Totem Talk: Restoration shaman buffs and debuffs in Mists of Pandaria

Every time there is a new update whenever we're waiting for an expansion, it's super hard not to be excited. We'll be getting a flood of information about the expansion soon -- I can feel that in my bones -- but in the meantime, we have had a steady trickle of information, ranging from the talent calculator updates to the recently discovered and discussed list of buffs and debuffs in Mists.
Thursday, though, Lead Systems Designer Greg "Ghostcrawler" Street made a blog post about consolidating buffs and debuffs in Mists of Pandaria. The first thing any shaman will notice is that buff totems have gone the way of Sentry Totem. This shouldn't be that surprising, really, since at BlizzCon 2011, Blizzard stated that this was going to happen. However, it means that raid buffs will be mobile and travel with you at all times -- a great thing for PvP and for PvE utility, but a bad thing for anyone who cares about the flavor of totems.
But that totem was my friend!
Before we talk about what we're getting, let's talk about what we're losing. Strength of Earth Totem, Stoneskin Totem and Mana Spring Totem are all gone, and it tentatively looks like we may be losing Wrath of Air Totem as well. It's not that the first three are gone from the game but that the effects just won't exist anymore. No class in the game will buff mana per 5 seconds, strength and agility or added armor. We're not the only ones losing anything here; other classes like paladins will also feel the sting of consolidation. In terms of Wrath of Air, there will still be spell haste buffs in the game, it's just something that restoration shaman will not have access to.
Essentially, we're flat-out going to lose four totems.
This isn't all a bad thing. Right now, there is a lot of overlap and redundancy, which makes raiding in a 25-man environment silly when it comes to buffs, especially when you have multiple members from each class. It already felt like you didn't have to drop or use all your totems, and in many cases, that was true.
That said, at the end of the day, buff consolidation is a bit scary, especially to shaman. Whenever we get buffs consolidated, we tend to lose a totem. It's hard to not feel diminished or like something has been removed from the core of the class, especially when we used those very buffs to help define our roles in raids in The Burning Crusade. The game, though, has changed quite a bit since then, and honestly, this might not be all that bad of a redesign.
I won't say I'm upset about the totems going away, but I find myself more thoughtful on the state of the game and our roles in it, how we've changed over the years as healers and how the class has risen and fallen over time. It's an interesting roller-coaster ride, and it's far from over. Still, I feel like I should take some of my beer and pour it out for my fallen friends. Seeing some of our iconic totems to, totems that have been with us through thick and thin for many years, still leaves a bit of a hole in my shamanistic heart.
GC taketh away, but he also giveth
So, we're losing totems, what are we getting in return? Well, as I mentioned before, our buffs are no longer going to come from totems but instead will come right from us. There is the benefit of their being mobile, so we won't have to worry about being positional to a totem or dragging them around. Also -- and this is a big one -- we won't have to worry about casting the totem every single time we want that buff. Overall it's a good thing, and I think we won't feel the sting so badly in the long run.
So what do we get, exactly? First off, all shaman of every type and flavoring will be granting 10% spellpower. There's no more smaller version of it, so we basically get to be walking, talking version of Totemic Wrath, even as restoration. That's pretty cool and will help give us a little extra punch, especially when we're in smaller groups.
Secondly, we get our hands on a brand spanking new mastery buff that grants +5 mastery in the form of a new spell gained at 80 called Grace of Air. (That name sounds awfully familiar.) All shaman will be capable of bringing this, but it's pretty damn awesome, if you ask me. I like mastery, I really do. I think it's a fun stat, and I think that it's particularly cool that we'll be bringing a little buff to it for everyone to enjoy.
There is a downside to this, though. Currently, we no longer offer any haste buff. This has been given to our enhancement and elemental family members. Unlike them, we will only be offering two buffs to a group. This doesn't exactly mean we got the short end of the stick, but it is just something interesting to note.

What it all boils down to is a change in the philosophy of how totems are going to be done in the Mists. While I know it's scary for all shaman whenever our beloved totems get changed, it really all seems to be geared toward a complete redesign for totems. For years, totems have mostly been static buff sticks, things we jam into the ground that give ourselves and our group members buffs or bonuses. This is something that the developers from Blizzard have been looking to change for along time now. It looks like with Mists, they're finally going to try to push it a step further toward a goal they set almost four years ago. Stone Bulwark Totem, Windwalk Totem, Healing Tide Totem -- each has a place or a best use. None of them are must-haves, but they all have situational goodness about them.
The idea is to make our totems dynamic and situational. Basically, instead of keeping our totems down all the time for static buffs, we use them just like healing cooldowns -- right tool for the right job. You can see this in the redesign of Healing Stream Totem, which will no longer last for 5 minutes and heal everyone in your group. Instead, it has a 1-minute duration and heals the lowest member in your party or raid group. Considering some of the other totems we're gaining access to in Mists, you can see this is something that here to stay.
Gone are the days of totem forests; enter the era of the totem toolkit. I'm on the fence about how I think it will work out. I'm optimistic that it will inject some more decisions in our healing but worry that it might overcomplicate some aspects of our workings. What do you think about our changing buffs and totems?
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
Lissanna Mar 13th 2012 9:05AM
The other healer classes only get 1 to 2 buffs in the new buff design matrix. So, bringing shaman down to 2 was probably intentional so that you weren't forced to have to bring a resto shaman in your healing team for the buffs.
Joe Perez Mar 13th 2012 10:12AM
Likely, just haste is something most shaman will sorely miss especially in dungeons. Like I said, I'm not upset at healers only getting two buffs, just noting the change.
Jack Mynock Mar 13th 2012 7:14PM
Right now, it's looking like spell haste is something many casters will sorely miss, especoally in 10 mans. As of GC's post only 3 SPECS can provide the buff.
Elwoods Mar 14th 2012 11:15AM
As long as they give hunters the option of a pet that brings 5% haste I'll be happy enough as a healer (druid)
All druids, shammys and priests in my guild are needed with their healing boots on.
Jamie Mar 13th 2012 9:09AM
I have to admit, I'm a non-shaman. While your enhancement shamans have the right idea in going melee. It'll be a real shame to see the totem forest go away.
There was something really awesome about a shaman riding into battle and smacking down their totems. It sort of gave them a tactician or commander element to their class. I could imagine it's somewhat annoying to have to keep moving with those totems or the developers don't see this as the way they want shamans to play.
Still... it's a shame-man. (Yep, I went there).
Joe Perez Mar 13th 2012 10:28AM
+1 :D yeah, part of it is probably trying to just improve the quality of life of shaman in general. My only real concern is that if they take away the forest of totems, they pretty much kill one of the new talents in Totemic Projection. Moving temporary totems to a specified location will be harder and less rewarding than longer lasting ones. At least from what I can tell now.
Evelinda Mar 15th 2012 12:35AM
Also, what's the point of our totem bar without long duration buff totems? If everything is situational and short duration, the lovely totem interface we were given in wrath is no longer useful...
Luotian Mar 13th 2012 9:13AM
Now, I have a question. I don't know about anyone else, but currently I have a really hard time changing which totems I want to drop on the fly (it tends to screw up my 'rotation' something awful in elemental, and takes my mouse away from my healbot in resto). There really just aren't enough keybinds, and even if there were I doubt I'd remember them as I am terrible at that.
Do you think Blizz will do something to address that? Or is the problem just me?
cromahr Mar 13th 2012 9:21AM
You mean "situational totems", like dropping tremor or soul link totem?
Well, one of the three action bars I have (positioned and edited with bartender) has those emergeny totems on it so I can drop them quickly.
Are you sure there aren't enough keybinds? I mean, with Ctrl, Alt and Shift plus the number keys, you have 40-48 bindings. On my shammy, I use one action bar for spells and some use-effects (triggered by the 12 number-keys on my Naga), then use Alt for action bar 2 for my bar 2 (situational totems, pots, trinket-use etc).
Are you running out of bindings even with the three modifier keys mentioned?
Luotian Mar 13th 2012 9:27AM
I only use the base-UI because I share my computer with three other WoW-ers and they really hate when I mess around with things like that. Also, regular mouse.
As I said, the main problem is I never can remember what the key was I put it on-- particularly if it is very situational like tremor (which is less a problem since I can't be doing anything else anyway). Sure, I could go through and push a bunch of buttons but by then the moment is usually gone.
I guess I'm just complaining because the whole thing sounds like its just going to be more I need to pay attention to and find when there is too much already (I kind of really suck at Shaman even though I enjoy it).
cromahr Mar 13th 2012 9:57AM
Oh ok, I see!
I of course understand that you cant modify the UI a lot.
By now, after having assigned those bindings (which I think you can without bartender too? Like Alt+1 = Action bar 2, button 1?) and having used them for a while, I have them memorized, especially since therent that many situational totems I use (Tremor isnt used much).
What MIGHT help is a piece of paper with the bindings drawn on it, like an action bar. So you see your spells on your main bar on the screen, and then you put a second bar on paper with the bindings you use (Like...spirit link totem on 1, fire ellie on 2 etc.), and keep it close to your keyboard.
At first, when things got stressful, I had to peek at my bars real quick to remember where I had those extra totems, so having a piece of paper next to you for a quick peek (which shouldnt distract you too much from healing) might help. Eventually, it will become second nature to know where they are.
Silly idea? I dunno, maybe it helps =)
Firestyle Mar 13th 2012 10:08AM
I use totem timers. It comes with a bar that has a mouseover drop down menu for each element, so you left click to drop the totem or right click to set it to your Call. I position this directly below my Call bar.
I turn most of the other elements of totemtimers off however.
Revynn Mar 13th 2012 10:21AM
- "I only use the base-UI because I share my computer with three other WoW-ers and they really hate when I mess around with things like that. Also, regular mouse."
Go into your keybinding interface and click "Character specific keybinds". As for remembering where you put stuff, it jut takes time and practice.
Joe Perez Mar 13th 2012 10:31AM
When I had to share my setup with someone, the only addon I insisted on installing was Totem Timers. It's lightweight and just replaces the Blizzard default totem bar. It's much more intuitive. I don't keep any totems on keybinds or on my action bars, I just quick click them through TT. Might be worth looking into because it will only show up if your character is a shaman, and it makes totem management so much easier.
Luotian Mar 13th 2012 11:07AM
Thanks for the tips :). As I'm the only one that plays a shaman I'll definitely have to try out the add-ons, and the paper idea certainly isn't a bad one either (should probably also use it to remember whether it's ctrl+left or ctrl+right to dispell).
cromahr Mar 13th 2012 11:56AM
Also dont forget that all of the co-users can simply switch off addons they don't need.
So if you install totem timers (which I use as well), or anything else class- or spec specific, the others simply need to switch it off the first time they log in after you installed it.
After that, it won't bother them in any way (same ofc goes for other addons too).
My gf sometimes plays with her account on my desktop pc, and she uses some other addons I dont need. She installed them, logged in, opened the addon menu, deactivated all the ones of mine that she doesnt need.
When I logged in, I deactivated hers, done. We have VERY different needs regarding addons, and our UIs look very different from each other, yet we still play on each others PC and it works.
Switching off addons is very quickly done, and even can be done after logging into the actual game with an addon manager
Mahram Mar 13th 2012 11:57AM
Any addons that you download and use can all be disabled before people log in to their toons, you shouldn't need to worry about any addons you install changing the interface for other toons on the same account.
I would recommend against writing down any bindings you change, just change 1 or 2 at a time and get used to those before making new ones, that way you have memorize the much more quickly. Before you know it you can hit that bind without even looking away from your screen but if you write them down, that's just another thing distracting you from your screen which is counter-productive to making a bind in the first place.
cromahr Mar 13th 2012 12:07PM
Good point... I figured the "notepad" method wouldnt work for everyone. some people can actually memorize that way though... like, first taking a peek to remind yourself "oh ok, fire ellie is alt 4" or whatever. Eventually, after a few times, no reassurance needed, just like I don't need to look at my bars anymore to know what binding is for what CD.
Luotian Mar 13th 2012 12:24PM
@cromahr : I know they can be switched off, but explaining that to my father is a chore. Well, explaining anything in WoW to my father is a chore (he simply can't accept that he won't feel as powerful on his moonkin now as he did in wrath without some work and it drives me bonkers). He gets very upset when he sees AddOns on the screen, for some reason, and if he can ignore it like DBM and Moggit, its fine, or switch it off in-game like Healbot it isn't so bad. But if he has to log out, I'm gonna hear about it.
Firestyle Mar 13th 2012 2:51PM
You know, addons can be turned on/off for specific characters. There's a checkbox on the character selection screen, or in the addons tab on that screen.