Know Your Lore: 5 must-do Horde zones to complete before Mists
Cataclysm wasn't just about Deathwing, the Aspects and the Dragon Soul. It also contained a huge chunk of new lore information in the 1-to-60 zones that were revamped with the expansion's launch. Some of these areas have a lot to do with Deathwing's story, but some of them contain little stories of their own, stories that haven't been fully completed, plot elements that we may see pop up again in Mists. The revamp set out to breathe some new life into these 1-to-60 leveling zones, and it accomplished that in a major, major way.
I keep repeating myself in Know Your Lore posts and suggesting that people go play through those level 1-to-60 zones that were added in Cataclysm. But it occurred to me that while there are some really amazing zones out there, most people have no idea where to start or which ones they should really be playing through. Which zones are the best in terms of lore? Which ones are the most fun? Which ones may contain elements we may see addressed again in the upcoming expansion? Which ones absolutely should not be missed?
Let's make it a little easier for you.

Where to start To start quests in Azshara, you need do nothing more than head north out of Orgrimmar. The quest givers that begin the Azshara experience are all standing right outside the gate, occasionally fighting off groups of incensed night elves.
The story The goblins have joined the Horde, and they want to establish a place for themselves. What better place than the formerly deserted land of Azshara? And what better way to show their gratitude to the Horde than by terraforming the whole area into one giant Horde symbol? Except that Azshara wasn't quite as deserted as it looked. The naga aren't terribly happy about their new goblin neighbors, and the night elves are by and large infuriated with the goblin idea of natural harmony -- one that involves strip mining and tearing down trees. It probably doesn't help that Azshara is ancient night elf land and all the commotion is disturbing the spirits of long-dead kaldorei, either.

But there's more to Azshara than just the goblins. There are some really interesting lore reveals about all those deserted, forgotten kaldorei ruins. And then there's a familiar face from Warcraft lore -- Kalecgos shows up, and he's on a mission to try and save the remnants of the Blue Dragonflight. He needs your help locating the noticeably absent Azuregos, and the journey to find the missing blue dragon leads you on a whirlwind adventure that has you battling the Black Dragonflight, discovering Azuregos' ... unique hiding place and the new love of his life, and taking on the dirty job of being an apprentice to Archmage Xylem. Did you ever wonder why Xylem was all alone in his tower, out in the middle of nowhere? Azshara's quests will answer that.

Where to start The storyline for Stonetalon Mountain starts in a couple of different areas. Players of an appropriate level can visit the Warchief's Command boards scattered through Orgrimmar. If you're level 85 and looking to start this zone, either head to Camp Mojache in Feralas and talk to Jawn Highmesa to begin the chain; alternatively, speak to Nyse at Mudsprocket in Dustwallow Marsh to also begin the chain.
The story Thousand Needles is quite obviously one of the hardest-hit zones in Cataclysm. When Deathwing broke out of Deepholm, the entire canyon system in Thousand Needles was completely flooded. Gone are the racetrack, the centaur camps, and the caged panthers. In their place is a vast lake composed of islands, the former spires of Thousands Needles that many tauren called home. In addition to helping the survivors of this disaster, other enemies have arisen in this area as well -- and one very familiar face we haven't seen in a long time.

The more lore-minded of us out there, particularly those looking for more tauren storyline, won't be disappointed, either. Freewind Post has been taken over by the Grimtotem, but Magatha Grimtotem is nowhere to be found -- or at least, that's how it appears to be. For players wondering what happened to Magatha after she fled Thunder Bluff during her abortive attempt at a coup, Thousand Needles is a must to play. And good news for Alliance players -- you can play through this zone as well. Your version of the chain starts at New Thalanaar.

Where to start For Silverpine quests, simply head south from the Undercity until you come across the Horde encampment by the road and speak to the quest giver there to start the now notorious scene between Sylvanas and Garrosh Hellscream and begin the chain of events in Silverpine.
The story After the disastrous events of the Wrathgate, Sylvanas and the Forsaken are trying desperately to get back into the Horde's good graces. On top of that, Sylvanas has been faced with a unique problem -- with a lack of a Lich King, there's no way to make new Forsaken. And on top of that, the citizens of Gilneas are putting up a remarkable fight to keep the Forsaken out of Gilneas and away from anything that might be a territorial advantage for the Horde.

But it's the fight against Gilneas that really brings it all home. Sylvanas has it out for Gilneas, largely because its position in the Eastern Kingdoms is one that would present a distinct tactical advantage to the Horde. The Gilneans aren't ones to give up easily, however, and the shocking finale to this storyline raises a ton of questions as well as explaining a lot about where the current residents of Shadowfang Keep came from. With tight, engaging dialogue, just enough cutscenes, and a few fun quests thrown in on top of the rigors of war, Silverpine is so completely worth playing through that I recommend everyone do it sooner rather than later.

Where to start Immediately after departing Silverpine, players head to Hillsbrad Foothills. But if you're skipping Silverpine, you can simply head to Southpoint Gate at the border of Hillsbrad and Silverpine and pick up the first quest there.
The story Hillsbrad Foothills is the next piece of land the Forsaken have claimed for themselves. Southshore has been completely wiped out, and the Horde are doing their best to stake their claim on the land and keep it. However, not all of the Forsaken are keen on the plans that Sylvanas has for their race -- and not all of the Horde are keen on the Forsaken's plans. And in between, everyone seems to have forgotten about the dwarves of Alterac Valley ...

For lore buffs, Hillsbrad offers a look into another side of the Forsaken, the side that isn't terribly happy with the Banshee Queen's plans. It's also a look at the Horde and the Horde ideal of honor and heroes, and the return of a hero who has seen far better days stomping the battlefield of Alterac Valley.
Hillsbrad is quirky and downright weird in its ability to flip back and forth between serious and slapstick. The zone features plenty of tongue-in-cheek references to the Hillsbrad of old, where Alliance and Horde used to endlessly battle between Tarren Mill and Southshore, Helcular's Rod was a weapon to be feared, and Drull and Tog'thar waited eternally in Durnholde Keep for rescue.

Where to start The storyline for Stonetalon Mountain starts at Silverwind Refuge in Ashenvale and begins with a wagon ride into Stonetalon proper.
The story The Horde war machine is out in full force in both Ashenvale and Stonetalon -- and this zone basically illustrates the Horde war experience. The Horde seek to take Stonetalon Peak, but there are plenty of things standing in the way of that goal -- the night elves who live in the area and their surprising allies in peace. If you've read The Shattering, the events that play out in Stonetalon bear a heartbreaking resemblance to events from the book, and unlike the novel, the person responsible for all of these actions isn't a member of the Twilight Cult.

Stonetalon is fast-paced, in-your-face faction combat, the likes of which we may see again in the upcoming expansion. And it perfectly illustrates the growing tension between the various races that make up the Horde, as well as explaining a lot of the Alliance anger toward the Horde. The final scene of Stonetalon is an unforgettable look at a leader that most simply don't care for and a glimpse into what it truly means to be Horde. Ultimately, Stonetalon is a haunting look at the rigors and pitfalls of war and the consequences of rash action over thought.
Entertainment and poignant perspective
These five zones are, of course, merely a handful that you can play through on your way from 1 to 60, but for level 85 Horde players looking for something to do, they all offer entertainment in various ways. For Alliance players looking for the same, stay tuned -- next week, we'll be visting five unforgettable Alliance zones that should be played through sooner rather than later.
For more information on related subjects, please look at these other Know Your Lore entries:
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 2 of 3)
Killik Mar 11th 2012 7:31PM
Hillsbrad is just about the best thing I've seen in WoW. It's almost like the theme of the zone is the experience of playing World of Warcraft. I'm baffled how they managed to pack a genuinely moving emotional punch into such a ridiculous sequence of events.
I suppose you couldn't have too many zones like that though, or the game would be too meta.
JDawgShiori Mar 11th 2012 7:40PM
The new 1-60 areas are my favorite part of Cataclysm. After leveling a few Horde characters 1-60 without heirlooms or the guild xp bonus, I'm doing the same with Alliance, trying to go through every new area at the proper level. Lots of fun, my favorite areas are Western and Eastern Plaguelands, Duskwood, Hinterlands and Thousand Needles. Taken a few lengthy breaks since the expansion hit, but the new revised 1-60 areas keep me coming back.
DJ Mar 11th 2012 7:40PM
I have a Death Knight named Orkusson specifically because of Hillsbrad, that quest chain was an absolute blast. The end, though, is what made it epic.
themark0fevil Mar 11th 2012 7:39PM
I would've picked Southern Barrens over Azshara, personally. :x
Pwnzoar Mar 11th 2012 8:47PM
Oh god, I agree. It twists my heart just looking at Camp T...
Swifteye Mar 12th 2012 10:21AM
While I do agree that Southern Barrens would have won my vote over Azshara, I must admit that an Azshara quest has hands-down the single best debuff flavor text in the game:
http://www.wowhead.com/spell=69704/babysitting-raptors
Suzaku Mar 13th 2012 4:21PM
Southern Barrens doesn't really qualify as a Horde zone, though.
Technically, I don't think Thousand Needles really does either.
Faroth Mar 11th 2012 8:16PM
I've been planning to get a Horde alt leveled up before Mists myself. This will be a good starting place.
Sadly, I don't feel the Alliance have enough zones to warrant a mirror to these entries. Wrynn and the Council of Three Hammers are practically non-existent as well as Mekkatorque. To my knowledge, Tyrande is pretty much doing nothing, though Malfurion has a bit or two, it's nowhere near the level of development the Horde as a faction have gotten since the introduction of Garrosh in BC.
At least it gives me some real motivation to get those Horde alts rolling, though!
mibu.work1 Mar 11th 2012 8:27PM
I gotta say, I wasn't crazy about Azshara. I've played through it on two alts now, and the prospect of doing it on my main is...daunting, to say the least. In my mind, it combines a lot of the fun new stuff with a lot of the awful old grind the zone was associated with, and there are stretches where it feels both completely absent of anything going on, but not far enough from the action to feel remote or natural. You're either running from one cramped questing zone to the next, or you're picking invisible-seeming herbs in an area that's uncomfortably close to a group of satyrs that won't become important for quite a few quests, making the place feel very rushed and tiring. By the end of it, I was thinking 'well, I've defeated the black flight here, helped the goblins, studied under the archmage, and beaten off the night-elf assault, can't be much else to do...and then I'm thrown into a commando raid in an active warzone. Ideally, questing zones should feel big enough that you're not just shunted from questgiver to questgiver, but compact enough that you don't feel like you're meandering, which is where Azshara fails.
In my opinion, the Northern Barrens are just about perfect in this regard. The zone is big enough that you can often feel that you're in a big savanna, open to the sky and exposed to everything in it, but you're never far from your next objective. Besides that the quests are fun, the conflicts feel legitimate, and the zone's gimmicks (kodo-caravans) work VERY well.
Zeroum Mar 11th 2012 9:15PM
Roger that.
Azshara is way too big for a Cataclysm, 10 levels zone, and questing there takes you everywhere, far away, on foot, to unconnected quests, with no overarching story, just tons of side quests. Just like Classic.
Luotian Mar 11th 2012 10:36PM
Actually, I really dislike both those zones. Or, all of them, for that matter, as I can't stand playing with Forsaken. Usually, I quest in Ghostlands.
Matt P Mar 11th 2012 10:26PM
Anne, you completely forgot about the awesome revamp of Arathi Highlands! ;)
Scunosi Mar 11th 2012 11:28PM
"For Alliance players looking for the same, stay tuned -- next week, we'll be visting five unforgettable Alliance zones that should be played through sooner rather than later."
#3-Silverpine Forest.
You know someone's gonna say it, might as well get it out of the way now. :P
Glaras Mar 12th 2012 1:20AM
Well, it *should* be said, dammit. And it's not even remotely amusing.
Matheus314 Mar 12th 2012 5:19PM
She'll have a hard time choosing 5 alliance zones...
Nothing on alliance side is compared to Silverpine, Ashzara and Stonetalon.
JDawgShiori Mar 12th 2012 9:06PM
I haven't played through the new silverpine forest yet, but after all the positive reviews I think I'm gonna make a new undead toon.
Stilhelm Mar 12th 2012 12:08AM
So Thousand Needles does eventually get back around to the Grimtotem storyline? It opens with it, then sends you off to quest for goblins for too long. I eventually gave up (don't care for goblins and their quests) and moved on, since I could never find any more quests from the Tauren outposts in Thousand Needles. Guess I'll have to level up another Tauren and see if I can make it far enough through the zone to find those quests.
I hate that the zones are so linear now. Really, Thousand Needles and the lake that used to be Shimmering Flats should be separate zones. I'd be perfectly happy with a Tauren canoe to get around in.
Fletcher Mar 12th 2012 5:11AM
Yup, you do get sent back to help the Tauren beat up the Grimtotem. You beat up a whole lot of Grimtotem, and Magatha makes a (pretty cool) appearance.
Adel Mar 12th 2012 6:17AM
Good stories which I truly hope will be developed further.
Twowolves Mar 12th 2012 7:56AM
The Forsaken leveling experience through WPL is recommended just for encounters with Lillian Voss. One wonders what, if anything, Blizz has planned for this unique new character.