Finally, a leveling guild worth calling home

But then we heard about a European guild that seems to have a lock on this whole leveling guild thing. Tipster Ben jumped the English language barrier to clue us in: "This guild is different. People recently start to create leveling guild mostly for the perks, and this people are here way before the perks. I believe they are around for helping and not for making gold." We investigated and found a guild that's focused not on reaching the endgame but the journey there -- special events and grouping and friendships and contests and retro raids and teamwork ... And the officers seem to enjoy organizing it all as much as the players do participating in it.
Why would an experienced WoW player keep coming back to a level 54 character to spend a massive slice of her time and energy leading a guild full of players who are toddling through content most players are more than happy to speed-jump? It's all about The Leveling Agony.
Main character Colosia, level 54, guild masterGuild The Leveling Agony
Realm Xavius (EU-H)
Editor's note: Replies here from Colosia, whose native language is Bulgarian, have been only minimally edited. Many thanks to her for tackling our interview in English.
WoW Insider: Leveling guilds are pretty common, to say the least -- and they tend to break up or fall apart at the drop of a hat as their members reach endgame levels and move on to more organized guilds. Your leveling guild, though, has lasted three years and seems to be going stronger than ever. What makes The Leveling Agony different from other leveling guilds?
Colosia: I could give a thousand explanation why we are different. But I am going to say a few. First of all, three years ago, finding a leveling guild was a nightmare. Most of the people were into end gaming, and they couldn't find time to help the low levels. Back then, the system was different -- no dungeon system, no extra XP, even in most of the case no one to help you. It was an absolute agony to start on a new server, without money, without friends and etc.
What we wanted to do is creating a place where we would help anyone, without a special reason for that. I even remember we had a days of each level, boosting our members around instances. For example, Monday was for level 10 to 20 and at 20:00 realm time, we had five groups to boost people around.
Why we are different now is that I have been telling a lot of time to our officers, "We aim to help people." Most of the new leveling guilds aim is the profit from members. The only profit we get is called fun; most of us just enjoy to be helpful. Some people have no idea how great we feel seeing our members having fun or being social in the guild chat. We find it way more important than anything else.

My character is indeed level 54. I haven't turned off my XP and I don't level up slowly. When I started the guild, I was around level 30, and I found out that members enjoy to ask me about my level. And since than I answer, "This is The Leveling Agony, dear." So I decided I won't level up this one.
Surely there can't be that many brand new players in World of Warcraft these days ... Are most of your members experienced players who simply enjoy the leveling process, or do you actually have that many new-to-WoW players?
Its actually 50/50. We have many people that enjoy to level up just because of the process, but as well we see lots of new-to-WoW players. I personally love the new players; they have the best questions and it is always a big discussion around their questions.
Here is the time to mention that I am not the most experienced in the guild about leveling characters. I actually always been the one to go to dungeons, but we have a person in our guild, she is also an officer that loves to level up, no matter if it's a character of a profession. No doubt the new-to-WoW players always can find their answers, because whenever someone ask, I just can say, "Go and ask Emma -- she knows."

To be honest, I can see most of them still around. Maybe 40% of them are leaving with their main but always put an alt in our guild. Some of the people we had in our guild leveling now are in the best guilds in the realm or even in the top guilds in the other realms. And it is a great way for us to see that we actually "grew up" people who are able to be one of the best in what they like to do.
We aren't trying to keep members in our guild -- we in fact are trying to find them the best place. We are working with both PvP and PvE guild, because we want to give even the best endgaming to our members. We have lots of people moving to endgaming guild because we helped them.
The most important lesson I learned out of this system is that no matter if people are in our guild or not, they (are) still willing to help members from our guild, meeting them in different zones. Some of the still are joining our raids and helping us as much as they can. I recently had an screenshot send from our members, having an Alliance not killing him but helping him. He went to Ally side and asked, "Why did you help me?" And the person said, "Let's say I've been at the same spot, in the same guild. I know those monsters are hard to solo." After a long talk, it turns out this is a member we had in our guild.

The only problem with have due to our size is the guild cap. We are trying to meet every person in our guild. It doesn't always work, but in most of the cases, we know that at least once we helped this guy while he needed us. There are always people that never talk and people that always talk, but most of them read. I do not remember every single member we had because maybe we had over 10,000 people in our guild with the years. But people remember us, and they also remember each other.
What I think is positive in the size of the guild is that you can always find a friend sharing your interest and even someone that thinks completely different from you. Of course, people don't know each of them, but they always find the one that suits them best for talks or even having fun doing something in the game.

Yes, TLA always had a raiding group. Back in Wrath of the Lich King, we had one of the best raid leaders joining our guild and forming raids. Right now, TLA is raiding too when we can and when we have people, but our last raid as a whole group from TLA went perfect.
I hear the guild is renowned for its special events. Tell us a little bit about your most recent guild event.
We had one of our officers that put a lot of effort of doing some new events to the guild. Basically in Hide and Seek game, we have 10 people (or more) in two groups. One of them is hiding, the other one is seeking. We usually use big cities like Silvermoon or Orgrimmar for this kind of an event. We give five minutes to members to hide, while others stay out of city and another 10 for the seekers to find them. It is a lot of fun, as I personally joined it as a member. The officer that organize it herself even made small presents for everyone. I can say it was a lot of fun. She also was leading a game in the guild chat, giving a few hints about a NPC, and any member could guess where is the NPC and what the name of the NPC is. Some big rewards were given during all these events. People seems to love them and find it very fun. Of course, we appreciate all the effort that our officer did for making this work.
What about PvP? Your PvP leaders must be very patient, to enjoy leading players who are new to the game or their classes or the battlegrounds into PvP combat!
Yes, they are. We had a lot of people leading that kind of events. And they know it's hard, but it is always a good thing. You have to be very patient overall doing anything in our guild with new members. That is why I make a little interview with the people that are willing to lead those, as most of them cannot have the perfect expectation of how their raid or BGs are going to look. But they usually gather in our Ventrilo server and having fun, even if they are losing the game. This is what is important, after all.

Nowadays, what is important to know about creating a guild is that not the gold you receive per member leveling is important, but actually make them feel like they are in a leveling guild. It has come to my attention that people create a lot of new guilds just to profit from members, while hundred of new-to-WoW players are looking for a place to stay.
Few important things you have to do :
- Find the people to help you, those ones that really are willing to help you not because of the power officer rank they have but because they enjoy to do it. Having a good team working with you is the most important thing about having your own guild.
- Talk with your members. They want to meet you. You and your team are the people that make your guild look like it does.
- Go and help them. It's five minute of your time. You aren't getting a reward every time you help them, but you make someone happy, even if it's in a game.
- Spend time to make your guild working. It won't start working by itself.
- Make relation with other guilds, even if they are the opposite faction.
- Enjoy what you are doing!
I want to add that the guild wouldn't do as much as it does if I was alone. A big thanks to all of our officers and guild leaders, no matter if they are still playing or not!
Filed under: Interviews, 15 Minutes of Fame






Reader Comments (Page 1 of 1)
dean sanass Mar 15th 2012 9:32PM
I have stopped playing WoW almost entirely due to the guild "thingy". If I am not in a guild I get severally punished even though I pay the same as other players - nothing like being a "second class" subscriber. Most guilds only want raid ready players. I tried 3 different guilds the last month of my subscription. Each heavily proclaimed " we run heroics and help players get geared." In the week I stayed in each guild, I got zero assistance ZERO. Are we running anything this week ? Sure, DS - when are you going to get geared ? Or, We don't have time to do the older heroics. "we" being the same 5-10 players that do everything together except help new guild members.
Thx GC for for making guilds a requirement but not holding guilds accountable for a core tenant - helping its members.
Andre Mar 15th 2012 9:49PM
To be frank, it seems like you're just finding the wrong guilds to suit what you're looking for.
Shadda Mar 15th 2012 11:55PM
At the risk of sounding callous, did you try finding people outside the group of ten to run dungeons with? There may have been others in those guilds who felt similarly excluded. Even if you weren't geared to raid, you may have been able to find people to run dungeons and gear up with.
capozen Mar 16th 2012 1:23PM
dean sanass, I don't know why your comment was downgraded. People are making big guilds just for the perks, and not helping members, just as it says in the article-TLA is being praised as a noteworthy exception, not the norm. Cata's new guild system killed small, helpful, friendly guilds. It's great that TLA has managed to do that in a big guild, but it takes really dedicated people with time to take on that much work, running a huge guild and making sure people still get help. Before Cata, people who didn't have that much time were still able to run small, helpful leveling guilds. But today to level you want the guild perks, like faster leveling of course, so that forces you to be in a big guild and that can lead to unnecessary drama or neglect. Blizzard added some tools like the dungeon finder and raid finder, which can help a small guild be able to make up for a member who wasn't able to make it-but they killed small guilds at the same time, by giving huge perks to huge guilds. It really makes no sense. Blizzard took away our ability to socialize and work together the way we, the players, want to. I don't want to be told I have to run with the popular crowd. I'd love to see some kind of compromise in MoP, some kind of balance for players if you want to be in a small guild (or even no guild). But, sadly, I'm not expecting it, if anything they'll probably make even more perks for even bigger guilds. :0(
tbdcomic Mar 15th 2012 5:52PM
Been there, but the sheer number of people was too overwhelming :D
Still, there was ALWAYS someone to group with (that was long before group finder) :)
tbdcomic Mar 15th 2012 5:53PM
Been there. The sheer number of people was overwhelming, I have to admit, but there were ALWAYS people to group with (that was long before LFG and RF)
Jamie Mar 15th 2012 6:01PM
You'd think it'd be common sense. But those points at the end of the article are genius. If only the player base were out there. Who knows?
synistarx Mar 15th 2012 6:04PM
Theres too many guilds out there...Even if they are leveling guilds...Its not the easiest thing to try to start one from the ground up without having to bribe ppl with gold to even have them sign your charter. I remember when everyone were happy to join a new guild...Now its like "How much will you pay me? " and "ill only join if I can be an officer"
Catalin Mar 15th 2012 6:27PM
Huzzah! It's nice to see we are noticed outside the server too
killercomandant Mar 15th 2012 6:30PM
Huzzah! It's nice to see we are noticed outside the server too.I'm glad that i was able to see the guild grow from 10 active members in wotlk,to almost 1000 in cataclysm,and having a part in it :D. Even tho we're called The Leveling Agony,we're doing everything,but we're mostly a family .Sincerely , your Catalin / Eumeemi ,the "special" officer! loving,and confusing members for 2 years. *hearts*
mord Mar 15th 2012 7:53PM
sounds awesome, I love leveling alts and would like to find a US guild that operates like this.
Lipstick Mar 15th 2012 7:55PM
I really miss my casual leveling social guild at times.
I love raiding, but I miss being among people who realize they'll likely never raid or not raid often and find other things in game refreshing.
Sometimes that feels like an Oasis in the desert.
followthategg Mar 15th 2012 8:27PM
IT's nice to hear stories like that. On a server where it basically feels like End game or Die mentality, it almost feels rejuvenating to hear that this is not always the case out there.
Naddi Mar 15th 2012 11:35PM
Our guild is alot like this one, however we are also a end game raiding guild as well. We will be 2yrs old this Aug. We started of just lvling, as the guild above our focuse was helping guildies as much as possible. We have more than just the lvl 25 guild perks, we have a truly open guild bank from lvl 10 to 85 trade materials, we cover all costs from your first mount at lvl 20, through dual spec, epic riding at 40, Azeroth and Flying costs, half of 280 and 310 flying speeds as well as half of all legendary costs. These are just the basic perks for all guildies joining, you get them from day one. Now we have grown into the top guild on our server, though we are on a low populations server. We have 5 heroic progression 10man groups, plus 2 new 10man groups already succeeding at 7/8 and only a couple of weeks into gaining our core. We also host social events, general achievement events, transmog events, world pvp events every week, as well maintain two rbg teams, over all our guild is designed for whatever playstyle anyone has. There is NO PRESSURE to raid, or to pvp, or to be social. The Guild becomes what people make of it. The only rule we do have: You must be a female toon to enter :P We get alot of trolling for that one rule, but I find the guild enviroment and playing styles are better for it. We have had maybe 2 issues of ninja looting in the last 2years and very little drama. I love seeing there are other guilds out there that are about their guildies and not about the guild.
Bigticket Mar 16th 2012 3:13AM
Absolutely delighted to see TLA getting some publicity in recognition for their efforts. There's some great guilds in our realm and we should all be thankful that TLA put Xavius back on the map with help from Lisa :D
Our realm has it's share of douchebags like any other and it flits between low and mid pop but we are fully capable of putting on a good show with regular world pvp battles where cross-faction whispers spread the pvp fever among plenty other exciting activities going on also.
My guild is closely tied with The Levelling Agony (we are opposite faction) and I am very proud to be considered a friend of their guild. Well done Colosia :D
Richardboone Mar 16th 2012 12:49PM
Your article does hit a major point about activity in the game. I have to admit at first that I was a little peeved at first because it made it seem as "Finally there is a GOOD Leveling Guild".
I am the Guild Leader for WoW the Musical on Shandris and we do all that and have been for over 5 years. Our Motto since I took over 4 years ago has been "NO Drama" and it is strictly enforced.
We help people level and give them a safe enviroment to play in. If we have some one in the same level range we will join up with them and try to get them on mumble to help explain some of the little things in the game. If they are looking for a answer, we help them with it and then point them to several sites on where to find more answers like wow insider rookie guide, wowhead, maxdps, elitist jerks and so on.
I completely agree on the problem of NEW guilds popping up and not being very helpful. If one is looking for a leveling or social guild, first thing to look for is how long have they been around and that will be a good starting point. Do they have a website? This shows they are making an effort to get information out to the members. Do not just bring your main in, take an alt and try them out first. It can be hard to find the right fit but they are out there.