Know Your Lore: 5 must-do Horde zones to complete before Mists
Cataclysm wasn't just about Deathwing, the Aspects and the Dragon Soul. It also contained a huge chunk of new lore information in the 1-to-60 zones that were revamped with the expansion's launch. Some of these areas have a lot to do with Deathwing's story, but some of them contain little stories of their own, stories that haven't been fully completed, plot elements that we may see pop up again in Mists. The revamp set out to breathe some new life into these 1-to-60 leveling zones, and it accomplished that in a major, major way.
I keep repeating myself in Know Your Lore posts and suggesting that people go play through those level 1-to-60 zones that were added in Cataclysm. But it occurred to me that while there are some really amazing zones out there, most people have no idea where to start or which ones they should really be playing through. Which zones are the best in terms of lore? Which ones are the most fun? Which ones may contain elements we may see addressed again in the upcoming expansion? Which ones absolutely should not be missed?
Let's make it a little easier for you.

Where to start To start quests in Azshara, you need do nothing more than head north out of Orgrimmar. The quest givers that begin the Azshara experience are all standing right outside the gate, occasionally fighting off groups of incensed night elves.
The story The goblins have joined the Horde, and they want to establish a place for themselves. What better place than the formerly deserted land of Azshara? And what better way to show their gratitude to the Horde than by terraforming the whole area into one giant Horde symbol? Except that Azshara wasn't quite as deserted as it looked. The naga aren't terribly happy about their new goblin neighbors, and the night elves are by and large infuriated with the goblin idea of natural harmony -- one that involves strip mining and tearing down trees. It probably doesn't help that Azshara is ancient night elf land and all the commotion is disturbing the spirits of long-dead kaldorei, either.

But there's more to Azshara than just the goblins. There are some really interesting lore reveals about all those deserted, forgotten kaldorei ruins. And then there's a familiar face from Warcraft lore -- Kalecgos shows up, and he's on a mission to try and save the remnants of the Blue Dragonflight. He needs your help locating the noticeably absent Azuregos, and the journey to find the missing blue dragon leads you on a whirlwind adventure that has you battling the Black Dragonflight, discovering Azuregos' ... unique hiding place and the new love of his life, and taking on the dirty job of being an apprentice to Archmage Xylem. Did you ever wonder why Xylem was all alone in his tower, out in the middle of nowhere? Azshara's quests will answer that.

Where to start The storyline for Stonetalon Mountain starts in a couple of different areas. Players of an appropriate level can visit the Warchief's Command boards scattered through Orgrimmar. If you're level 85 and looking to start this zone, either head to Camp Mojache in Feralas and talk to Jawn Highmesa to begin the chain; alternatively, speak to Nyse at Mudsprocket in Dustwallow Marsh to also begin the chain.
The story Thousand Needles is quite obviously one of the hardest-hit zones in Cataclysm. When Deathwing broke out of Deepholm, the entire canyon system in Thousand Needles was completely flooded. Gone are the racetrack, the centaur camps, and the caged panthers. In their place is a vast lake composed of islands, the former spires of Thousands Needles that many tauren called home. In addition to helping the survivors of this disaster, other enemies have arisen in this area as well -- and one very familiar face we haven't seen in a long time.

The more lore-minded of us out there, particularly those looking for more tauren storyline, won't be disappointed, either. Freewind Post has been taken over by the Grimtotem, but Magatha Grimtotem is nowhere to be found -- or at least, that's how it appears to be. For players wondering what happened to Magatha after she fled Thunder Bluff during her abortive attempt at a coup, Thousand Needles is a must to play. And good news for Alliance players -- you can play through this zone as well. Your version of the chain starts at New Thalanaar.

Where to start For Silverpine quests, simply head south from the Undercity until you come across the Horde encampment by the road and speak to the quest giver there to start the now notorious scene between Sylvanas and Garrosh Hellscream and begin the chain of events in Silverpine.
The story After the disastrous events of the Wrathgate, Sylvanas and the Forsaken are trying desperately to get back into the Horde's good graces. On top of that, Sylvanas has been faced with a unique problem -- with a lack of a Lich King, there's no way to make new Forsaken. And on top of that, the citizens of Gilneas are putting up a remarkable fight to keep the Forsaken out of Gilneas and away from anything that might be a territorial advantage for the Horde.

But it's the fight against Gilneas that really brings it all home. Sylvanas has it out for Gilneas, largely because its position in the Eastern Kingdoms is one that would present a distinct tactical advantage to the Horde. The Gilneans aren't ones to give up easily, however, and the shocking finale to this storyline raises a ton of questions as well as explaining a lot about where the current residents of Shadowfang Keep came from. With tight, engaging dialogue, just enough cutscenes, and a few fun quests thrown in on top of the rigors of war, Silverpine is so completely worth playing through that I recommend everyone do it sooner rather than later.

Where to start Immediately after departing Silverpine, players head to Hillsbrad Foothills. But if you're skipping Silverpine, you can simply head to Southpoint Gate at the border of Hillsbrad and Silverpine and pick up the first quest there.
The story Hillsbrad Foothills is the next piece of land the Forsaken have claimed for themselves. Southshore has been completely wiped out, and the Horde are doing their best to stake their claim on the land and keep it. However, not all of the Forsaken are keen on the plans that Sylvanas has for their race -- and not all of the Horde are keen on the Forsaken's plans. And in between, everyone seems to have forgotten about the dwarves of Alterac Valley ...

For lore buffs, Hillsbrad offers a look into another side of the Forsaken, the side that isn't terribly happy with the Banshee Queen's plans. It's also a look at the Horde and the Horde ideal of honor and heroes, and the return of a hero who has seen far better days stomping the battlefield of Alterac Valley.
Hillsbrad is quirky and downright weird in its ability to flip back and forth between serious and slapstick. The zone features plenty of tongue-in-cheek references to the Hillsbrad of old, where Alliance and Horde used to endlessly battle between Tarren Mill and Southshore, Helcular's Rod was a weapon to be feared, and Drull and Tog'thar waited eternally in Durnholde Keep for rescue.

Where to start The storyline for Stonetalon Mountain starts at Silverwind Refuge in Ashenvale and begins with a wagon ride into Stonetalon proper.
The story The Horde war machine is out in full force in both Ashenvale and Stonetalon -- and this zone basically illustrates the Horde war experience. The Horde seek to take Stonetalon Peak, but there are plenty of things standing in the way of that goal -- the night elves who live in the area and their surprising allies in peace. If you've read The Shattering, the events that play out in Stonetalon bear a heartbreaking resemblance to events from the book, and unlike the novel, the person responsible for all of these actions isn't a member of the Twilight Cult.

Stonetalon is fast-paced, in-your-face faction combat, the likes of which we may see again in the upcoming expansion. And it perfectly illustrates the growing tension between the various races that make up the Horde, as well as explaining a lot of the Alliance anger toward the Horde. The final scene of Stonetalon is an unforgettable look at a leader that most simply don't care for and a glimpse into what it truly means to be Horde. Ultimately, Stonetalon is a haunting look at the rigors and pitfalls of war and the consequences of rash action over thought.
Entertainment and poignant perspective
These five zones are, of course, merely a handful that you can play through on your way from 1 to 60, but for level 85 Horde players looking for something to do, they all offer entertainment in various ways. For Alliance players looking for the same, stay tuned -- next week, we'll be visting five unforgettable Alliance zones that should be played through sooner rather than later.
For more information on related subjects, please look at these other Know Your Lore entries:
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 3 of 3)
Suzaku Mar 13th 2012 4:25PM
You don't encounter Lillian Voss in WPL. Closest you see to her is a camp of dead Scarlet Crusaders covered in purple flames.
Tauren Fan Mar 12th 2012 8:32AM
Thanks for the great article Anne!
I'll definitely have to go back and finish off Stonetalon at some point, now. I took one alt there, but found the zone a bit off-putting and moved on once I had enough levels, but it sounds like the point of it may be to highlight the uglier side of the conflict (which it certainly succeeds at, even through the early quests).
I realize that Alliance players have been (justifiably) disappointed by the events of Cataclysm and the rather glaring faction imbalance, but I hope they realize that it's not all sunshine, lollipops, and basking in victories for the Horde. It's not always satisfying to see your faction commit horrible acts that justify the other side calling you the bad guys, even if those acts result in military victories. It feels like the Horde's internal ties are being strained to their limit, so it's going to be very interesting to see which story threads get picked up and advanced in Mists.
Matheus314 Mar 12th 2012 5:24PM
"It's not always satisfying to see your faction commit horrible acts that justify the other side calling you the bad guys, even if those acts result in military victories."
Good. Now try it like: "See your faction commit great acts but that result in military losses."
If you prefer the second view, the Alliance welcomes you with open arms.
Kelly Mar 12th 2012 9:29AM
I like the list, but I honestly don't remember Azshara, as I've only done it once and that was way back when on my first toon (started two weeks before Cata).
Thousand Needles, oh how I LOATHE thee! Well, I did.... I might still. I didn't know that you had a boat the entire time so I spent HOURS swimming around that stupid zone! I'm about to get toon #8 to that zone, and I'm excited to see how that changes my opinion.
Silverpine was AWESOME! PERIOD! Getting to quest with "those three" was freaking cool as can be! When I got to that quest chain for the first time I read the first few quests and thought, "How am I going to survive this!?" Then I saw how.... and I was weeping tears of joy!
Hillsbrad was very forgettable for me. I don't remember it at all. Other than going there on my main right after the Shattering and having Yetimus punt me.
Stonetalon had one of the more amazing stories, and easily the most amazing FINISH. Seriously, if you don't play any other zone on this list (and Silverpine should be played), Stonetalon should the one zone you play from start to finish because of the story. I haven't completed the zone since my first toon, but I still remember it!
Ominous Mar 12th 2012 10:12AM
It would be nice to see an edit, for each of the mentioned zones, with information on what the author expect to change.
Alliance players can use this guide as well, though not in the same way, but I look forward to an Alliance-centric version.
ricprospero Mar 12th 2012 10:25AM
Hey Anne, I think you really hit the spot here.
Having completed Loremaster on the horde side, I have to agree these are the best zones the Horde has to offer. In fact, I would risk saying that the Forsaken starting zones, which includes everything from Tirisfal Glades, to Silverpine and to Hillsbrad, are simply THE best the game has to offer. Also, Orkus is a remarkable NPC, one of the best in the game... Oh well, I won´t spoil anything here.
Could you know do a similar for Alliance? I have yet to level an Alliance alt... Must complete their side of the Loremaster!
Also, it would be a great idea to do a KYL for neutral zones... Because places like Eastern Plaguelands, Badlands and the new Stranglethorn are also amazing and really don´t fit in neither faction...
robsmith77 Mar 12th 2012 10:41AM
My word, how timely is this post! I have a level 16 blood elf rogue who's been languishing in Silvermoon City for some months now and just this past weekend I was wondering whether or not start levelling her again. Reading this post has just given me the impetus to jump back in.
evoxpisces Mar 12th 2012 11:32AM
Have not done Silverpine or Hillsbrad (just can't get into any Undead storyline) but I actually might now, just to see it. But I could not agree more with the other 3 zones you chose. Stoletalon especially. Man, that zone was amazing. I liked it before Cata but now it's one of my favorite zones. Thousand Needles was my least favorite zone on Kalimdor pre-Cata but now I love it.
Katherine Mar 12th 2012 2:50PM
Thousand needles was painful to play through for me. Water everywhere, that stupid boat they give you to speed things up (that is so big you can't see where you're going)... I only managed to get through it because my boyfriend had done it before me, and told me that you get to see Magatha there. And it still took me forever.
The Wanderer Mar 14th 2012 12:34PM
This is somewhat belated, but I wanted to register my reaction anyway.
When I first saw the headline for this article, my immediate reaction was "Hey, great; this is just what I've been looking for."
The reason is that we know that some zones are going to change in Mists, and I want to make a point of completing them first, so that I get to experience the current version before the Mists revamp. I can guess at some of them (Dustwallow Marsh being the most obvious), but there are probably other likely changes which I wouldn't necessarily notice, and I'd like to see discussion of that and get advice on which other zones might be "going away" in their current form.
The headline of this article describes it as a list of Horde-side zones to complete "before Mists". The only reason to specifically complete a zone before Mists is if you expect it to be on the list of zones that get changed enough in Mists that the current experience won't be available. I want to complete all such zones before the change, and then do them again afterwards (probably on a new alt), so I end up with both sides of the experience.
You can probably imagine my disappointment, therefore, to find that the article is simply another list of "zones which are good enough that everyone should play through them", with no reference to likely Mist changes at all. It's certainly worth having an article for that, but it's not at all what the headline led me to expect.
TheDarkPanda Mar 18th 2012 8:41PM
I love Silverpine Forest and Hillsbrad Foothills. I didn't care for Azshara, but I'd like to give it another try. However, I won't go through Thousand Needles again unless it's with a Tauren. Despite being my favorite underwater area to explore, I found it too much of a grind. I only did all the quests so I could complete the Sweet Tempered Mail set. The uneven terrain doesn't make questing any easier which made it even more of a chore during my experience in the area.
ceinwyn_huntress Mar 18th 2012 9:21PM
I've played Alliance for pretty much my whole WoW life, but after I read this KYL last week, I rolled an undead warrior so I could experience Silverpine and Hillsbrad. SO MUCH LOVE. After playing through Gilneas on the Ally side, it was so, so cool to return from the Horde side and see the conclusion of the story.
But the majority of my love is reserved for "Welcome to the Machine" in Hillsbrad and Kingslayer Orkus and his faithful mount Kasha. I laughed until I cried, and later I just cried.
Anyway, thanks, Anne, for the fantastic article!
aramis Mar 20th 2012 2:35PM
See, now, Stonetalon and Silverpine are the two zones where I thought they would have more in store for Garrosh other than being a total d-bag.
I always thought being as pigheaded as he has been, that his attitude was simply because he was young and ingorant into what would make a good leader, and as players we were making that journey with him.
With the news that he's going to be among the final encounters in the last patch of MoP, it makes me sad that it appears they are going to write him off as simply a d-bag leader.
Stonetalon is one of the (consider this your spoiler warning if you haven't finished) most poignant stories in Garrosh's reign where we actually see him being an honorable leader. Jerk as he may be to most, it's here we see him prioritize honor over selfish advances. It's a beautifully developed story and I was hoping we'd see more of this learning Garrosh, but the Story Devs seem to relish us hating and wanting to get rid of the young Hellscream. I was hoping for something more meaningful than simply "nah, this guy's a d-bag, let's off him for 'war crimes' and be done with it..."
I'm still hoping for more as it's too early to tell.