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3-13-2012 @ 1:31PM
For me, it is a combination of the story and the game play. I like the idea Trigonometry is a former hero who has lost her soul. I found this the idea so inspiring I made my first foray into comics just to tell her tale. :)As far as what you say about the lawful evil alignment, I suppose that factors into it. Anti-heroes are more interesting than flawless heroes. However, to me the important thing is who the death knight was, who they are now, and who they might be in the future. How much can you take away from a person and have them remain a person? If you take away too much, does that individual become a person again when enough is returned? Deep stuff. Probably beyond what most players consider when choosing a class. I suspect many players look at the whole black armor, skulls, and spikes thing and think the class looks cool. Evil does have a certain sense of fashion. :) Game play wise, the death knights (especially frost) are very intuitive. Everything just seems to flow for me. I especially like the "cold destructiveness" of Trig's abilities. They are very immersive. I feel like I'm in battle when I play her.Additionally, I feel like I am constantly doing something. I just can't get into classes where I push a button then wait.
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