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Reader Comments (Page 1 of 1)
3-07-2012 @ 3:38PM
omedon666 said...
The way I understand it, on each relative "tier/season" of access, the way we always guage availability, strength, and "freshness" of gear, putting the two types of gear next to each other would result in the PVP stuff having a lower ilvl, but then overshooting the PVP value of the PVE side with the sheer relative PVP weight of resilience.
So, as long as you're not thinking of holycrap raiding, you *could* just PVP gear, but realize that making ilvl requirements for later content might take longer... which is where the PVE value of said PVP gear comes in: you could pursue drops and PVE points to bring up the PVE side of things in, say, "one step down" from your goal.
Basically it will work much the same, only the age old "my PVP gear, even taking away the ilvl weight applied to resilience, is still better than your PVE gear" argument will actually be quantified as true or false.
Resilience goes away as ilvl padding for automated group assembly in PVE, which is the #1 positive here.
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3-07-2012 @ 4:54PM
(cutaia) said...
"Resilience goes away as ilvl padding for automated group assembly in PVE, which is the #1 positive here."
Absolutely. I tend to just mentally remove 13 iLevels from each PvP piece to get some kind of better idea of what the gear is actually equaling in PvE stat value, but that gets to be a lot of math when looking at someone with a big mix of pieces.
It'll be nice to know, "Oh, this raider has all 510 pieces. This PvPer has all 500 pieces. This raider has mostly 510s and a few 500s," and instantly understand the real value of each set in a PvP setting.