damage/more to deal with at the end, but those listed are the ones that come to mind where overhealing can really make or break an encounter, especially on 10 man where there are less healers. However, I can really only think of Sindragosa as really testing a healer's mettle, because I'm not aware of any of the other encounters forcing healers to take turn solo-healing the entire raid - also, Sindragosa is the only encounter I ever remember using healing potions on. (Man I would have killed to be a dranaei just for that one encounter back in the day).
I've been accused of being pedantic, and I might be guilty as charged here. But to me, it's one thing to top off a tank or raid when the incoming damage is reasonable/manageable, it's a whole different world when you are 90 seconds out from killing a boss, half your raid is at 50% or less, and dropping fast, and some of your healing team is lying splat on the floor.
If there is a way to parse out healing in that scenario, I would say that definitely would be a valuable tool in making sure the healing team is keeping up their responsibilities when it really counts most - when the poop is hitting the fan, and your heart is thumping, and you've been working your butt off for the past 2 weeks on that one heroic mode that you just had a 3% wipe, and you can taste the smell of that achievement box popping up on your screen.
That extra few hundred or thousand points of healing that you tossed on that mage with a HoT, instead of slightly overhealing the tank, just saved his butt and allowed him to dps for a few seconds more - it may be a rare and overly specific situation, but that's when the healer is needed the most, and it is at least one case where overhealing really can make-or-break an encounter.
(And yes, I splatted face down so many gosh darned times on sindragosa while using every tool in my box to stay alive, it still gives me nightmares, but it also gave me a healthy appreciation for the difference between a decent healer and a great healer, despite the fact that I've never raid healed anything ever.)
Pyromelter Mar 5th 2012 9:05PM
holy crap that was a wall of text, let me give a tl;dr - overhealing definitely matters in the last couple minutes of very difficult progression fights where there is pulsing aoe. If there is a way to parse out that time frame, that is likely more valuable than overall overhealing. (However I agree with the rest of the premise that overhealing doesn't matter in pretty much all other situations)
Also, Sindragosa heroic sucked.
Claq Mar 6th 2012 9:44AM
dude, your comments are longer than the article, you don't play a healer, and you can only reference Sindy as an example. (you did the same thing with Dawn's Disc article.
walloftext=wasteoftime
karatesmashunhurt Mar 7th 2012 1:19PM
"any point of overhealing done in those frantic 2-3 minutes was a point of healing that was missed on another raider"
Healing does not work like that. It simply doesn't. If I throw a heal on someone and overheal by 1K then there isn't anyway I could have split the heal into 2 heals, one to heal my first target to full and then another by 1K. To give a concrete example: atm Flash heal is doing about 23K per hit, and takes 1.3 secs to cast, and my heal is doing about 10K and takes 2.2 secs to cast. So I can toss out 3 Fheals in less time than it takes to cast 2 normal heals. If I were obsessing about reducing overhealing then I would use the 2 heals, but even if I overheal by 13K with each flash heal (on 3 diff targets) then I've gotten more healing out on the raid. If I tried to decrease my overhealing I would have decreased my healing done.
What you seem to be talking about is a healer not landing heals on the right targets, at the right time. Over healing isn't a measure of that, and frankly there isn't a simple metric for it, as far as I know recount can't tell you that (except maybe by looking at the death logs). Searching through World of Logs can tell you that, but you can't sensibly express it as a single number.
Which is why healing meters suck, they measure one thing, and using that alone to judge a healer is a terrible idea.
The reason why healing meters rock is that you can top them and get to ride Mimiron's Heads, and get the guy/girl.
Also did you read the rest of that section? Dawn gave a really good explanation about why overhealing is a metric you might want to use at times, but how lowering it isn't the same as increasing the heals on your raid, or getting heals on the right target at the right time, or keeping your assigned targets safe.
Redielin Mar 5th 2012 10:14PM
"While healing aggressively and playing to top meters isn't for everyone, it's important to know how to heal aggressively so you can utilize it when things are dire. There will be times, especially in heroic encounters, where you have to give it everything you've got, and playing aggressively for fun will prepare you for that."
This needs to be posted next to every healer's desk.
Revynn Mar 5th 2012 10:17PM
I just got out of an LFR-Madness that I was attempting to heal on my 2 day-old Holy Priest . . . It wasn't pretty.
A couple questions though:
Heartsong or Power Torrent?
I'm currently using Tyrande's Favorite Doll and the Int/Mastery trinket from the new heroics. Is there an easy upgrade somewhere that I'm forgetting? How is the New Valor trinket?
What's a good amount of Spirit to have for someone jumping into LFR? I'm pretty sure I still need more, but I don't want to put a band aid on bad healing choices by stacking regen to cover my stupidity.
ayanamilily Mar 6th 2012 12:39AM
If you feel you need more mana regen (which you might be as a fresh 85 priest), DMC:Tsunami is a pretty good alternative to your current trinkets. DMC should be coming down in price right now. Reflection of the Light and Bottled Wishes aren't great choices (other than to boost your ilvl) and I would pick a trinket with static int over them any day. Other than DMC:T, I think all the better trinkets come from raid drops.
If you are struggling for mana, go with Heartsong, IMO. You might get some good mileage out of a well-timed Power Torrent proc with Shadowfiend and/or Hymn of Hope, but I dislike hoping for some good planetary alignments when I'm low on mana.
I would imagine 2.5k spirit is a good starting point to have as a Holy Priest; you'll likely feel a little strapped for mana at this point though. More than 3k spirit is ultimately where you want to be -- especially for normal modes. Your primary mana regen is from spirit, so the more you have the better.
Revnah Mar 6th 2012 1:29AM
Dawn, do you recommend stacking haste over mastery for every raid size or mainly for 10man? I heal a 25man and I realise my mastery-heavy gear is highly specialised. Like you say, when there's little damage going on overall, I usually lose to a faster shaman or disc priest. However, in situations with heavy raid-wide damage (Ultraxion hc) is when my mastery shines. I have toyed with the thought of trying out more haste, but to me mastery seems to equal throughput in 25man. Am I wrong?
Pyromelter Mar 6th 2012 4:38AM
I know nothing about priest mechanics, but I do know that ultraxion heroic is extremely healing intensive, and it's worth it for you to have max output the last 2-3 minutes of that fight versus having better output at all other times. Not to be condescending to all of those other times or healing in general, but in other encounters without at much damage to heal, your personal healing won't really matter all that much.
Having massive sustained output when your raid really needs it is when the healers really shine, and Ultraxion heroic is one of those encounters where the raid needs you at your peak.
So my question for you is could you maintain the same level of healing on Ultrax heroic with more haste and less mastery? If you can, then go for haste. If you can't, to my way of thinking, it's a waste of your resources and damaging to your raid for you to switch over to more haste.
Revnah Mar 6th 2012 4:44AM
Pyro, that's exactly why I asked, hehe! I'm just not sure, but I used to juggle about equal amounts of mastery and haste and felt like I was going oom all the time.
Roughly speaking, mastery = extra healing, haste = faster healing. Both are obviously good, it's just the question which one is better for which situation and raid size. I'm not big on maths and theorycrafting so I'd be curious what an experienced progression raid healer like Dawn thinks about this, specifically in 25mans :-)
Redielin Mar 6th 2012 4:20AM
Don't ever enchant Heartsong. You get *nearly* the same amount of regen from Power Torrent, and a whole bunch of Spellpower for essentially free. Even as a Holy Priest, Power Torrent is just better.
Persephanie Mar 6th 2012 11:45AM
I too wonder about Mastery over Haste. My Disc priest friend tells me "Stop reforging Mastery according to Mr. Robot and reforge haste instead"
Generally during 10man normal Ultrixion I top the meters, I also tend to top them during Warlord zonoz.
During 25man raid finder I am consistently at the very top so i wonder should I really reforge haste or just let my 10man raid team's other healers shine as well?
aMac Mar 6th 2012 12:39PM
You can't just stack Mastery or Haste without knowing how which benefits your play style.
I personally only ever cast Shield every 12 secs for Rapture (assuming no emergencies) so a Mastery heavy build would be a waste for me. If you're Mastery heavy now and switch to Haste but don't change how you heal, you may even do less healing than before.
I stack Haste > Crit > Mastery and reforge away all spirit, and the result is ridiculous burst healing thanks to atonement/archangel stacks and Prayer of Healing.
Philster043 Mar 6th 2012 2:31PM
As a Holy Priest I feel like I'm FORCED to heal aggressively in most of the DS boss battles, or I'm going to be the reason we wipe. A few of these battles feel like direct challenges to the healers. "I BET YOU CAN'T HEAL THROUGH THIS!" Until DS, I cast Sanctuary very infrequently, preferring Serenity. But now, yowza! Sanctuary all the time. I need to try to manage my Divine Hymn better, though.
Thanks for your thoughts on haste too! I recently obtained some DS10 gear (shoulders and leggings), lost some haste, and had to reforge/gem my gear, and ended up with around 12.8% haste. I'm glad that it's not really too wasted past 12.5%. But I lost a lot of my mastery and was worried about it a bit, but I still certainly had an increase in my HPS over the last week.
I never thought about my glyph for Circle of Healing, though. Unglyphing that would probably help me keep from going OOM. What should I replace it with?
John Mar 6th 2012 4:47PM
I am surprised no one has yet given the 'obvious troll is obvious answer':
Q: How to top HPS as a holy priest?
A: Reroll paladin, the healer Blizz actually cares about.
;)
Penelopeyxwy9343 Mar 24th 2012 6:00AM
The philosophy behind increasing your output as a holy priest is quite different than that of a disc priest.
http://miracleheelstick.net/?p=24