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3-09-2012 @ 6:33PM
I believe his linearity argument comes down to this: the two-roll system is EXACTLY the same thing as the current one-roll system with a nerfed value to mastery, at one given "snapshot" point. Theck proved that 1-to-1 mapping on his blog, as mentioned by the author.So this new system doesn't have much of a point, except introducing the exact problem you describe - the value of mastery would now depend on your avoidance (more avoidance makes mastery less atractive). Which is fine, if that's the goal, but it goes directly against Ghostcrawler's intended design (according to his Dev Watercooler post).Personally, I think this will be one of those things that will be designed and redesigned at least a couple times before MoP comes out.
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