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3-12-2012 @ 11:06AM
Do you think there will ever be a change to rested xp gains and maximums? I can burn through max rested XP at level 65 in about 1.5 dungeons with heirlooms. I wouldn't care if they left it alone in the 1-60 content but by the time I get to outland and northrend I just want to get to 80.
3-12-2012 @ 11:52AM
Rested XP is meant to be a bonus for people who aren't speed-grinding to level cap. My recollection is that at lower levels, like in the 20s and 30s, you can dry up rested xp pretty quickly, but once you hit outland, you start accruing a lot more rested xp per minute. Except for my main, I don't think I was ever out of rested xp from like level 65 on up.So the answer to your question is no, I don't think they'll change the rested xp bonus. If you want to grind it out to level 80 in full heirlooms speed-leveling, that's your choice. The current rested xp bonus has always felt pretty balanced for how it works, and it's one of those things that blissfully few people seem to worry about on the internets, so I highly doubt there would be a change to a system that has worked for a very long time.
3-12-2012 @ 12:15PM
I find that a surprising thing; max rested XP will last you through a level and change of doing nothing but mob grinding. And is only achieved after leaving the character parked in a rest area for ten days (or offline anywhere else for forty.)
3-12-2012 @ 12:46PM
So after I wrote my post I checked into rested XP and I learned that it takes 10 days to get to max rested xp. I, for some reason, thought it was 3 days. Either way I wish the rate gain would increase through outland and northrend where I typically will only use LFD to level.
3-12-2012 @ 2:14PM
You burn through it so fast because you are killing 10x the mobs you probably would if you were just questing. I agree with Pryro, the way it works now is fine. The best way to level is 2 at a time. That way you can switch between the two and will always have one resting ;) -An Altoholic.
3-12-2012 @ 3:43PM
There's math involved, here.The amount of rest XP you can save up is based on levels, not on raw XP numbers. The reason you can chew through your rest XP so quickly at lower levels is because you chew through levels quickly.With Cataclysm, when Blizzard changed their xpac model from 10 levels (like BC/WotLK) to 5 levels (BC/MoP), this had the practical effect of doubling the rest xp available to players. Rest xp accrues at 1 bar per 8 hours. So in an xpac with 10 levels, that's roughly 1.5% of your total xp per day. When an xpac only has 5, that rate doubles: you accrue 3% of your total xp per day. The same holds true with the maximum rest xp (gained after about a week). In either case, you cap out at 1.5 levels, which is only 15% of your total xp when you have 10 levels to go, but will be 30% in MoP. So, if you have a xpac with 10 levels, if you cut the levels in half (down to 5) and double the xp per level, you have the same amount of total xp, but you've accelerated leveling by doubling the rate at which rest xp accrues, and the maximum you can store at once, which will dramatically increase the time it takes you to burn through your rest xp.Now, add on top of that the fact that Pandas have some sort of bonus to rest xp, and stuff starts getting crazy.
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