Getting started with World of Warcraft

At the most basic level, consider the NPC bad guys we call mobs. Do you kill them? Fight them? Run away? Consider if WoW were the first video game you'd ever really played. We all know Mario killed turtles for points, but bypassing those same turtles was perfectly fine. Is the same true in WoW? Some mobs surrender to your unassailable assault -- do they all? Should that be a regular tactic? This basic dynamic is something we take for absolutely granted, and it's the very first "What the hell am I doing here?" moment in WoW.
So let's jump all the way back and consider some of the truly most basic assumptions about the game.
What's the point of WoW?
The point of the game when you're leveling is to explore content and accrue levels. The choice of whether you'd prefer exploring content or just gaining levels is up to you. But until you get to the endgame, you're just enjoying stories, checking out the landscape, and gaining levels. That's the point.
You accrue levels by gaining experience points. The more points you gain, the higher your level climbs; the final level is level 85. How do you get experience points?
- Defeating NPC bad guys, often called mobs
- Exploring the map of each area
- Completing quests
- Achieving other objectives, like winning a player-versus-player minigame
Most of the flow in the game will be determined by quests. A friendly NPC with a quest for you will have a golden exclamation mark over its head. Right-click that NPC to see the quest dialogue. Read through the quest to understand what the NPC wants you to do. Accept or decline the quest at the bottom of that dialogue.
Most quests are split up into basic categories. Kill a certain number of mobs, collect a certain number of materials, or do some other basic task. For example, you may need to protect a friendly NPC while it moves through the area.
The quest text is fairly important. It tells you the in-game story of why you're completing the task. ("Help me, Mr. Adventurer, a rabid wombat ate all my chickens! Kill the wombat so I can grow more chickens!") Even more critical, the quest text will tell you where to find the particular kind of mob to kill.
You can also find the objective locations on your world map. Hit M to pull it up. On this map, your quests will be labeled with handy numbers. Mousing over the quest title will highlight blue areas on the map; that indicates you can find the objective somewhere in that zone.
Fighting mobs
We won't talk a lot about fighting mobs here, since the in-game tutorials do a pretty good job of explaining that. However, some important tips when you're fighting a pack of creatures:
- They respawn. That means after you've killed a group of bad guys, you should be careful about lingering in the same spot. Those monsters will be back, and you don't want to be caught in the middle of them unprepared.
- Mobs drop three different kinds of items. Right-click a sparkling dead mob to pick up its dropped items. Items will either be usable items, vendor trash, or quest items. Quest items are usually an objective. When Bob tells you to collect 14 pig livers, the white quest item Pig Liver is the goal of the quest. Vendor trash is gray items that you sell to vendors to get money, while usable items are a something in between.
Mobs drop magic items and reagents as usable items. Magic items are the gear you wear on your character to enhance its abilities. Again, this is pretty well covered in in-game tutorials.
The other kind of usable items are crafting materials. Players use these white items to make other kind of gear, usually on par with the items that drop from mobs. Understanding the crafting system is a big, complex discussion, but if you get any white items, swing by the Auction House and see if you can't sell them for a little extra gold.
Of course, you don't have to do that if you don't want. You could just sell white, usable items to a vendor without any real negative repercussions. While the crafting game is fun, it's not a core part of leveling or advancing your character. You'll be just fine without it.
Not much can go wrong
In the end, just relax and do quests and kill mobs. You're allowed to wander around the map and get lost. You can't really do anything that will permanently screw up your character, so don't worry about doing something wrong. WoW is thankfully not built that way. Just take your time and explore.
Filed under: WoW Rookie






Reader Comments (Page 1 of 3)
TimR Mar 8th 2012 12:08PM
I often think back to my first few weeks in game, and am envious of the new players going through the initial experience. It was a really fantastic time of discovery and exploration. Sure, you make mistakes and don't know exactly what you're doing, but it is awesome.
Galdwynn Mar 8th 2012 2:18PM
That was awesome. I remember doing a lot of exploring when I first started my little gnome mage, and I think that's what got me hooked originally.
I especially remember the run from Thelsamar to Menethil Harbor. All of a sudden I'm exploring a tunnel when I got ambushed by orcs. I kept running only to come out on the other end to find oozes, spiders, crocs, and raptors. I had missed several quests in Loch Modan and Dun Morogh, so I was 2 or 3 levels too low for Wetlands. I figured if I just stayed on the road I would be okay. Dodging mobs or freezing them and blinking away ( I did a lot of running away on my little mage) until I finally made it there alive! It was the most exhilarating 20 minute run. It gave me a huge sense of accomplishment for braving a new world and coming out of it unscathed. It wasn't the same experience doing it again on an alt, because I knew what was ahead of me.
My advice to new players would be to mix in a good bit of exploring with the quests just to see what you can find. When my brother first started playing I had to stop myself from telling him where to go and what to do, or answer some questions with "You'll find out!". It allowed him to explore the game for himself and enjoy it as much as I did. I do think that players new to MMOs tend to do this anyway since they aren't necessarily conditioned to grinding out quests.
WrecklessMEDIC Mar 8th 2012 11:32PM
Ahh yes. When I first played WoW I thought it was the most boring, confusing game ever. I wandered around Tirisfal Glades on my lowbie rogue for hours. Eventually, my wife helped me out and tried to explain this crazy game to me. "How do I get money?" "Where am I going?" and all those other simple questions were eventually answered. In a few short days I was hooked and amazed at the sheer size of the world.
Sadly, I don't think I will ever get that feeling from a videogame again. :(
neogramps Mar 9th 2012 7:08AM
Yeah, the first time I played, I rolled a nelf hunter, and wondered aimlessly around Teldarassil on my own. When I finally spoke to someone he offered me some advice and ran off, which was cool. I still remember the rush of adrenaline when I saw my first horde, running across the path just inside ashenvale.
Then as I wondered through Darnassus, some nice guy invited me to his guild, where i stayed for 2 years - good times.
Killik Mar 9th 2012 10:56AM
I remember trotting along through Stonetalon Mountains at level 15, enjoying those beautiful autumnal colours and thinking this place is AMAZING!
Running up from Camp Taurajo and some guy FLEW over my head! And he was on a Manticore! And he was level 30 (wow, how high do the levels go?)!
Finding out about something called 'talent points' from my friend Libra at level 47, when we both were asked to do something called 'tanking' in somewhere called 'Maraudon' - and we both went for 'Fury' because it sounded so badass!
I really, really miss being a total noob - it was so much fun!
Sir Broose Mar 8th 2012 12:10PM
I am working on talking a good friend of mine into trying WoW. I know he would love it. He knows he would love it (which is, actually, part of the problem - he's afraid of being tempted to play too much, which I totally understand) but he just hasn't tried it yet, partly because of the cost, and partly because of the parenthetical statement above.
But, because I think he might be close (and I'm considering paying for his games and his first few months [I guess I'm a clever crack dealer, now]) I have been actually thinking about this a lot lately, and have actually made an outline of sorts of how I would slowly and methodically introduce him to the game. I want him to level up slowly, the way I did the first time, and really learn how vast and rich this experience can be.
So this article is really perfect for me. Good timing, thanks.
**BTW: Another way to gain XP is by leveling a profession. Perhaps you left that out on purpose as being a more advanced aspect, but just thought I'd mention it.
Sir Broose Mar 8th 2012 12:16PM
I guess I should have said "gathering professions" but you get the idea.
lee_dav Mar 8th 2012 12:14PM
Also, know what armour type and stats you need on you!
When I first started playing (mid-way through Wrath), I was a level 40-something Boomkin running around with a mix of leather and cloth armour, and a mix of intellect/agility/strength stuff.
I was simply going by the armour rating that I didn't ever stop to consider what the other stats were doing!
D4 Mar 8th 2012 12:21PM
Yep. I still remember my first character that I did more than fiddle around with, a rogue running around in spell leather from the guild bank because it had more armor. I figured it was a piece of armor, so armor was the most important attribute--anything else was just a nice little bonus, but nothing to worry about.
cyclopsfar Mar 8th 2012 12:15PM
May want to actually define what an 'NPC' actually is for those new players who don't come from an RPG background (not sure if other game types use the 'non player character' differentiation as commonly).
heck, a simple glossary of game/community terms could go a long way to explaining things to a brand new player.
Aaron Mar 8th 2012 8:29PM
Yes, a glossary of MMO terms and player slang would be a very good thing. Think of all the words you learned your first few days in the game:
* Mob - A hostile computer-controlled character, like the creatures you probably had to kill for your first quests.
* Instance - More or less synonymous with dungeon.
* Pull - To start an encounter with a group of mobs. Unless agreed otherwise, this job belongs to the tank.
* Trade chat - Where players go to debate politics and talk about Chuck Norris. Formal introductions aren't necessary, so jump right in with a comment about your favorite band; you're sure to meet lots of new friends.
... and so forth. Wowpedia has a decent newbie section, but wikis have a way of falling out of date, and I don't believe they spend much time discussing jargon.
detailbear Mar 10th 2012 1:43PM
While you won't permanently damage your character, one important concept to explain to the total noob is Equipment Repair. If you don't notice that little yellow set of armour, you can find your meagre robe or mace (your only weapon) breaking in the middle of the fight with TWO bandits. (I speak from experience).
Lars Petersson Mar 8th 2012 12:32PM
Protip to new players:
If you see a 'mob' called Hogger, Stay away from it. I wish someone had given me this advice...
John Patrick Mar 8th 2012 1:36PM
You didn't just say that! Oh, GNOLL you didn't !!!
:-)
wow Mar 8th 2012 2:16PM
I remember the old Hogger in Elwynn Forest was an Elite and would kick my ass everytime I'd go through that section. Sometimes I wish he was still in the Forest as an Elite and not as a standard mob. :( Ah, all those corpse runs. hehe. I spent a long time as a ghost during my early days of WoW. I came to WoW from FF XI, so I was familiar with an MMO, but never attempted to solo content before, so it was a cool experience. :)
Shinanji
Kurly Mar 8th 2012 2:33PM
The quest to kill Hogger was usually given to you around level 14 if I remember correctly. I always tried to solo him on every alt I made and I always died. So I got into the habit of taking the quest, but moving on to the next zone to quest for awhile.
I'd then come back at level 17 and kick Hogger's butt. Ah.. the memories.
Rezina Mar 8th 2012 7:12PM
My first "OMG! RUN!" moment wasn't Hogger. It was when I was playing a level 7 blood elf and I was exploring Eversong Woods. . . I swam across a stream to see what that dark place across the way was. . . and was welcomed to the Ghostlands by about a dozen Night Elves who killed me before I turn around and swim back!
Bynde Mar 8th 2012 12:34PM
Also, there is no 'pause' button.
Or a 'save' function.
Tanddori Mar 8th 2012 12:47PM
Random factoid my significant other never knew till I showed her!
If you click on the little arrow in the corner of your map when it is full screen, it goes into windowed mode, which allows you to still control your character while your map is up!
How she has 3 85s and never knew that, boggles the mind!
I end all my statements with exclamation marks!
Pantro Mar 8th 2012 12:54PM
The perfect introducing guide for my girlfriend :D