The Care and Feeding of Warriors: Buffs and debuffs in Mists of Pandaria

Last week, we talked about incoming statistics changes. This week, we're going to talk about the details to changes in buffs and debuffs and which classes can provide them. This will of course center around the warrior class and which buffs and debuffs we'll specifically bring to the table. We're also going to hopefully get more into the concept of why buffs and debuffs matter.
When World of Warcraft debuted, warriors tanked primarily by their debuffs. Sunder Armor, Demoralizing Shout and Thunder Clap were considered essential for progression tanking. As time has progressed, debuffing mobs and bosses has diversified so that many DPS specs have access to these debuffs. Meanwhile, buffs grew in importance to the point that warriors (DPS or tank) also gained access to a few of those. As the game evolved from The Burning Crusade to Wrath of the Lich King and now Cataclysm, buffs and debuffs were consolidated so that various classes offered access to them to prevent any class from having a monopoly on them. Now, with Mists of Pandaria on the horizon, we're seeing more of this evolutionary process.
What does this mean for warriors? Let's talk about that.
Warrior buffs and debuffs
First off, let's cover the buffs and debuffs warriors will be offering. Warriors will offer the current stamina buff that Commanding Shout offers, and rather than the strength and agility it currently does, Battle Shout will offer Attack Power as it did previously. For debuffs, warriors will offer the reduced armor debuff with Sunder Armor, a 4% increase to physical damage debuff (arms and fury warriors only), a -10% reduction in damage caused (what Demo Shout does now; it will be applied by Thunder Clap in Mists), and the -25% healing debuff of Mortal Strike (both arms and fury as well).
This is a fair amount of utility in terms of buffing and especially debuffing. Warriors will give two out of eight buffs but four out of six debuffs. This is interesting because, as a design element, it implies that the warrior class focus is less on making its allies perform better and more on making enemies perform worse. This fits with the origin of the class -- a heavy focus on debuffs as tanking elements used to both keep aggro and mitigate damage.
- The list only includes what we consider "traditional" buffs, such as Prayer of Fortitude. It doesn't include utility like being great at snaring, battle rez, knock backs, high DPS while moving, and other mechanics. Those ultimately all factor into a raid or Battleground comp as well.
- The matrix is a little more complex than it appears. A paladin, for example, can only offer one Blessing at a time, while a warrior can only do one shout at a time. You can't assume one character can cover every buff or debuff listed below at the same time.
source
What groups need
This is probably as it should be for a number of reasons. Buffs and debuffs by themselves are often points of contention for groups that seek to absolutely maximize their group composition. This means buffs and debuffs have to be considered by the designers on their own merits. If you tried to work in a matrix that counted buffs, debuffs, and then CC, snaring, knockbacks, Heroism/Bloodlust and Time Warp, things start getting intense. You need to keep all those factors in consideration, but you can't really muddy up the buff/debuff waters with them. From a warrior perspective, we're finally getting one of those kinds of abilities in War Banner, so throwing it into the discussion as a buff when it's more accurately modeled as a active raid cooldown would just confuse the issue.
The two buffs warriors offer are very straightforward. We can offer stamina, which is useful for keeping a group alive, but it's very likely going to be an ability to compensate for the lack of a priest due to the superior duration of their buff. That's fine, as in order to offer that Commanding Shout buff, we're not going to be able to apply Battle Shout. This is also why I'm OK with warriors only offering two active buffs, because it means that you're not going to see warriors getting stacked for the purpose of a plethora of shouts. It may seem odd that I'm arguing against warrior stacking, but in fact I'm not. I just don't want warriors reduced to buff-bots, brought along not for the roles they can fill but only to yell encouragingly at their raid or party like heavily armored cheerleaders.

A focus on Harming enemies
It's certainly not a major paradigm shift for us, but it does cement the warrior as a class that actively harms enemies far more than one that provides buffs. In and of itself, that's an interesting design to contemplate. While Battle Shout and Thunder Clap are changing in terms of their design, their use will not likely change much, if at all. It's that lack of significant alteration for the class that suggests warriors are considered to be in a good situation in terms of their pure buff/debuff utility. I would tend to agree purely on those terms, since it was specifically stated that we're not talking about utility abilities like crowd control or mobile DPS. I definitely think warriors could benefit in Mists with abilities that compensate for our loss of DPS on mobility fights, but that is outside the scope of these abilities.
The short version is that you shouldn't be alarmed if you play a warrior. Our buffs and debuffs will remain familiar to you in Mists of Pandaria. Next week, I'm hoping we get more news about those other utility abilities.
Filed under: Warrior, Analysis / Opinion, Raiding, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria






Reader Comments (Page 1 of 1)
Redielin Mar 10th 2012 4:11PM
I've always thought my warrior has been pretty strong on mobility fights out of all the melee DPS specs. We have low rampup time and 2 gap-closers, one on a short cooldown that will even give rage in MoP for all specs. Go Worgen and laugh at all those other poor melee saps who have to actually run at normal speed to their targets.
MoarHeroisms Mar 10th 2012 4:27PM
If this debuff setup follows through for tanks, not only will I not have to sacrifice threat to keep Demoralizing Shout up, but I would also keep Rend up longer for extra threat.
Natsumi Mar 11th 2012 12:07PM
Rend - GONE!
It's been replaced with Deep Wounds.
At least, this is how I've interpreted the information I've read.
pastacat Mar 10th 2012 4:54PM
Do you know what armor set the tauren is wearing in the second picture? That looks great for transmogrification.
Elpizo Mar 11th 2012 5:20PM
I think it's the Scarlet Armour set from the Scarlet Crusade dungeons. Mail if I remember correctly. http://www.wowhead.com/itemset=163
Killik Mar 11th 2012 10:04AM
It's not mail. I can't tell you what Matt used; it's probably old-school raid gear, perhaps from BWL. But by the looks of it, you can make a start with
Ragesteel Shoulders
Ragesteel Helm
Exarch's Protector (chest)
Legguards of the Shattered Hand
Afraid I don't recognise the gauntlets.
Natsumi Mar 11th 2012 12:08PM
Obviously Anne isn't the only WoW Blogger on this site addicted to Transmogrification lol
Killik Mar 11th 2012 12:27PM
The sword is Spiteblade, I am pretty sure.
Killik Mar 11th 2012 12:30PM
Gauntlets of the Immovable!
*relaxes*
Killik Mar 11th 2012 12:35PM
Chain of Unleashed Rage. Now I do have to stop, as you can't see shoes on a Tauren anyway...
Haden Mar 10th 2012 5:06PM
Honestly i only use Commanding & Battle Shout to get rage since Horn of Winter & Power Word: Fortitude greatly outlast both of them. What i dont like is that there taking away Sunder Armor for Prot! Whats going to happen to Devastate? Thunder Clap adding the Demoralizing shout Dbuff is a awesome change! but i cant help but feel like I'm not really going to bring that much to the raid group buff table anymore! I was kind of hoping Warriors would get Bloodlust and by extent Heroism for Pallys in cata. But since mages got timewarp I'm sure its never going to happen. oh well i can dream
Martogg Mar 10th 2012 5:22PM
You need to go back and look over the blue post again. All warriors will bring the armor debuff. You might have been confusing it with the 4% physical damage buff which only DPS warriors will bring
Haden Mar 10th 2012 5:51PM
Oi i did confusing it with the 4% physical damage my bad. I feel like a fool. I forgot to !Think before you Freak! Weakened Armor -Example: Sunder Armor -any warrior in Big bold blue print xD
Arrohon Mar 10th 2012 5:16PM
Heavily armored cheerleaders... like Samus?
Natsumi Mar 11th 2012 12:10PM
That phrase made me macro /cheer into Commanding Shout lol
Killik Mar 10th 2012 6:53PM
Interestingly, DPS Warriors seem to bring a lot more buff/debuff versatility compared to other classes in MoP. Warriors get a total of six (compared to an average of about three for most classes). The only class/spec with more is Hunter, through the pets.
Presumably that's to compensate for lack of CC/combat rezzes and the like. I still kind of wished they had a way to add a Warrior CC though.
Natsumi Mar 11th 2012 12:15PM
As much as I'd love to see Warriors get something like:
Disorienting Throw: Throws weapon at Target's head, knocking him silly. Target is Disoriented for 60 seconds (8 in PvP) shares DR with similar effects.
Range: 30 yards
Rage: 10
Cooldown: 45 Seconds
I think that this would cause a QQ Storm on the forums getting the ability nerfed to uselessness and/or our class getting further punished by Ye Olde Nerf Bat.
Leofa Mar 12th 2012 1:18PM
I agree there would probably be a QQ storm. I am ok with not having a cc in pve, there are lots of classes that can take care of that silly stuff for us. But in Pvp I want that SO bad.
Andre Mar 15th 2012 12:06AM
Hey there Rossi. I just started up my first Warrior and I've had a blast leveling as Prot through the dungeon finder. I'm level 40 now and decided to try out Arms, but I have no idea where to start? Can you (or anybody here, really) point me in the right direction?