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3-09-2012 @ 5:21PM
"I kept going, explaining how you'd entice players into helping out by incorporating a game economy that was affected positively or negatively by the success of the server's farmers. "But... that's how it's always been... what do you think the Auction House is? I mean, the cost of repairs aren't directly tied to the success of the in-game economy, but it is indirectly responsible for making it possible for a farmer (someone who gathers basic crafting resources) to be able to afford repairing their gear...
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