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3-07-2012 @ 8:18PM
Does this mean that Expertise above the cap wont be a complete loss? Like, if I go past the dodge cap it still gives me hit rating so need less hit to cap spell miss? is this right?
3-07-2012 @ 11:08PM
Think of it like this. Expertise doesn't increase melee hit, so you will need 7.5% hit regardless (in GC's example math). The situation you describe would be the case if you had more than 7.5% hit, but if that were the case you would just reforge it like you do now, first into expertise up to the cap and then to other stats.That being said, if you already had 0% miss chance and 0% dodge, there would still be a little bit of benefit to the expertise. If you were on a big face-stabby boss (like Ultraxion), the expertise would mitigate his parry chance. We'll have to wait for the Beta to see how the numbers shake out, but I'd reckon Rogues will still try to manage both caps in Mists.
3-08-2012 @ 12:22AM
Well, practically speaking extra expertise is still going to be a completely wasted stat; bosses that force you to be in front of them tend to get parry disabled (like on Ultraxion) because the encounter designers no longer expect you to have a unique gearset for each and every encounter, and that would be a likely result of forcing melee DPS into the parry arc.
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