Does WoW need more minigames?

Back then, the multiplayer aspect of WoW wasn't apparent to me. I had only ever joined groups to complete a few quests and didn't know what dungeons, raids, or Battlegrounds were. Because of this, I often remember thinking WoW wasn't a very good game because it was missing all sorts of basic elements that other games had. For example, I remember jumping in a river and thinking "Awesome, this will be a quick way to get to the southern side of the zone," only to realize a moment later there was no water current in WoW like there is in Legend of Zelda. "This is so lame," I thought.
The next step
Things changed when my boyfriend got back. With his guidance, I learned about the games multiplayer offerings and fell in love with the dungeons and raiding. Still, my background in console RPGs and platform games always kept me thinking about what WoW was missing. "Do you know what this game needs?" I'd always say, then follow it up with some elaborate idea about how Blizzard should add puzzles, platforming, or minigames to WoW.
I remember one evening we were questing in the Western Plaguelands on Dalson's Farm when I asked my boyfriend once again, "Do you know what this game needs?"
"What?" he replied dryly, preoccupied with three Scourge ghouls he was fighting while I looted quest items.
"Farming," I said. "Like in Harvest Moon. What if you could play the farmer who lived here and instead of doing quests, your world revolved around tending to your farm? Hell, you could be the one giving out quests to other players. You could ask people to fight off ghouls so you could harvest your grain, or have them escort you to a local grain silo."
I kept going, explaining how you'd entice players into helping out by incorporating a game economy that was affected positively or negatively by the success of the server's farmers. (I was oblivious ot how grandiose or difficult to program this would have been at the time.) If not enough wheat was harvested, the price of food in Stormwind could go up and NPCs would begin to starve. Players would stop being able to use resources in the town, like the bank, which would close when NPCs started withdrawing their valuables to trade for what little food there was. Certain shops would close, and the price of repairing gear would skyrocket.
"That would be the perfect game for me," I said wistfully. Sadly, my boyfriend responded critically. "No one is going to want to play a farming game."
Farming up alternative content
Lo and behold, years later, the phenomenon of FarmVille proved him wrong. People did want to play a farming game, as well as lots of other simple or mundane browser and mobile games. It made me wonder if those games could ever extend into WoW to flesh out the content and give users something more to do when they needed a break from slaying dragons or leveling. I mean, we've already got a mini Plants vs. Zombies, the Darkmoon Faire, and soon we're getting Pokémon. Why not just embrace the whole thing and make World of Warcraft one big super-game? Raiding and endgame would always be the focus, but you could almost treat WoW like a game portal -- like Yahoo! Games with a playerbase of like-minded people.
What do you think? Would it be awesome? OK? Would it destroy the game or make it way more addictive? I could see it going either way, for good and for worse, but I can't help but lust after the idea of being able to play that mini shooter arcade game from the credits of Super Smash Brothers when I'm flying over contested or enemy territory on a gryphon.
Filed under: Analysis / Opinion
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Reader Comments (Page 2 of 4)
Langis Langley Mar 9th 2012 8:30PM
Pardon said tone; I'm just a tad too used to get down voted for no good reason. Though I'd argue that comment voting is itself silly, but I digress.
I agree re: TOR's PvP. Even though I wish it was all max level premades, so much about it clicks. Especially as a tank. Taunt works and must be considered by opponents. Guarding teammates. Passing the Huttball. It really feels good.
On mini games, I'm actually looking forward to pet battles. Another I'd like to see: the ability to play an electronic version of the WoW TCG... within WoW. Use gold to buy boosters or earn cards at the Darkmoon Faire. It'd be dope.
DarkWalker Mar 9th 2012 9:07PM
Well, I actually agree with the PvP comment. I dislike WoW's PvP enough that I do all my PvP in other games, and the main reason is the inherent handicap from gear.
The MMO that I hope will satisfy my PvP needs is GW2, exactly because it's Arenas are done in such a way that there is no way to increase a character's power on them; the characters already get max level, all skills unlocked, and the very best gear for use just in the Arenas. Everything is left to skill.
Michael Mar 9th 2012 5:34PM
You guys played that Joust minigame in Hyjal, right? You really want more of that?
bilbomoody Mar 9th 2012 5:43PM
Yes.
Michael Mar 9th 2012 5:55PM
I appreciated the reference, but that was just a mess, the way they executed it. Blizzard does a lot of things well, but adding platforming elements to WoW isn't one of them.
Matthew Mar 9th 2012 6:27PM
I grew up with Joust, and WoW-Joust was TOO HARD.
Of course, I can't get past the demo-intro to Mortal Kombat.
erik Mar 9th 2012 5:34PM
I would love to see these mini games on a mobile basis. Even if you can make professions for mobile. Or Fare style games for your mobile.
Andre Mar 9th 2012 5:36PM
WoW should have a Cassino. You buy coins with gold (like the coins in Darkmoon Faire) and spend the coins in cassino machines (not card games like poker) and if you are lucky enough you will earn prizes like in real cassinos. A small chance of success and a money dump like many others.
Prizes could be pets to pet battles and unique gear to transmog (without stats).
Sinthar Mar 12th 2012 10:01AM
For moderate people this would be fine. I personally dont gamble IRL, but for pixelated gold - sure. HOWEVER, this would have a negative reaction for Blizz (Gambling in a addictive game!) They would be accused of all sorts of things, including trying to addict people to the game, and 'causing' gambling addictions in minors at the very least. For that reason I doubt you will ever see them open a 'cassino'. RNG is about as far as they will go. So enjoy your card turning - its probably as close as you will get to actual gambling.
Bart Mar 9th 2012 5:35PM
Indeed it does.
Games thrive on variety, not repetitive tasks that soon become dull and predictable like a job.
This is why I am greatly looking forward to pet battles, an entire new way to play WoW outside of PvE and PvP. And at the same time it should last a long time and not be a one-off quest.
Homeschool Mar 10th 2012 12:53AM
"Games thrive on variety, not repetitive tasks that soon become dull and predictable like a job."
I think you hit it. Less dailies, more mini-games.
Macaluso Mar 9th 2012 5:37PM
"More things to do" is never a bad thing. Of course I'd love more minigames (I'm hoping against hope that the Pokemon thing doesn't get cut, becuase I'm really looking forward to it).
I'm sure a good amount of people will say minigames and such are stupid and they should focus all their efforts on raids and things. And to an extent I understand, but there has to be things to do beyond raiding. And PVP/Dailies are just not gonna cut it. Hell if they were to add in kart racing to the game I'd play it and never stop. What if they added in a card game into the game? A floating Goblin casino? The latter I've always wanted and feel like Blizzard is missing a gold sink in not having casinos.
Anyway, yes, more minigames. More!
Macaluso Mar 9th 2012 5:37PM
Oh yeah and the Plants vs Zombies minigame in Hillsbrad was a great start. More things like that would be great.
LynMars Mar 9th 2012 6:40PM
Everyone always asks why that and Gnombliteration aren't dailies. Seems like it's an indication that people like those style of minigames based on other games.
Boobah Mar 9th 2012 7:04PM
It was my understanding that Ghouls vs Peacebloom was supposed to be repeatable, but PopCap objected.
Sarah Mar 9th 2012 5:36PM
You have made me squeal in delight with your mention of Harvest Moon (one of my absolute favorite game series!). That would be completely awesome. You're quite right. The game gets so dull at times. Same dailies, same raids and dungeons every week. It'd be nice to see a little more in the game, but hopefully not over-complicating it.
erik Mar 9th 2012 5:37PM
I would love to see mobile gaming have an affect on wow. Maybe fun profession games. Or Darkmoon style games. Something to kill time but is also rewarding.
Sarah Mar 9th 2012 5:37PM
Farmville is an insult to gaming and game series like Harvest Moon, though.
Nathanyel Mar 9th 2012 5:40PM
Oh, lava. I recently started another character. While in Ragefire, I took a misstep and dropped into the lava. As soon as I touched it, I was dead. Boy, the times when lava could actually kill you...
jfofla Mar 9th 2012 5:52PM
POKEMON!!!!!!