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Reader Comments (Page 1 of 1)
3-12-2012 @ 10:00AM
ubergrendle said...
Guilds used to be required to coordinate activities in game. Coordinate dungeon runs; arrange for premade battlegrounds; gear players for raiding; coordinate raiding (40 man!); in house crafting; forge legendaries.
Nowadays, unless you're in one of the rare guilds that still raids 25 man (or heroics) there's little need for guilds -- aside from getting the bonuses of the talents. Some guilds coordinate rated battelgrounds too, although these are much less common.
Looking for dungeon/battleground/raid; auction house anything. Arena teams don't require a guild. Gearing has never been easier. The *need* for a guild has never been lower.
Reply
3-12-2012 @ 10:14AM
Lissanna said...
You still need guilds to have a sense of community and for friendship building. Being totally alone in a multi-player game just doesn't sound fun at all. What's the point of playing an MMO if you don't know any of the people you are playing with at all?
3-12-2012 @ 12:13PM
Lars Petersson said...
@Lissanna; Although you are largely right, it seems to me that Blizzard has been slowly engineering the player experience so these 'artificial' groups are no longer needed.
The x-realm dungeon finder removed the need for a server community, x-realm raid finder has removed the need for guilds to organise raids.
Other than guilds that have a very specific focus, progression/pvp/RP/etc, guilds are really just a glorified chat channel these days.
And since we can chat to our out-of-game friends via Real-ID chat, group/raid with them and, I expect, soon (I'm guessing 5.1 or 5.2) do so x-faction, guilds are becoming even more unnecessary, other than for specialised purposes.