Getting started with World of Warcraft

At the most basic level, consider the NPC bad guys we call mobs. Do you kill them? Fight them? Run away? Consider if WoW were the first video game you'd ever really played. We all know Mario killed turtles for points, but bypassing those same turtles was perfectly fine. Is the same true in WoW? Some mobs surrender to your unassailable assault -- do they all? Should that be a regular tactic? This basic dynamic is something we take for absolutely granted, and it's the very first "What the hell am I doing here?" moment in WoW.
So let's jump all the way back and consider some of the truly most basic assumptions about the game.
What's the point of WoW?
The point of the game when you're leveling is to explore content and accrue levels. The choice of whether you'd prefer exploring content or just gaining levels is up to you. But until you get to the endgame, you're just enjoying stories, checking out the landscape, and gaining levels. That's the point.
You accrue levels by gaining experience points. The more points you gain, the higher your level climbs; the final level is level 85. How do you get experience points?
- Defeating NPC bad guys, often called mobs
- Exploring the map of each area
- Completing quests
- Achieving other objectives, like winning a player-versus-player minigame
Most of the flow in the game will be determined by quests. A friendly NPC with a quest for you will have a golden exclamation mark over its head. Right-click that NPC to see the quest dialogue. Read through the quest to understand what the NPC wants you to do. Accept or decline the quest at the bottom of that dialogue.
Most quests are split up into basic categories. Kill a certain number of mobs, collect a certain number of materials, or do some other basic task. For example, you may need to protect a friendly NPC while it moves through the area.
The quest text is fairly important. It tells you the in-game story of why you're completing the task. ("Help me, Mr. Adventurer, a rabid wombat ate all my chickens! Kill the wombat so I can grow more chickens!") Even more critical, the quest text will tell you where to find the particular kind of mob to kill.
You can also find the objective locations on your world map. Hit M to pull it up. On this map, your quests will be labeled with handy numbers. Mousing over the quest title will highlight blue areas on the map; that indicates you can find the objective somewhere in that zone.
Fighting mobs
We won't talk a lot about fighting mobs here, since the in-game tutorials do a pretty good job of explaining that. However, some important tips when you're fighting a pack of creatures:
- They respawn. That means after you've killed a group of bad guys, you should be careful about lingering in the same spot. Those monsters will be back, and you don't want to be caught in the middle of them unprepared.
- Mobs drop three different kinds of items. Right-click a sparkling dead mob to pick up its dropped items. Items will either be usable items, vendor trash, or quest items. Quest items are usually an objective. When Bob tells you to collect 14 pig livers, the white quest item Pig Liver is the goal of the quest. Vendor trash is gray items that you sell to vendors to get money, while usable items are a something in between.
Mobs drop magic items and reagents as usable items. Magic items are the gear you wear on your character to enhance its abilities. Again, this is pretty well covered in in-game tutorials.
The other kind of usable items are crafting materials. Players use these white items to make other kind of gear, usually on par with the items that drop from mobs. Understanding the crafting system is a big, complex discussion, but if you get any white items, swing by the Auction House and see if you can't sell them for a little extra gold.
Of course, you don't have to do that if you don't want. You could just sell white, usable items to a vendor without any real negative repercussions. While the crafting game is fun, it's not a core part of leveling or advancing your character. You'll be just fine without it.
Not much can go wrong
In the end, just relax and do quests and kill mobs. You're allowed to wander around the map and get lost. You can't really do anything that will permanently screw up your character, so don't worry about doing something wrong. WoW is thankfully not built that way. Just take your time and explore.
Filed under: WoW Rookie






Reader Comments (Page 2 of 3)
(cutaia) Mar 8th 2012 12:57PM
"You can't really do anything that will permanently screw up your character, so don't worry about doing something wrong. WoW is thankfully not built that way. Just take your time and explore."
Oh man, horror stories of losing all your items in Everquest because you couldn't drag your corpse back or something make me very thankful for this fact.
Kitrine Mar 8th 2012 1:04PM
My mom had never played a computer game more complex than Free Cell. She decided she wanted to see this “war game” we’re so interested in, so I helped her make a blood elf. She had a great time with character creation (“Can you make her earrings bigger? …Bigger?”), but once we got into the game she was very confused. We told her that right-clicking bad guys would make her hunter attack them. She quickly right-clicked every mob in sight and was swarmed by angry mana wyrms and thrashers. We tried explaining that she should keep shooting ONE bad guy until it was dead, but she spent a lot of time as a ghost.
Another time we decided to see if a couple we know would be interested in the game. The husband had played similar games before, so he was doing fine. The wife is very much into nature and the outdoors, so we helped her create a night elf. After accepting a quest we steered her over to a wolf. After a “now what,” I said that she was supposed to kill the wolf. She gave me a look of utter horror and squeaked, “KILL the wolf?!” /sigh
Killik Mar 9th 2012 10:31AM
Haha - that is absolutely priceless! I sometimes forget just how 'killy' this game really is!
wybenga42 Mar 8th 2012 1:16PM
I remember the first time I had to ask what the purple laughing skull above me meant when I lost control of my character and ran away.
Pyromelter Mar 8th 2012 1:16PM
"What are quests?"
I understand that this is wow rookie, but like... I dunno. Something tells me that if you have to explain the concept of what a quest is, maybe that person isn't the right person to be playing wow.
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The rest of the article, someone should pin up on wowpedia as a complete beginners guide to what wow is, and the absolute bare basics of what the game is, because the rest of the article is just that good. Having a link to a wiki on what "mob" means would also be helpful. So I'll link it here for reference: http://www.wowpedia.org/Mob
John Patrick Mar 8th 2012 1:33PM
@ Pyromelter:
I started WoW as a TOTAL noob. I had never played any MMO before. I relied on help from the friend who recruited me to show me the ropes. So, yes, total beginners do exist.
They don't stay beginners for long ...
Magma Mar 8th 2012 2:05PM
You'd be surprised how many people play WoW and have 0 idea what "mob" means. I'll say it and they'll reply with "but theres one 1" or "the mob of what?". I came to WoW from FFXI, so I was surprised by the amount of lingo many WoWers did not know.
Hob Mar 8th 2012 2:26PM
It depends on the video games you've been playing. There aren't any quests in "Mario Bros.", "Donkey Kong", or "Pac Man" - you just save the princess, defeat the gorilla, or eat dots until Blinky gets you. Even role-playing games typically have "one quest" that defines why you're invading the tomb, killing the ogre, or descending into White Plume Mountain.
First week or so in WoW, I thought you had to finish all the quests in a zone before moving on to the next one. Why not? You have to eat all of the dots before you get another maze...
pwherman Mar 9th 2012 1:55AM
I was fortunate to begin my WoW career with two friends in the room with me for almost a week during a holiday. This was sometime during Burning Crusade. Having only played some casual online games, and never an MMO, it was absolutely crucial to have them around to clarify basic concepts that aren't necessarily obvious to new users. Chatting would have been a hindrance, since I also needed to learn how to toggle chat channels correctly. Regarding the UI, they helped me learn what to pay attention to, and what was safe to ignore as a beginner. Instead of dying ten times in a row because of something I didn't understand about the UI, getting frustrated, and quitting prematurely, they were there to help me over the rough spots.
They also wanted to "train" me in some better play habits before I got stuck in some bad ones, for example, understanding the difference between aggro and threat, which then explains why or why not to have certain buffs turned on/off, and why to generally let the tank hit a mob first. What's a tank? yeah, had to learn that, too.
And a couple of years later, I returned the favor for a friend starting up.
When you're a beginner, nothing is too basic. Nothing.
John Patrick Mar 8th 2012 1:20PM
Michael Gray - once again a great article.
I will save the link and send it to some prospective recruits I know. I myself was a recruit back in February 2008, and I have recruited four players to the world ... of Warcraft (so far).
On a side note ... I am very thankful Blizzard is a solid supporter of the Mac OS X platform. They have received four years of loyalty from me as a result. I have many people consulting me for my Mac know-how (unrelated to WoW), and having the game available to both platforms makes recruiting easier.
Sedna Mar 8th 2012 2:31PM
True Story: On my first login to WoW (on a friend's computer- thanks Nick!) I asked him where the save point was.
EVOXPISCES Mar 8th 2012 2:40PM
My first toon was a troll hunter, made on the day after launch. I remember when I made it to razor hill for the first time and thought durotar was so huge, then I stepped out into the barrens... Like many of you, I loved the exploration part of the game and not really knowing where to go or what to do next. Though I fully admit the game is much more fun these days.
Aaron Mar 8th 2012 3:07PM
The Welcome Bear
As much fun as exploring is, keep an eye on the level of the creatures nearby. If you're walking along and suddenly the scenery changes drastically, check your map. You may have wandered into another zone, and there's a chance that this new zone is intended for much higher level players. That means the mobs hit harder and the quests aren't available to you yet, so this probably isn't the best place to be right now. You can also check the intended level of a zone by opening your map (press M) and right-clicking to zoom out to the continent map.
Killik Mar 9th 2012 10:39AM
This is how my first character, poor little Killik I, ended up getting deleted.
I somehow fell off a cliff in the Valley of Trials and made landfall in the Barrens south of Ratchet. Gigantic, Skull-level Ornery Plainstriders killed me so hard that I genuinely thought they might be evil gods. I mean, they were so aggressive and quick and invincibly strong!
I despaired of getting back anywhere sane, so I deleted my character and made a new one with the same name.
Bawse Mar 8th 2012 3:55PM
I remember a friend of mine who only found out about quests at level 8 or something. I just couldn't stop laughing when he told me.
Also, this is very related if you guys don't know it yet: http://noobwowplayer.tumblr.com/
runzwithscissorz Mar 8th 2012 3:57PM
I wish I could get those first days back as well. My first toon was a warlock in 2008, that I still haven't leveled to 85 much less 80. What I miss more than anything is how there was a much greater chance of actually being able to run into another player running the same quests, and grouping up for the night. Hogger is a great example of an NPC that started a lot of cool friendships. Now he's in Stormwind Stockade and his elitism is really no big woop anymore.
CursedMonk87 Mar 8th 2012 4:32PM
Another thing to explain to a new player is Specs, Talents, and Stat weights. I had already played a lot of Lord of the Rings Online so I was familiar with MMOs, but WoW had some peculiar differences. I solo quested my first character (Paladin) to 60 as Holy and never understood why it took me so long to kill a mob. I only had Hand of Reckoning (when it still did damage) as my opener, Judgements (pre-ICC Wrath ones) and Exorcism with my auto-attack. Not to mention nobody ever explained stat weights to me, so I would put on any mail/plate that had green numbers on it. I wanted to be a "well balanced" Paladin who could heal and do damage, but neither too well. So I tried to evenly stack Strength and Intellect/Spirit with some Agility for crit chance. When I hit the wall in HFP, my friend told me that I should go Retribution-spec and stack Strength for questing. That's when everything started to make sense. Thank God I never had the confidence to step into a dungeon with other people.
Well, there was this one time when I made it to Northrend, and RDF had recently come out, I queued as Healer and Damage, because, well I'm a Paladin. I'm DPS specced, but I can do some off-heals. It popped me as a Healer, and the group saw my 2-handed Axe and asked me if I had a healing off-spec. I said, "well no. I guess I won't waste your time" and dropped group.
I feel like the in-game tutorials should have told you what was the most beneficial stat for your given spec and what they would do and what to check for. Would have saved me a lot of time and a lot of repair bills.
rovingbandit21 Mar 8th 2012 8:43PM
My noob moment was on my first ever toon. I made him a Human Hunter. Pre-Cataclysm. I had to travel to IF to learn how to shoot and buy a vendor gun from the Dwarfs. I then ran into the Dwarf starting area and began shooting Ice Trolls like crazy. I'd get one shot off and then have to kill them with the grey sword I found for my warrior. The best bonus was another guy looks at me and /says "Where did you get a gun!". I actually made him an engineer to make guns since the vendors guns were crap. Ahhh those were the days...
Berna Mar 9th 2012 3:24AM
You made a HUMAN hunter?
oscarbelgau Mar 9th 2012 3:32AM
This was probably just a bad attempt at sarcasm, but human hunter was added in Cataclysm.