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3-07-2012 @ 3:47PM
I think a better solution, would be to take the gear normalizer that they are implementing for the challenge modes and apply it to all forms of PVP. This would absolutely level the playing field for all participants. Everyone would have the exact same gear, and matches would be determined more by skill than by gear gaps. Now you can take all of the honor & conquest points and use them on cosmetic PVP items to use with transmog.
3-07-2012 @ 4:16PM
This is, more or less, the GW2 model for World PvP (for Arenas, which includes it's equivalent to WoW's BGs, it will use standard gear and, to the extent we know, prevent any kind of power progression; the results are 100% skill).One of the most interesting tidbits about GW2's World PvP: when killed, enemy players drop loot, and give gold and XP, as if they were a mob; players can actually level and gear up by doing PvP. The intent is that someone who wants to head to the World PvP maps at level 1, and never again leave, should not only be able to do that, but not actually be at any meaningful disadvantage when compared with players who also do PvE.Another thing about GW2 PvP: except for the freely available Arena gear (which is only usable in the arenas themselves), there is no PvP gear. Players do World PvP using their PvE gear.
3-07-2012 @ 4:19PM
I actually really like this idea.
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