All-druid guild shreds Dragon Soul by tooth and claw

What's not so silly, though, is this all-druid guild's rampage through WoW's most challenging raid content. Druids of the Beast is no gentle gathering of roleplaying night elves, drifting through Darnassus to pluck at the tangled knot of druidic lore -- no, this is a full-on, endgame raiding guild that also happens to be comprised entirely of members of the druid class. You'll find no army of declawed alts in this guild, no buffing machines parked outside raid instances. Druids of the Beast's roster represents pure, unadulterated druidic power, and its progress through Dragon Soul is among the world's leaders for all-druid raiding.
Main character MonsterbabyGuild Druids of the Beast
Realm Shadowsong (EU-A)
WoW Insider: Apart from being a member of the druid class, Monsterbaby, what do members of Druids of the Beast have in common? What are the guild's membership and gaming playstyle like?
Monsterbaby: Currently we have about 60 to 70 active members. We try to keep the numbers low, in order to maintain the good atmosphere and strong foundation which our guild is based on. When we are looking for new members, our main value is the players' personality. We do not see the importance of gear, experience or activity, but we are looking for a friendly attitude, commitment and loyalty to our guild.
The guild is already appealing to different type of players than normal guilds, so finding the right members is not a problem, since most people joining will stay.
The average age of our active members is around 28 to 30 years old. Most people in the guild are adults; however, we do not have and never had set an age limit to our recruitments. It just happens automatically that the most common people to join us are adults, with both family and kids. I believe it is because of our overall values.
Is your realm primarily home to players of one specific country or region?
Shadowsong is a great realm, the best realm I have ever played on. I would not say there is a majority of a certain nationality. Overall, most people you meet and talk with can easily communicate in English. The nationality in our own guild, is also widely spread -- but since the majority of our active members migrated to join us, it is hard to say what other guilds are like at the server.

Our biggest challenge is definitely to kill the bosses within their enrage timer. Squeezing enough DPS out of our druids is very hard, since we lack buffs, and moonkins are not exactly the strongest DPS class, despite the current moonkins we have in our raid group (who) are very skilled and good geared.
Survivability is also a problem once in a while; however, we usually coordinate the Tranquilities to make up for this, which works great.
So you can compensate pretty well! Is there anything in terms of raiding that you've simply not been able to accomplish due to the inherent class limitations?
We had loads of trouble on Maloriak in Blackwing Decent. Due to the fact we do not have any offensive dispelling, he was impossible to down for a very long time. Currently, we have not found any major lack of abilities in Dragon Soul; however, a Time Warp or Heroism is sometimes missed for the extra DPS.

Tranquility is definitely our strongest plus in our raid group. Even a Tranquility from a feral helps the healers a lot, as well as people Innervating healers when needed. For a very long time we have lacked feral DPS players, and our raid group DPS has mainly consisted of moonkins. However, lately we have a balance between feral DPS and moonkins, which works out great, compared to have mainly ranged DPS. Moonkins are overall a weak DPS class, despite (the fact that) we have exceptionally good moonkins in our raid team.
When it comes to healing, it is great to have a lot of HoTs, but the direct healing is slow and weak, so sometimes it is a struggle keeping tanks alive during difficult phases. It is great to have feral tanks because of their other abilities they can use and support the raid with while not taking damage.
What encounters in current content have been more difficult for your group than usual?
Warlord Zon'ozz has been very hard for us. We have had big problems with the enrage timer, and he has been close to impossible to get down until we figured out what combination we should use with the Void of the Unmaking. Overall, enrage timer has been a struggle for us, but if we have the best people from the guild in our raid group, we have managed to progress fairly quick in Dragon Soul, compared to previously in Firelands.
And what about the reverse - what current raid encounters are easier for your group of druids than it is for other raid groups?
Since I do not have much experience from all-class raids ... it is a bit hard to tell where we would be stronger than normal. However, on Yor'sahj we seem to have a quite nice advantage of Stampeding Roar, heavy AoE damage and great AoE healing, as well as on Hagara the Stormbinder, where we get around the combat area quick and blow up Ice Tombs with mushrooms.

Looting has never been a problem in our guild. Usually if an item drops, one to two people roll for that item, even in new content. I believe this is the same amount of people rolling for the specific item in a normal 10-man raid. Tokens lead to more people rolling; however, the raid members usually give it to another member, in case it grants benefits due to the set bonus.
People are very large when it comes to loot, and overall, people who are into gear do not join this guild, despite chances of winning usable gear is about the same as normal raid groups, which means we have never had a loot issue or drama except for once in Karazhan 2007. After all, we can always buy gear for badges, and if we do not get the best gear, it does not matter. It will most likely be outdated in the next patch anyway.
We do, however, have a load of Maelstrom Crystals in our guild bank.
Of course, Druids of the Beast does more than just raid. Tell us about some of the other events your guild enjoys.
Sometimes we do small minigames we create, such as spelling games where we split our members into two groups, and members have to spell words by using their character in cat/travel form. The first team that finish spelling the given word gets a point.
We also visit fairly crowded places in Azeroth and do druid parades, such as our well-known bear train, or move to the opposite faction's bases and do some world PvP, which seems to be a great pleasure for both factions.
Our guild has met up a few times in real life, and we also have another RL guild meeting planned for this summer. It is great meeting your guild members, drinking beer, and hanging out, having even more fun than we have in-game. It is so insane! It is hard to actually explain how awesome it is, but this sort of meeting is something we try to plan whenever we can. We are usually a dozen of people joining for the meetings/parties, coming from countries all over Europe, and many of us have known each other in-game for years.

I have loads of memories from the guild, which I started back in 2005, but what I remember the best was when we were contacted by an editor from the (Swedish) World of Warcraft magazine Level. It was during one of our weekly Karazhan runs back in 2007, and he asked me in-game if I was interested in getting a major article about our guild published in their magazine, which is sold in most stores in Sweden. Receiving the magazine when it was published was a big moment for me as a guild master. I now have a physical evidence, an 11-pages-long memory and token of my guild, which means a lot to me since I ran the guild single-handed from 2005 until now (besides a smaller period in 2009, where I had help from an officer).
Right, because you shut down for a short time a few years ago and then transferred realms, didn't you?
Remaking the guild and turning Alliance was the best and biggest guild decision I have made in World of Warcraft. Not only did the foundation become a lot stronger, but the old server Vashj was starting to die, and it is now a very low-populated server. Shadowsong was very quick at accepting this new type of guild, and overall the general attitude on Shadowsong is very laid-back, nice and social, compared to other servers I have tried out.

We have previously had a connection to the guild Druids of the Wild from a RP server; however, in the beginning of Cataclysm, it turned all-class and eventually disbanded, and since then we have not really kept in touch.
We do not have an overall competition with other guilds; however, we do try to aim being the world's first to clear content with only druids, so whenever we do a new boss kill, I browse the internet, forums, YouTube and various Warcraft communities in order to find out whether same boss has been downed before with only druids. As far as I know, there is a handful of other druid guilds around; however, few (if not none) of them are active or have active raiding as we do.
But if anyone knows other druid guilds out there, we would love to hear about it, since we appreciate learning new tactics, weaknesses and strengths, when it comes to an all-druid raiding team.
Catch up with Druids of the Beast:
Filed under: Druid, Interviews, 15 Minutes of Fame
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 1 of 2)
psycho_ryko Mar 8th 2012 1:25PM
My first character, and still main, is a Druid. I often kick around thoughts of an all druid guild, and to see that not only are there some already, but that they can achieve so much without being held back by lack of class diversion.... It is inspiring. I love these guys and wish them all the best in future. :)
Snuzzle Mar 8th 2012 3:49PM
There is one, but it's on a very low-pop Alliance side realm. Sadly.
I wish I lived in the EU. I love druids and would adore to be a part of this.
Jorges Mar 11th 2012 12:46PM
My main is a druid too, and I'm always saying that "a party of druids is pure win!". Well, I raid of druids is beyond epic, like these guys are proving. They make me feel proud of playing a druid :D
Jorges Mar 11th 2012 12:47PM
"a raid of druids..." #corrections
Revynn Mar 8th 2012 1:35PM
I bet clearing trash before Staghelm was confusing as heck with 4-5 fire kitties running around.
O.O
Matthew Mar 8th 2012 1:39PM
Thats very cool. There was an all Pally Guild on my server (silver hand) but they shut down a couple of years ago. I don't think they raided as much as just sat around SMC comparing who had the best hairstyle.
noob Mar 8th 2012 1:42PM
NERF DROODS!!!
/ducks
mariodcole Mar 8th 2012 1:45PM
Its interesting that the raid finder & the bear 4 piece bonus (as alluded to in a previous wow.com article) wasn't listed as a reasons for success. They said Firelands was slow and I can imagine the obvious trouble of gearing up through the first 2 tiers of raid content was a big factor. Zul gear might have held a similar place as raid finder gear in T11 but not so much for T12.
Finnicks Mar 8th 2012 1:48PM
"...a balance between feral DPS and moonkins..."
BALANCE. I see what you did there.
Pyromelter Mar 8th 2012 2:51PM
Quite a bit of moonkin hate for an all-druid guild. Moonkins have been okay in cataclysm, better for AoE fights versus single-target. I'd imagine they'd have an easier go of it against madness as opposed to ultraxion.
Reservoir Mar 8th 2012 4:47PM
I think they are speaking from experience and after suffering many wipes. I doubt hate is a good word to throw around in an all-druid guild. After all, it takes a lot of effort and commitment to achieve something like clearing DS with one class.
This hate many posters speak of is mistaken for opinion. Just because someone doesn't have the same opinion as you about something, doesn't necessarily mean they hate that particular thing. I think we have enough polarization in the media, we should stop spreading it on-line.
Pyromelter Mar 8th 2012 5:15PM
"Moonkins are overall a weak DPS class"
An opinion can show bias... pretty biased statement by the interviewee imo.
Especially considering the following evidence:
http://raidbots.com/dpsbot/
Balance druids 6th out of 22 dps specs for the last 60 days of raid parses. Balance also wasn't too shabby in t11 or t12. Maybe they get hit harder by not having a 5% crit debuff or a 6% or 10% SP debuff, but his opinion appears contrary to the overall evidence that shows that, on whole, Moonkin are NOT a weak DPS class. Therefore I conclude that Monsterbaby chugged a gallon of haterade while ingesting a heaping portion of hater tots in making that statement.
Spellotape Mar 8th 2012 6:26PM
Agree with Res. There didn't seem to be anything particularly hateful about Monster's remark or words - he's speaking from personal experience, not a comparison of logs.
I would also take your "evidence" with a grain of salt as I'm guessing all or a lot of those ranking druids are in possession of a legendary as well as heroic gear. I imagine it would be difficult for an all-druid 10-man guild to have acquired more than one legendary at this point.
Pyromelter Mar 9th 2012 1:43AM
Does Dragonwrath effect Moonkin in greater value than all 3 warlock specs, elemental shaman, and arcane mages? Because Moonkin are considerably higher than all 3 of them based on that chart (only under fire mages and shadow priests).
My guess is that his view is skewed by low moonkin dps either because of the lack of buff/debuff, or by the fact that moonkin, while great on multi-target encounters, are more middle-of-the-road on single-target.
Spellotape Mar 9th 2012 2:43AM
I just don't see the "hate" or get any negativity from his remarks, at all. To me, this druid speaks from his experience - their moonkins are not going to be putting out numbers, legendary or no, like other casters. Not only do they likely not have three/four legendaries, but they don't have any other class buffs except druid buffs; that means no 3% damage increase, 6/10% spell power, and no 30% haste from hero - unlike all of the druids who ranked in your link.
Shethornclaw Mar 9th 2012 8:18AM
I sort of felt some negativity towards moonkin here as well. I think moonkin single target is really based on player skill. As someone who has played balance since Vanilla and raided in BC, Wrath, and now Cata I can say I have never had trouble with being at the top of the meters.
Recently (before the team fell apart) I was running DS 10 man with my guild team. No crit buff no Dark Intent and I have no legendary and I had no trouble being number 1 on the meters on fights like Morchok and Zannoz which have no multi targeting.
I think the issue with most players concept of moonkin "bad" single target comes from moonkin that don't maximize the output of the rotation. There are a lot of subtleties and choices that go into making the most out of the eclipse system. It differs from a lot of other classes "push this naow" rotations.
But as pyro points out the interviewee makes light of moonkin dps not being great in response to more than one question. Not necessarily hate, but definitely not to happy with the numbers put out by their moonkin.
Jorges Mar 11th 2012 12:52PM
Pyro, you're taking all that reference data and putting it here as proof, but you're also forgetting that it's data about normal raid groups, with all buffs and hopefully all the classes that cover for each other weaknesses.
In an all-druid group this is very different, and all that data is worth nothing. They have all the reasons to say that moonkins [by themselves] are pretty weak.
marrimero Mar 8th 2012 4:46PM
Mookins weak dps class??? Dont blame the class blame the player -.- for being a all druid guild there seems to be not much love for moonkins
gewalt Mar 8th 2012 6:06PM
pyromelter nailed it. oomkin with no cross class raid buffs is extremely weak. Feral is far more of a standalone dps spec.
Pyromelter Mar 9th 2012 1:38AM
Yeah I gotta be honest, I can't ever remember playing my moonkin in a raid without the crit debuff or some kind of SP buff.
I think the other thing is that moonkin, while amazing for AoE, don't hold up as well for single-target. Wild Mushroom, Starfall, multi-dotting, very effective for multi-target encounters. Single-target, not so much. Still competitive single-target, but probably more middle of the pack versus top 6.