Does WoW need more minigames?

Back then, the multiplayer aspect of WoW wasn't apparent to me. I had only ever joined groups to complete a few quests and didn't know what dungeons, raids, or Battlegrounds were. Because of this, I often remember thinking WoW wasn't a very good game because it was missing all sorts of basic elements that other games had. For example, I remember jumping in a river and thinking "Awesome, this will be a quick way to get to the southern side of the zone," only to realize a moment later there was no water current in WoW like there is in Legend of Zelda. "This is so lame," I thought.
The next step
Things changed when my boyfriend got back. With his guidance, I learned about the games multiplayer offerings and fell in love with the dungeons and raiding. Still, my background in console RPGs and platform games always kept me thinking about what WoW was missing. "Do you know what this game needs?" I'd always say, then follow it up with some elaborate idea about how Blizzard should add puzzles, platforming, or minigames to WoW.
I remember one evening we were questing in the Western Plaguelands on Dalson's Farm when I asked my boyfriend once again, "Do you know what this game needs?"
"What?" he replied dryly, preoccupied with three Scourge ghouls he was fighting while I looted quest items.
"Farming," I said. "Like in Harvest Moon. What if you could play the farmer who lived here and instead of doing quests, your world revolved around tending to your farm? Hell, you could be the one giving out quests to other players. You could ask people to fight off ghouls so you could harvest your grain, or have them escort you to a local grain silo."
I kept going, explaining how you'd entice players into helping out by incorporating a game economy that was affected positively or negatively by the success of the server's farmers. (I was oblivious ot how grandiose or difficult to program this would have been at the time.) If not enough wheat was harvested, the price of food in Stormwind could go up and NPCs would begin to starve. Players would stop being able to use resources in the town, like the bank, which would close when NPCs started withdrawing their valuables to trade for what little food there was. Certain shops would close, and the price of repairing gear would skyrocket.
"That would be the perfect game for me," I said wistfully. Sadly, my boyfriend responded critically. "No one is going to want to play a farming game."
Farming up alternative content
Lo and behold, years later, the phenomenon of FarmVille proved him wrong. People did want to play a farming game, as well as lots of other simple or mundane browser and mobile games. It made me wonder if those games could ever extend into WoW to flesh out the content and give users something more to do when they needed a break from slaying dragons or leveling. I mean, we've already got a mini Plants vs. Zombies, the Darkmoon Faire, and soon we're getting Pokémon. Why not just embrace the whole thing and make World of Warcraft one big super-game? Raiding and endgame would always be the focus, but you could almost treat WoW like a game portal -- like Yahoo! Games with a playerbase of like-minded people.
What do you think? Would it be awesome? OK? Would it destroy the game or make it way more addictive? I could see it going either way, for good and for worse, but I can't help but lust after the idea of being able to play that mini shooter arcade game from the credits of Super Smash Brothers when I'm flying over contested or enemy territory on a gryphon.
Filed under: Analysis / Opinion






Reader Comments (Page 1 of 4)
OUFanInKansas Mar 9th 2012 5:08PM
In a word. Yes. A hundred times yes.
WoW for me is not about battlegrounds, arenas, raids, dungeons or quests. That is what I DO in WoW, but not why I'm here. It is a social game - I'm in WoW to play games with my friends.
Sometimes, my friends and I don't really want to do any end game content. These days, this means we hang and chat. If there were more mini games that could be played with Real ID (and soon BattleTag) friends, that would do nothing but give me additional reasons to keep paying for the game. (And if WoW-kemon does not support RealID, there will be one seriously ticked off rogue here.)
firehopper Mar 9th 2012 5:12PM
well there is that plants vs zombies game in hilsbrad foothills. dont know if it counts. plus there was a ui that allowed you to play gems while flying to a zone, or at any other time.
Luotian Mar 9th 2012 5:27PM
I loved that, but it is in serious need of an update.
OT: I think a couple of more mini-games could be fun, but to be honest there is so much to do in WoW already that I think spreading Blizzard's resources even further would just kill it. Adding something to do on long flights or while fishing wouldn't be bad it just seems...unnecessary.
firehopper Mar 9th 2012 5:13PM
well there is that plants vs zombies game in hilsbrad foothills. dont
know if it counts. plus there was a ui that allowed you to play gems
while flying to a zone, or at any other time
alzeer Mar 9th 2012 5:13PM
funny thing when i 1st heard the word "Farming" i thought players had farms from which they got gold XD
on topic : i don't understand how no MMO have mini card game like Triple Triad
incoming00 Mar 9th 2012 5:39PM
ive spent more hours playing Triple Triad than the FF8 itself, which is prolly why i never finished that game lol....
Pyromelter Mar 9th 2012 6:35PM
triple triad was (and is) a freaking awesome game.
paul.morales91 Mar 9th 2012 5:16PM
People may want to play a farming game, but no one's going to PAY for a farming game.
And between the Darkmoon Faire and the upcoming pet battles in MoP, I think I'm set.
Scunosi Mar 9th 2012 10:44PM
You've evidently never heard of the Harvest Moon franchise. It's only oh, about a decade old and still going strong?
acthomas2401 Mar 10th 2012 5:12AM
I think Paul that perhaps you're missing the point. No one buys wow for the fishing or archaeology, but the extra content gives some people something do and keeps tham subscribed a little bit longer. A well implemented farming system that allowed you to produce mats for professions, minipets and mounts would enhance the game. It won't make you start playing but it could keep you playing longer than you would otherwise.
End.User Mar 9th 2012 5:21PM
"I kept going, explaining how you'd entice players into helping out by incorporating a game economy that was affected positively or negatively by the success of the server's farmers. "
But... that's how it's always been... what do you think the Auction House is? I mean, the cost of repairs aren't directly tied to the success of the in-game economy, but it is indirectly responsible for making it possible for a farmer (someone who gathers basic crafting resources) to be able to afford repairing their gear...
raposo02790 Mar 9th 2012 5:19PM
A racing mini game for my engineer to soup up the engine and customize would be nice
Hob Mar 9th 2012 5:36PM
I thought that we were going to get riverboat racing in Thousand Needles, in the area formerly known as Shimmering Flats.
What I'd love to see is vehicle combat. PvP can't be balanced around 1v1, but it *could* be balanced as Goblin Shredder vs Gnomish Pounder. Or a variety of vehicles and environments: an instanced Hellfire Peninsula with five fel reavers "sneaking" around and killing each other, the last reaver standing is the winner; a funky Titan maze with dwarvish tanks; several different shredders and pounders that you can choose from.
That's an arena that I would fall in love with.
malaika Mar 10th 2012 10:56AM
That is why I loved Wintergrasp in WoTLK. Fortress canons vs vehicles. In its original incarnation, it was way more than 40 v 40 and such fun! I loved sitting at a cannon for the whole fight blasting Horde till the cows come home. Then the final battle before the doors, PvP free for all. Man that was fun.
kristen.l.stevens Mar 9th 2012 5:20PM
I think this would be a great idea for the WoW-based phone game people keep talking about. I would love it if it would change things in the actual game (as a side note, I'd love to see PvP change things in the actual game as well, but that's another topic), but I realize that it would be a pain to code.
In general, however... I do think WoW needs more minigames. There is so much to do, but a large portion of it requires huge time investment. I love DMF, and if it were more than once a month I'd love it more. I need something that's fun and slightly repetitive to fill in the spots where I've only got fifteen minutes to play that night.
Another side note? So not looking forward to WoW Pokemon. Just saying.
Sqtsquish Mar 9th 2012 5:25PM
Not for me, I don't need more things in game to distract me from my goals. As it is the game is too much of a time sink. So lets say I have been running dungeons all week and helping getting mats so I can raid and help my other guildies raid, even once or twice a week. All of that could be DRASTICALLY impeded with just a few more "wouldn't this be great" hoops to jump through. The game pretty much shut down during the scourge invasion, how would you like to see capital cities shut down because the opposing faction burned all the fields? Heck, silly minigames having any real noticeable effect on the rest of the game world is dangerous.
That itself is why world pvp has been shut down in every way they can without flat making it undo-able on all servers, because it impedes people from doing what they are paying for.
In addition, do you really want funds and time that could be spent into quest, dungeon, raid, or even graphic quality going into making more mini games more widespread in game?
bilbomoody Mar 9th 2012 5:26PM
I liked the way they incorporated other games into WoW. Like PvZ or Joust. I could see them adding a few others, or perhaps open one of the tents at the DMF and plop in an arcade a la Animal Crossing. I'm not too particularly fond of that game, but I did start a house in my wife's game at her insistence and one day she told me to go play and see what she had bought for me and placed in my basement - a slew of old 8-bit game emulators set up where I could walk over and 'use' the game to play classic games like joust, etc. Using that idea, have an arcade where you can walk in and play classic games - WoW versions of Mortal Kombat or Street Fighter using WoW bosses; or games like Gauntlet or TMNT.
Another idea is to use up some space that isn't being used for something already, like the cliffs on the ocean side of Icecrown (up north) and make a platformer type of game. Start a daily quest to get to a destination and turns off any ability to mount, then jump along the cliff face on platforms, avoiding obstacles to get to your destination. If you fall and die, you rez at the quest giver with no damage to your gear and no rez-sickness (like in BGs).
Or yet another idea is to empty out the mobs of some caves that aren't very busy and put in a maze where you have to solve puzzles (think Tomb Raider or those games where you have to move blocks in a particular order). It could tie in to archaeology and completing the maze gives you artifacts, the faster you complete, the more artifacts.
Ata Mar 9th 2012 5:30PM
I would love for something more 'social' and small, that might not even need to affect the whole game world. Opening up player/guild housing could really be a big step toward this, which they've repeatedly said they wont do, but really, I'd love to just tend to my plants in my house and make furniture and things for other people's houses.
I used to play FFXI. Know what I did? Made furniture for other people's houses, tended to my own mog house, fished for this one quest fish in Bastok and ran around town and talked to people. The rest of the game was kind of miserable, but I really missed kind of being...well, I was an npc, for all intents and purposes, and I enjoyed being one! Not for everyone, of course, but I really enjoyed that XI had the option to do that. Heck, I might just be a crafter and gatherer in Guild Wars 2, or at least do that a lot on top of the other things too!
Langis Langley Mar 9th 2012 5:30PM
WoW first needs its PvP to not be trash. As it's currently trash. That most MMO PvP is trash does not mean WoW shouldn't strive to be better.
One of the minigames two expansions ago, jousting in the Argent Tournament, *** was a much better, more thoughtful, more compelling and deep PvP game than WoW PvP proper. ***
Yes, I'm serious. Equal footing (unlike WoW PvP), abilities designed to interact with each other and opponents in meaningful ways (unlike WoW PvP), and a clear, objective measure of progress (unlike WoW PvP). BGs, Arenas: they wish they could be half as good as jousting. And jousting still isn't all that great.
I wouldn't be surprised if pet battles ends up the same way.
Angry people will turn this gray and call me "troll" without understanding what the word actually means. It won't make this any less right.
Den Mar 9th 2012 6:30PM
I think most of the downrating is because the comment's pretty inflammatory and uses hyperbole. It does make a point that WoW's PvP really could use some help. Despite what some folks have said, I find that I vastly prefer SWTOR's PvP to WoW's (this coming from a max level tank in PvP, not one of the more broken dps classes). Simple things like allowing tanks to taunt in pvp (beyond making a pet attack you for a few moments) would help, and making world pvp worthwhile would be awesome.
That aside, I think WoW does need more "mini-games," though I'm not a huge fan of putting in "pokemon" (between expansions, alts, and having to level characters on other server/factions to play with friends, I think I have enough leveling already). The farming suggestion sounds fun to me! It could go with a crafting revamp to incorporate mini-games into crafting, similar to the cooking skill in Monster Hunter Tri: http://www.youtube.com/watch?v=xzeaOY4CTME&feature=related