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3-08-2012 @ 12:29PM
- "Melee needs to hit and expertise cap and casters need dame near double the hit (15%) that we need. "It's worse than that. Casters currently need 17% to completely negate misses, enhancement shamans need to be spell capped (17%) AND expertise capped, fury warriors need something like 12% melee hit just to be able to provide enough rage generation to manage a steady rotation and, like someone already pointed out, rogues have to make Spell Hit for their poisons. Actually, this is precisely the reason why I like this change. Typically at the end of an expansion, hunters are -swimming- in Hit rating and actively trying to avoid it rather than simply maintain their cap. Having expertise on our gear will open up more options and reduce the "I have 10% hit and there's not a dang thing I can do about it" or the "Man, I love the proc on that trinket but this inferior trinket is actually better because i'd be wasting all that Hit" situations.
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