Does WoW need more minigames?

Back then, the multiplayer aspect of WoW wasn't apparent to me. I had only ever joined groups to complete a few quests and didn't know what dungeons, raids, or Battlegrounds were. Because of this, I often remember thinking WoW wasn't a very good game because it was missing all sorts of basic elements that other games had. For example, I remember jumping in a river and thinking "Awesome, this will be a quick way to get to the southern side of the zone," only to realize a moment later there was no water current in WoW like there is in Legend of Zelda. "This is so lame," I thought.
The next step
Things changed when my boyfriend got back. With his guidance, I learned about the games multiplayer offerings and fell in love with the dungeons and raiding. Still, my background in console RPGs and platform games always kept me thinking about what WoW was missing. "Do you know what this game needs?" I'd always say, then follow it up with some elaborate idea about how Blizzard should add puzzles, platforming, or minigames to WoW.
I remember one evening we were questing in the Western Plaguelands on Dalson's Farm when I asked my boyfriend once again, "Do you know what this game needs?"
"What?" he replied dryly, preoccupied with three Scourge ghouls he was fighting while I looted quest items.
"Farming," I said. "Like in Harvest Moon. What if you could play the farmer who lived here and instead of doing quests, your world revolved around tending to your farm? Hell, you could be the one giving out quests to other players. You could ask people to fight off ghouls so you could harvest your grain, or have them escort you to a local grain silo."
I kept going, explaining how you'd entice players into helping out by incorporating a game economy that was affected positively or negatively by the success of the server's farmers. (I was oblivious ot how grandiose or difficult to program this would have been at the time.) If not enough wheat was harvested, the price of food in Stormwind could go up and NPCs would begin to starve. Players would stop being able to use resources in the town, like the bank, which would close when NPCs started withdrawing their valuables to trade for what little food there was. Certain shops would close, and the price of repairing gear would skyrocket.
"That would be the perfect game for me," I said wistfully. Sadly, my boyfriend responded critically. "No one is going to want to play a farming game."
Farming up alternative content
Lo and behold, years later, the phenomenon of FarmVille proved him wrong. People did want to play a farming game, as well as lots of other simple or mundane browser and mobile games. It made me wonder if those games could ever extend into WoW to flesh out the content and give users something more to do when they needed a break from slaying dragons or leveling. I mean, we've already got a mini Plants vs. Zombies, the Darkmoon Faire, and soon we're getting Pokémon. Why not just embrace the whole thing and make World of Warcraft one big super-game? Raiding and endgame would always be the focus, but you could almost treat WoW like a game portal -- like Yahoo! Games with a playerbase of like-minded people.
What do you think? Would it be awesome? OK? Would it destroy the game or make it way more addictive? I could see it going either way, for good and for worse, but I can't help but lust after the idea of being able to play that mini shooter arcade game from the credits of Super Smash Brothers when I'm flying over contested or enemy territory on a gryphon.
Filed under: Analysis / Opinion
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Reader Comments (Page 4 of 4)
Wonk Mar 10th 2012 11:10AM
If a person wanted to play 'mini-games' there are 100's, maybe thousands of them released in the past year, what thinking is there that says... I bought an MMORPG, but I really wanted to play Farmville?
If Blizzard wants to go in the business of browser games / mini-games I say sure, go for it... but if they want to spend my subscription money on them when I bought a MMORPG, I think it's a misplaced development effort.
The current mini-games served a purpose Blizzard set out long ago, pop culture references, so "Joust" and the sunflower thing were a discovery smile, but to start a new trend? Bad idea IMHO.
Senno Mar 10th 2012 1:50PM
I always felt that gambling would fit in well with the game. Every town has a pub, why not add some Liars Dice or Darts or something? A simple game, easy to code, you could play against NPC's or other players and such. Or perhaps an invented card game, ala the aforementioned Triple Triad from FF8 (I have fond memories of this too). I would love to see races as well - perhaps show jumping races similar to the world holiday events in Lord of the Rings Online. The character would have to race a mount that the NPC provides, and race a predetermined course through some obstacles and jumping over fences and the like. That was among my favourite things to do in LOTRO, and would well fit in with WoW. You could add leaderboards to it as well, and achievements, and maybe you could win or buy the special mounts. I remember a certain quest in Grizzly Hills when you raced through a zone outrunning Worgen, and Shimmering Flats is begging for speedboat races. Anyway, those are my two cents.
Charron Mar 10th 2012 3:55PM
WTB a pet Lakitu to pull me out of the bad. Get on it Blizz!
Dementron Mar 10th 2012 9:02PM
As long as they aren't required, I think minigames are great. Screwing with the economy of a server or being necessary to, say, complete an instance or an important quest chain would make people resent them. I still hate the Ogri'la memory game with a passion, for instance. I know there were a lot of people who resented some archaeology drops being best in slot for early Cata raiding. When the games are completely optional, though, if someone doesn't like a particular game they can just avoid it. It can be nice to have some small reward, such as a pet, just nothing that makes people feel obligated to play, or the game can feel like a chore.
There are some good examples out there already. Peacebloom vs Ghouls isn't necessary for anything and rewards a pet. I'm not sure if the Joust game is necessary to get through Hyjal, but coming back and doing it as a daily is totally optional and, again, awards a pet. The Darkmoon Faire has enough rewards that some people might feel "obligated" to play, but there are alternative methods of earning tickets, so you really only "have to" play the games if you want to get the rewards faster. While not created by Blizzard, Popcap's Bejeweled addon has its own little leveling and achievement system, and absolutely no incentive to play beyond simply being fun. I have spent hours playing that on my hunter while waiting for rares to spawn.
I am really looking forward to the pet battles, and I think if they are done well, they will be played only for their own sake and for rewards relevant specifically to the minigame (i.e. new pets, new combat commands, maybe titles, but nothing that would significantly impact other facets of WoW). Hopefully, people who want to play the game can enjoy it, while those who don't like it can feel free to avoid it completely.
Lashley Mar 11th 2012 12:53PM
Where you mentioned shops being closed because of economy etc, this is what we'll see because of dynamic events in GW2 won't we? A mechanic WoW could implement in MoP or other expansions, so keep dreaming!