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Reader Comments (Page 1 of 1)
3-10-2012 @ 9:56AM
razion said...
I think the general drop in the usage of DKP-like systems might have more to do with the amount of bosses in a given raid tier than the size of your given raid.
I've noticed through expansions that as I've migrated around guilds, that during each consecutive tier I've been in, the size of the raid and the amount of loot that was available was heavily if not directly tied to how often we used a DKP-like system.
Here are some personal examples: around Naxx, my guild used a DKP system. But then after we were around a 50% clear, the system was dropped, and only picked up again when we got into Ulduar, which of course didn't last long (not because of our progress mind you, but because of how quickly it was usurped by ToC). We then dropped it in ToC (which had very few bosses), and used it again when ICC came out.
In Cataclysm, it was used only around BWD, until Firelands was released, where we used it until we got to Staghelm. When Dragonsoul came about, it was used about until we breached Spine.
While of course not all guilds are going to be the same, I do think there is a legitimate connection between the amount of available loot in a given run and whether a guild will use a DKP-system. And because we have had fairly decent-sized raids in Cataclysm as opposed to a lot of smaller, separate raids (like we tended to have in Wrath) with more gear available to more people, I think the need for a DKP system is mitigated by the amount of upgrades a given raid is receiving than maybe a lot of people are used to, which means the need for a DKP system is also lessened.
My two copper on the matter.
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