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3-12-2012 @ 7:07PM
"The only inherent problem with this is that the system, while admittedly easy to use from an interface standpoint, requires you to know the numbers and stats that you want to reforge for. And that requires either intimate and innate knowledge of your class or a trip out of the game altogether to a website where people research all this stuff. There is nothing in the game that tells a newbie assassination rogue, "Hey, you probably don't need crit at all.""The thing is...chances are good that if you're bothering to reforge at all, you'll already know relative stat weights for your class. Having said that, I use the addon Reforgenator. Because eyeballing the stats manually and tallying values across several pieces of gear is way too much for my simple brain to comprehend at once.
3-12-2012 @ 8:48PM
I'm partial to ReforgeLite myself (which, contrary to what you might think, is actually *more* customizable/complex than Reforgenator). Either way, addons make reforging a lot less of a pain than doing it all manually.
3-12-2012 @ 9:33PM
I disagree with that joust - when I play my healer, all I know is crit is bad, haste is good. I think suggestions or comments from the reforgers would be a good thing.
3-12-2012 @ 9:51PM
They really ought to add a UI where - instead of individually reforging each individual piece - you click up and down arrows on each stat. It's fine to work the way it does, but getting stat caps right takes a calculator (at least) and if you're trying to optimize two stats simultaneously it can be downright nasty.
3-13-2012 @ 2:46PM
I completely agree with Homeschool, imagine a reforge UI that you set your caps in (or better yet put a list of expected stats (pvp hit, spell hit, melee hit etc) and press a button...it figures out the various permutations and offers it up for x gold (more for many changes)Click everything reforged just so.I do this already with a reforge website but imagine it all done in one motion!
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