Blue Posts: War Banner, PvP tanks, MoP press tour

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Blue posts
Quote:
Of thousands of pages of comments on warriors over the years they requested tools to survive, avoid CC, and mobility - to stay on targets.
NO ONE WAS ASKING FOR TOTEMS.
Of thousands of pages of comments on warriors over the years they requested tools to survive, avoid CC, and mobility - to stay on targets.
NO ONE WAS ASKING FOR TOTEMS.
We made it a banner for a couple of reasons.
We thought the demoralizing and mocking mechanics were more useful if the warrior could place them somewhere else. For example, imagine a warrior (and not just a tank) using the Mocking Banner to direct incoming adds over to where the tank is currently standing. Now Skull Banner doesn't strictly have to be a banner, since the warrior will probably want to benefit from it most of the time, but we left it as a banner for one pretty cool reason: since the banner is an ally, you can Intervene to it (!). That opens up some cool gameplay options.
Ultimately, we wanted to try and expand the design potential for warriors a bit. Increasingly, it seemed that any new ability had to be another type of movement, a weapon strike, or shout, or it wouldn't feel like a warrior ability. We wanted to try something new, and we're hoping that warriors will give them a shot once we're in beta and let us know how it feels.
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I know a lot of you are concerned about the 30% crit increase from the Skull Banner.
It's a number we're iterating on, and the ability isn't even finalized yet. Our hope is that the duration is short enough that it doesn't have the impact of say Bloodlust and the radius is small enough that it might be used to hit melee only. Another variation we're trying is a 10% crit group buff, but and a 20 or 30% buff to the warrior, so that it doesn't feel anemic to the warrior but doesn't feel mandatory for the group.
Quote:
Daxxarri - Serious question. That War Banner, will it have health? Can you click on it? Can it be destroyed? If yes - then what's the point of having such a skill with 3 minute cooldown. Please respond. Thanks.
Daxxarri - Serious question. That War Banner, will it have health? Can you click on it? Can it be destroyed? If yes - then what's the point of having such a skill with 3 minute cooldown. Please respond. Thanks.
Yep. The banner can be targeted and killed, but it has about 33% of the warrior's health, so it can't be easily "stomped" as a totem would be, and may not be worth attacking at all, given how long banner durations are.
Anyway, we don't want banners to feel like totems. Perhaps categorizing "anything I place in the world" as a totem is a slightly narrow perspective?
We've always wanted players to PvP as tank specs, and that can be a lot of fun, but tank spec PvP should be effective via an array of defensive and control abilities, not because of damage-dealing potential. It is our design intent that, overall, tanks have to sacrifice some DPS in order to make use of all their other strengths.
For comparison, many players would cry foul if healing specs did as much or more damage than DPS specs in PvP, and we want the same situation for tanks. In Battlegrounds, tanks often carve out a very interesting role, such as running the flag, or teaming up with a healer and capturing a node, or tanking an NPC. In Arenas, it is much harder to provide tanks with a compelling role, since the typical arena match often boils down to which team better executes a strategy of focusing fire on enemies. A tank is ultimately a target that nobody wants to focus down, who also can't contribute as much to focusing down others.
For comparison, many players would cry foul if healing specs did as much or more damage than DPS specs in PvP, and we want the same situation for tanks. In Battlegrounds, tanks often carve out a very interesting role, such as running the flag, or teaming up with a healer and capturing a node, or tanking an NPC. In Arenas, it is much harder to provide tanks with a compelling role, since the typical arena match often boils down to which team better executes a strategy of focusing fire on enemies. A tank is ultimately a target that nobody wants to focus down, who also can't contribute as much to focusing down others.
The press event occurs over several days. This allows us to schedule developer interviews (with press and fansites) as well as give everyone we invite the time to get on our demo stations, talk with the developers, and (more importantly) process the information they learn so they can post it in a way that they are happy with. While we could just tell people they're free to start posting as soon as they get in and see things, it puts pressure on them to do just that, and many media outlets appreciate having some time to craft their stories. It also makes it unfair to other media outlets and fansites that aren't scheduled to attend the event until the second or third day.
In short, it's not as easy as opening the doors and saying, "Here you go everyone!" These events take a lot of planning not only for us, but for those we invite to attend, and we want to make sure that we give everyone the best opportunity possible to get everything they can out of the event.
In short, it's not as easy as opening the doors and saying, "Here you go everyone!" These events take a lot of planning not only for us, but for those we invite to attend, and we want to make sure that we give everyone the best opportunity possible to get everything they can out of the event.
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Filed under: Today in WoW






Reader Comments (Page 1 of 3)
Noyou Mar 13th 2012 9:17PM
Warrior war banner- probably one of the dumbest things I have heard Blizzard implementing. That said, I don't like it now, but I will probably love it once I play it. It sounds about as silly as them having pets though. I feel for those who have warriors as their mains.
Shrikesnest Mar 13th 2012 9:48PM
As someone who mains an Arms warrior, I'm actually really interested in them. Currently, a warrior's ability to contribute to group success by strategically helping their allies is a little lackluster outside of the "Hit things with a pointy stick real real hard" department. Yes, okay, we can provide a couple of (homogenized) buffs (that everyone else can also provide), we can taunt and intervene (in defensive stance) and we can use Rallying Cry (if we're not tanks; although honestly this is the best of the lot right now.) But compare this to, say, what a shadow priest can do to save the party in a pinch and it's a little weak. We lack the nifty side tools that even a warlock can bring to the party (dedicated CCs and such). So these banners seem like an interesting way to handle this functionality. Giving warriors something akin to a crit-related Bloodlust or an AOE taunt that might actually be *useful* in any situation except "the tank is dead, but the boss is at 1% and I need to buy five seconds" sounds like a big win to me.
Once again, this is just different than what people are used to, so queue the endless parade of bitching. "This is different than other Warrior abilities, but superficially similar to what Shaman have! Waaaaah! No totems for warriors!" The only thing it's missing is some derogatory, juvenile name for it, so that every time someone defends anything people can sarcastically sneer, "Oh, yeah, running around Kung Fu Pandaland with my pokemon and my STUPID GAY POOP TOTEMS FOR WARRIORS is going to be great! /unsubscribed."
Arrohon Mar 13th 2012 10:33PM
While I'm CURRENTLY not a fan of the banner, I also call the xpac Panda Land
/dodges thrown food
Okay, are we done? Great! You see, I call it that out of endearment. I'm excited for Panda Land, and am totally hyped for the Pandaren. Some people look at Panda Land as "There's fucking pandas in WoW... >.
clundgren Mar 13th 2012 11:07PM
Wow, I think the war banner has really cool potential. I *love* that you can intervene to it - that opens up some amazing pvp possibilities.
Noyou Mar 14th 2012 12:15AM
"Once again, this is just different than what people are used to, so queue the endless parade of bitching. "This is different than other Warrior abilities, but superficially similar to what Shaman have! Waaaaah! No totems for warriors!" The only thing it's missing is some derogatory, juvenile name for it, so that every time someone defends anything people can sarcastically sneer, "Oh, yeah, running around Kung Fu Pandaland with my pokemon and my STUPID GAY POOP TOTEMS FOR WARRIORS is going to be great! /unsubscribed."
A little over dramatic?
B1ue Mar 14th 2012 1:24AM
@Noyou, If you mean his parody response, yes it was overdramatic. It was meant to be.
If you mean that people aren't going to sound much like that, then I don't even know where to begin. Yes, someone is going to declare they will unsubscribe over the skull banner. While I doubt they will call it a gay poop banner, it will probably carry an appellation equally mature.
Killik Mar 14th 2012 4:30AM
They'll probably call it lolbanner, that's about the right level.
I'm quite looking forward to War Banner - a Warrior ability that isn't just another weapon strike/spurt of blood. The Intervene and the placement stuff makes it look actually interesting
puffcake Mar 14th 2012 7:17AM
I think generally what's happening is that the price of homogenization of the classes is, surprisingly, homogenization. I get why they're trying to make all classes have some overlap in abilities, I mean, having to search far and wide for a frost mage for one boss, or a holy paladin for another is not fun, and certainly not for the people who don't want to play those things but have to to keep raid spots. However, giving classes overlapping utility and normalizing DPS/healing/mitigation for every spec means that the class one wants to play matters less and less, which begs the question, why have classes at all? I think this banner thing, along with shaman totems, druid forms and eclipse, paladin holy power etc. is an attempt to give each class SOMETHING unique. Whether they succeed or not remains to be seen, but there has to be some variety and exclusivity in these class roles, otherwise we're all just playing the same character, and adding new classes becomes meaningless. We'll have to just wait until it comes out to see how things play out I guess...
Pazazu Mar 14th 2012 11:48AM
@Shrikesnest: I cannot upvote your comment enough. I was having kind of a shitty morning before I read that, but it totally just made my day. Thank you. Your commentary on the attitude of too many Blizzard forum posters is just priceless.
Noyou Mar 13th 2012 9:20PM
"The press event occurs over several days. This allows us to schedule developer interviews (with press and fansites) as well as give everyone we invite the time to get on our demo stations, talk with the developers, and (more importantly) process the information they learn so they can post it in a way that they are happy with." - this is very sound logic.
I think what baffles most people is: Why announce to the public that you are having a private party? Hyping up that you have a special invite only event that is locked down by a NDA seems counter intuitive.
Al Mar 13th 2012 9:26PM
I guess it saves them having to write up their own P.R releases on the site, just give the info to other people to hype on a certain date.
Domintal Mar 13th 2012 9:26PM
Because it would be really hard to keep quite that a lot of bloggers and fan-site owners are heading to Irvine for a few days, people would start wondering and theory-crafting some really weird stuff.
Also because it brings up the hype train and people get excited for Monday.
puffcake Mar 13th 2012 9:35PM
I'm guessing because people would find out anyway, and can you IMAGINE the outrage then? Plus, announcing it, holding the event, and delaying the news causes a lot of hype. I mean between here, other fansites, and the forums, the chatter is through the roof about Pandaria, and that's a good way to sell boxes, especially with everything going on in the economy this year. Less than a week and we'll know what they (the invited press) know.
zackwbrandon Mar 13th 2012 11:20PM
It's called building anticipation. Not that they need to build more at this point, but it helps to sell the game in the long run. The only real danger is that what they reveal is panned by the press and/or the viewing public a week later. That could hurt a lot. However, I doubt that will happen.
Lipstick Mar 14th 2012 6:47AM
I said something like this earlier. I'm with you. I can get hyped without hyping for my hype .. thanks blizz.
It's kind of why I dislike the split of the priest tool kit's for holy / disc. While I can appreciate that they felt that they had to do something to allow the two class's roots to become untangled for one another (doing the same things to bear/cat druids by giving it, it's own tree) it still doesn't psyche me up. Perhaps it's the psychological effect of always having had something, to now knowing I will never have it. Never having the ability to cast certain spells again as one spec or the other feels like I am losing something that I've had for four years. I've gotten use to having those spells. I know when to use them. I know when it's not really necessary.
It's the same reason hordes have reason letting go of a scrap of paper from 1970.. it's because somewhere, in the back of my mind I am creating scenarios where I will desperately need binding heal, or renew or one of the other spells they're taking away .. and I .. Wont... have .. it.
Don't tell us about something we can't be part of. Don't take away our spells, just create more, better options that make certain spells fall into disuse.
I dunno. Either way I'll live / learn to adapt. One I don't have to live with until the next xpac, the other I only have to out last for 6 days. I think I can do that.
Twill Mar 13th 2012 9:27PM
Sorry, but personally, fuck the people who are going to attend. I don't care if its cushiony for you. I wanna know what's going on in MoP! Especially with the Scroll of Ressurection, I have friends who are waiting too. Why the hell can't Blizzard have their own damn posts on their own damn website. Who needs to read it on a fansite? (No offense to you guys, but the NDA is lame as hell from my perspective, and I honestly don't care what people who are receiving the info early think about it.
NOTE: I'm normally a nice person! I swear! It's just stupid how Blizz is organizing this.
Lizenz Mar 13th 2012 11:05PM
Your "NOTE:" does not excuse your behaviour as the epic down votes can attest.
Press events are good because they create hype AND says "hey we have not just a little information for you, but enough for a whole event!", that wanting to know feeling you have right now? That's exactly what Blizzard wants you to feel. NDAs are good because put yourself in the shoes of a writer. NDAs, as many others have stated, give time to write thoughtful articles instead of the "live blog"s we got during BlizzCon where all the stuff you do care about is thrown in with all the stuff you don't care about. They get information overload, we get a highlight reel.
THEN we go over to Blizzard's site to look into the things that interest each of us individually.
Killik Mar 14th 2012 4:35AM
"I want sweeties now! Not after dinner! Aww, Billy's mom lets him have sweets!! I WANT SWEETIES!!! IT'S NOT FAIR!! I HATE YOU!!"
Twill Mar 14th 2012 6:01AM
Sigh. Way to missread.
What I'm saying, is skip the whole event. Why bother with an event with an NDA when they could just update their own website with the info. They clearly already made the info all nice and tidy if they are having an event, so why not just post it on their own site? WoW Insider already just re-posts Blizz's stuff anyways.
Sigh. Don't over-read stuff guys. I'm not mad that I don't have the info now, I'm annoyed that Blizzard isn't dishing it out in an intelligent manner.
Hob Mar 14th 2012 6:06PM
If they're just talking about Pandaria, then yes, having a non-disclosure agreement does sound a bit odd. On the other hand, there was so much revealed about Cataclysm that I can understand Blizzard being more secretive about future expansions.
If they're inviting specific gamers to come *play* in Pandaria, the non-disclosure agreement makes way, WAY more sense.