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Reader Comments (Page 1 of 1)
3-08-2012 @ 9:16AM
bjorn9486 said...
Are Hunters actually raging over this? I mean, we are the only DPS class that only needs one stat at 8%; Melee needs to hit and expertise cap and casters need dame near double the hit (15%) that we need.
If you want to rage on stats, rage on the fact that basically every gem slot we have is filled with a +40/+50 Red Agility gem; that IMHO is boring as hell.
Reply
3-08-2012 @ 9:37AM
Eternauta said...
I second that!
3-08-2012 @ 10:12AM
AltairAntares said...
And expensive.
3-08-2012 @ 10:59AM
JattTheRogue said...
What really sucks is being an assassination rogue and needing to stack hit to the spell hit cap for our poisons.
3-08-2012 @ 11:31AM
Eternauta said...
@Jatt
That will change in MoP. Poisons will use the melee hit cap.
3-08-2012 @ 11:46AM
gewalt said...
@eter
I dont think so. We have been told so far that poisons would use melee crit chance and spell hit chance, or vice versa. I think what happened is one of those communiques was a misinterpretation of the changes to expertise affecting spell hit.
But we don't really know for sure, all we know is that blizzard contradicted itself on poisons and hasnt clarified it yet.
3-08-2012 @ 12:29PM
Revynn said...
- "Melee needs to hit and expertise cap and casters need dame near double the hit (15%) that we need. "
It's worse than that. Casters currently need 17% to completely negate misses, enhancement shamans need to be spell capped (17%) AND expertise capped, fury warriors need something like 12% melee hit just to be able to provide enough rage generation to manage a steady rotation and, like someone already pointed out, rogues have to make Spell Hit for their poisons.
Actually, this is precisely the reason why I like this change. Typically at the end of an expansion, hunters are -swimming- in Hit rating and actively trying to avoid it rather than simply maintain their cap. Having expertise on our gear will open up more options and reduce the "I have 10% hit and there's not a dang thing I can do about it" or the "Man, I love the proc on that trinket but this inferior trinket is actually better because i'd be wasting all that Hit" situations.
3-08-2012 @ 12:49PM
Boobah said...
The whole poison change thing is kind of weird; the devs have mentioned that the prime stats are too good, so they change poisons so that they get crit chance from agility in addition to crit rating? Presumably there are other changes somewhere in there.
And I'd think there really isn't any point to changing poisons to use melee hit since the expertise change will mean a melee hit and expertise capped character is also spell hit capped.
3-08-2012 @ 5:33PM
wutsconflag said...
If I only have an 8% chance to MISS my target, and I have 8% hit, that means I NEVER miss my target. So, if I can't MISS my target, how is it possible for the target to dodge? By dodging, it means they aren't hit by my attack, which means my attack misses, but it can't miss because I'm hit-capped.
Uh...
3-08-2012 @ 5:51PM
Microtonal said...
@Wut:
Miss: I swing at you. You don't move. I miss.
Dodge: I swing at you. You move. I miss.
The fact that the end result is the same doesn't mean that there's no difference between the two events.