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3-08-2012 @ 9:23AM
"The difficulty at which we pegged our heroic dungeons and raids was controversial. They were designed to be about as tough as the dungeons were back in Burning Crusade, but the game has changed since then. Coming out of Lich King, we'd gotten the message loud and clear from players that they wanted tougher challenges. "Uh oh. I thought they'd learned their lesson about extrapolating the wants and desires of the player base as a whole from the feedback they get from the tiny non-representative slice of players that frequent the forums and the conventions when Cataclysm lost them two million subscribers (so far).
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