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Reader Comments (Page 1 of 1)
3-13-2012 @ 4:32PM
Jyotai said...
The LFG systems, dungeons and raid - need to put a very big priority on trying to queue people with others on the same server - or nothing in community will change.
Right now the LF system actually -discourages- people from running content with others they know. The bonuses one gets as a tank or healer are pretty big - and you only get them if you queue up alone.
- My horde account has hit 20k gold from mostly LFG - as my auctions tend to do very poorly. I'm the person the rest of you make money -off of- at the AH.
I'd wager I'd be half that at best without the tank and healer bonus.
But lets not forget the chance of a mini-pet or even mount. Raven mount, a few dragon welps, and some other rares... and I've been pretty solidly hooked.
Putting up with PUGlies? I just don't say anything, vote no to any vote kick that pops up on my screen unless it was for attitude (annoy me and you go, play slow and this content is so easy now its not hassle, I'm fine with carrying a group, since I've hidden in the back a few times myself on newer toons). So I just steam roll through, and collect my gold when I pass Go at the end.
That's not a sense of community. I used to run a guild of 300 accounts. From 2007 until 2010. We had to manage people, personalities, schedules, and so on. Folks knew the regulars, and lots of people on the side meant a vibrant feel and a healthy dose of chatter.
All gone now.
Just hit shift-i or i, pick a role, click join, and go.
If guildies ask if anyone's up for going to do 'X' or even if anyone wants to queue up, I act busy or AFK much of the time... after all, if I go with my "friends and guild mates", it loses me 85g, a possible new mini-pet or mount, or some odd potion I can vendor / auction. And with guildies, it will take longer - because these days guild runs tend to be 'runs for the people too shy to handle the brutality of PUGing' - which is mostly brutal to them because they're behind the learning or gearing curve... Friend and guild runs... 2 to 3 times as long to complete as a random.
(By contrast I'll gladly do LFR with guildies - we all roll need on everything, and then trade it in guild, the folks who are slow don't drag the LFR down, I don't lose my 85g bonus, and the queue gets faster when we approach it as a block - as close as blizzard has gotten to bringing community back to WoW... not "taxing" tanks and healers for running LFR with their guildmates like they tax us for doing heroics with guildies).
- Not saying the bonus for doing a heroic as a tank or healer was bad. Its a great idea, especially for toons that farm dailies slower, or for people that dislike dailies/solo grinding. I've got all tanks/healers for a reason - I prefer groups.
Just don't make it require queuing solo...
Reply
3-13-2012 @ 4:58PM
Brett Porter said...
I definitely understand your frustration with not wanting to lose the Call to Arms tanking/healing bonus when queueing for a group in LFD. The problem is, the reason for CtA is so that you will queue and be available for those others that don't have a tank/healer friend available, as you obviously are to others.
If they allowed the reward and you just queued with people you know... you've removed the reason for the reward, to get more tanks/healers to run random groups. This would then be abused by those that have folks to queue with.
Now, with all that being said. Perhaps there could be a reduction of gold or satchel goodies if queueing with 1 or more people. So reduce the amount of payout as you add more folks to your party, with it going to 0 when you have a full party; you can also have the chances things will drop in the satchel reduce accordingly too.
This resolves the issue of getting the bonus when running with others, but still getting something if you aren't forming a full party prior to using LFG. It would be similar to the 3+ random people in your party and you get the 5/10/15% bonus to stamina/damage/healing. My thoughts on it anyways.
3-13-2012 @ 6:55PM
Pyromelter said...
Call to arms is an optional boost to rewards. If you are ignoring your guildmates because you want an optional reward over the reward of having a fun time with your friends, then that is a YOU problem, my friend.
I mean, is your quality of life so much worse if you had 10k gold in the bank versus 20k gold? It's not real money we're talking about here - it's fake digital numbers.
I might take a long look in the mirror and figure out what you're doing with this game Jyotai.
3-13-2012 @ 9:15PM
Boobah said...
I wouldn't have been quite so harsh as Pyro, but yeah. Guildies are people you plan on having around for a while; helping them out (both getting gear, and more importantly, teaching them the ins and outs of encounters) isn't just hanging with guildies, although that's reason enough right there. No, it means the next time you won't have to deal with the hunter who likes to pop Aspect of the Pack during Erudax's Shadow Gale or whatever idiot thing a random pugger did to piss you off last.
Quite frankly, competent help (and relatively ingnorant help that can follow directions) gets me smoother and faster runs, and that means guildies, IMO.