Is it time to kill daily quests?

Hear me out, though: I'm not saying we should kill repeatable questing here. Repeatable questing, first given to us in World of Warcraft with the inclusion of the Skyguard and Ogri'la questing hubs, was later expanded upon with the Isle of Quel'Danas as part of the Sunwell patch and has been with us ever since. Throughout Wrath of the Lich King and into Cataclysm, we've seen new daily quest hubs come and go. (Cataclysm currently has both Tol Barad and the Molten Front as hubs, plus other dailies for reputation factions such as the Therazane ones.) I'm not specifically arguing against the concept of having questing hubs that offer repeatable quests for a reoccurring reward.
I'm asking why must they be daily?
Clean your room and take out all those fire elementals
The problem with daily questing is that it can quickly feel monotonously repetitive even if the specific quests you can do changes from day to day or there are specific variations introduced. Yes, the Molten Front changes as you progress through it, and yes, it offers you a choice between the Druids of the Talon and the Shadow Wardens, meaning you can alter which daily quests you do each day. But the quests still end up feeling somewhat like chores that you log on to do every day because you have to or you'll miss out on rep gains or rewards. They serve the purpose of giving you stuff to do, but they feel obligatory. Even the innovations in how the Molten Front progressed (based in part on how the IoQD dailies unlocked as the island progressed) doesn't prevent it from feeling this way; it simply changes which chores you're doing that day.
Blizzard has already done an interesting variation on repeatable questing with the new Darkmoon Faire. This content is behind a gate making it only available one week out of every month, meaning that it can't ever feel as if you're obligated to do it every day. While it still means you're obligated to hit Darkmoon Island when it's accessible, it becomes something to look forward to when it can be done rather than something to trudge through.
Under the light of the full moon, I perform a quest
We can consider all sorts of variations on the daily model. For some quests such as the fishing and cooking dailies or the jewelcrafting ones, I could easily imagine going to the same system used in dungeons today. In Wrath of the Lich King and early Cataclysm, we had the concept of the daily heroic for frost tokens or valor points. This was changed to a weekly system, where you could run seven dungeons for valor points in a given week, giving you freedom as to when and how you did so. You can run seven dungeons in a day, or one a day for a week, or whatever variation you like -- so two every other day, three one day and four the next.
This could easily be adapted to questing, so that instead of logging in for an hour to do your dailies and then logging off, you could do them all on Saturday when you have the time to devote to it. Or you could get them out of the way on Tuesday night, or choose to do two or three on Sunday to catch up for the week.
Another variation possible would be similar to how archaeology currently works, with unlimited repeatable quests that have a chance to provide a reward. You could do the quest over and over again, and instead of gold and experience or reputation, it would give a chest with a chance to contain an item. You could tweak this reward to be whatever you desired, a token that grants reputation, a transmogrification weapon, piece of armor, or what have you. The frequency of how often this could be repeated could be tweaked, as well; it doesn't have to be truly unlimited.
Imagine being able to run this quest five times a day but only once every hour. You could design quests that are infinitely repeatable but with long cooldowns (say, two to three hours) to keep players from feeling forced to sit in one spot and grind the quest out over and over again for that item they want. You could even allow the chest or satchel with the reward to be bind on equip so that players could run the quest on all their alts and then mail the satchels to their mains, if desired.

The purpose of contemplating these ideas is to try and break up the pattern. I think daily questing can serve a purpose and should probably be maintained in future design, but I also think it can be supplemented with variations like weekly, monthly, time-locked and other options for repeatable questing content. That would give players a choice in which they feel like doing with the time they have available. As time progresses, World of Warcraft can only benefit from having these options.
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Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm






Reader Comments (Page 1 of 4)
Philster043 Mar 15th 2012 8:12PM
I'm all for these ideas. Variety is a good thing in this case, and I think that should extend to timetables too.
Twill Mar 15th 2012 8:51PM
I agree, but in a nutshell:
YES. Kill Daily Quests. I hate them. UGH. The ONLY daily I think is cool is the legendary weapon type quests where you go in and farm pieces (rather than crap RNG with the old ones).
Seriously though. Ugh. Molten Front was cool, but I still couldn't get past step one :(
Anonymoose Mar 15th 2012 8:13PM
Daily quests is what prompted me to finally break away from WoW. It felt exactly like a chore that I had to do every day, or else be left behind (in content, gear, rep, whatever). The problem is that it takes time to do everything, on both characters I had, and I just grew increasingly annoyed at having all my time being taken up by WoW because of that feeling of 'needing to do my dailies'.
meringue Mar 15th 2012 10:44PM
My husband was the same kind of completionist. Here's the thing though - you don't *have* to do them. :)
Noah Mar 16th 2012 2:16AM
I'm kinda the same. I spent a multitude of hours (at least one a day) last summer completing the Molten Front questline, and for what? I got a lot of money, and a lot of skins, but were all those hours really worth it? Then Dragon Soul came out, and between that and dailies, I had zero motivation to learn a new raid, as well as keep up with my dailies. I quit WoW around november, bought SWTOR in early january, and I haven't looked back. I'll be back to check out the MoP beta and live, and I'll be taking a break for D3, but for now, SWTOR has my attention.
Elwoods Mar 16th 2012 6:13AM
You know SWTor has dailys as well (I know I'm playing it)
Possum Mar 16th 2012 7:09AM
I think daily quests are why I gave up on Cata end game so soon. If you asked me what I hate most about Wow, it's the daily quests.
Camo Mar 16th 2012 7:12AM
meringue: "Here's the thing though - you don't *have* to do them. :)"
Oh yeah, you don't - until the rewards are BiS or good enough for how 'easy' they can be aquired.
Look at the Moonwell Chalice and tell me you don't have to if you are pushing progression.
Jyotai Mar 16th 2012 11:04PM
"My husband was the same kind of completionist. Here's the thing though - you don't *have* to do them. :)"
having once lost my maintank slot because I chose to stick with the Brewfest trinkets instead of bothering with Molten Front dailies... I'm not sure I fully agree with you there.
You don't have to do them, but if you chose not to, prepare to get sidelined by your guildies who have signed onto the mantra that they are mandatory.
I now maintank for a more casual minded guild (two of them actually, one for each faction) - and the above was the pre-trigger event that caused me to jump (a bit of raidleader nerd rage later on because we wiped too many times on a brand new boss with a roster that was all new to it, when tanking for the 'less geared and alts' second roster group - caused me to jump ship.)
Its like my argument about the loot bag for tanking and healing PUGS - the rewards of dailies are too good. For those of us who say 'meh, I don't care, skip anyway' - other people respond with 'sucks to be you, you're off the raid roster then.'
I don't know how to solve that...
Revnah Mar 15th 2012 8:13PM
What I find so endlessly frustrating about the Molten Front is that it doesn't *change* so much as it simply adds on to the load every week or so. If you progressed by getting a different set of quests after the first 10 days or so, and then a different one again, without having to repeat all the first ones you did from day 1 plus those you unlocked along the way, it would be much more bearable.
By the time my second character was in the end phase, I began to feel physically sick when I bandaged eight wounded fighters AGAIN. I only kept going for the mount.
Never again. Never, ever, I tell ya.
Noyou Mar 15th 2012 8:30PM
I'm with you. I was barely able to get one toon through it enough to get the last vendor unlocked. One of these days I might go back and get my mount and title. I have no problem doing dailies- TB, argent tourney and Darkmoon faire. I will happily run those like an idiot. Too much is too much. I say keep dailies though. I am not a heroics or raid person.
Jebediah54 Mar 15th 2012 8:48PM
I've been playing consistently since Cataclysm launched and I STILL haven't done the Molten Front dailies and am still not exalted with whatever the Tol Barad people are. I just don't find daily quests enjoyable, so instead of doing them I make potions and sell them on the AH.
While I do miss out on some content, I'd rather stick to doing things I enjoy than feeling obligated to do things I don't. Although, my guild is about to start working on H Hagara, so I may do the TB dailies to get that resistance trinket.
KPB Mar 15th 2012 9:14PM
To me the worst part about the molten front dailies was having to redo that first daily to pick your side. It always felt odd to have redo that part. Why do we loose our foothold every night? Do all our npcs go to sleep? The first time I did one of those I expected it to be a one shot quest not a daily I repeated every time.
andysdavis Mar 15th 2012 8:14PM
I'd love to see daily quests changed to work the way VP from the dungeon finder works. Instead of being offered only 1 quest each day, they'd be offered 7 times a week (or once a week with 7x the reward is another option) so you can choose to do them all in a day or 2 instead of feeling like you HAVE to log or else you'll miss out on something.
I'd also like to see older dailies, ones that aren't current content, be removed from the 25 dailies limit. It's frustrating having to choose between current content dailies and old expansion dailies when I want to level BC/WotLK faction rep via dailies.
Eternauta Mar 15th 2012 8:32PM
I totally agree.
I like the idea of having 7x week instead of 1x day, like VP works now. This gives the option to those that play WoW mostly on the weekends.
And the old dailies should be removed from the 25 dailies limit.
Okra Mar 16th 2012 12:55AM
"I'd also like to see older dailies, ones that aren't current content, be removed from the 25 dailies limit."
I would be so all over that.. or make it 25 dailies exclusive to per expansion. 25 vanilla dailies, 25 BC dailies, 25 WotLk dailies, etc.
monotype Mar 15th 2012 8:21PM
I don't mind long, irritating daily grinds for rep (because that's all that dailies really are, enforced rep gates) -- as long as I only have to do them the one time. At the end of each grind, you could purchase a BoA consumable item that you could then mail to your alts. "This signet represents your continuation of a valorous lineage," or whatever flavor text they come up with. It's an inelegant solution, but this way, Blizz would still get people to commit to chugging along their daily quest lines at least once, and altoholics like me wouldn't have to deal with the pain of going through the Molten Front multiple times (seriously, I'm taking my sixth toon through there right now, it's ridiculous).
Sally Bowls Mar 16th 2012 1:10AM
^^^ * 1000
You could argue about raid gear, but the thing that made me walk away for WoW when the MF dailies came out were professions.
I could see getting my healer and mage each through. But I needed to get my engineer, LW, BS & Tailor who don't raid just to get the patterns.
Life is too short.
Jeff (Not that one ^ ) Mar 15th 2012 8:22PM
"Hey guildies! I'm headed out for my monthlies, anybody in?" Yikes.
razion Mar 15th 2012 8:23PM
I love a lot of your suggestions (like making infinitely repeatable quests), but there's one thing I don't really like about adjusting daily quests into weekly quests overall. It encourages people to go out and do the quests as soon as they are available, for a few reasons. First off, so you can get all the rewards as fast as you can. Why would you wait when you can get your rewards, such as gold, now (especially if you have something you want to buy with your rewards)? Additionally, it would encourage people to get these sort of things out of the way earlier because the future isn't too predictable. They don't know if they'll be unable to do dailies three to five days from now--maybe something important will come up, and if you wait then all of a sudden you're tough out of luck. There all of a sudden becomes this huge incentive to log on once a week, (likely Tuesday, when quests, raid finder, conquest, valor, and EVERYTHING resets,) get everything out of the way, and log off because there's nothing else to do.
Perhaps implementing a system where you get a bigger reward for the first of the same daily you do during that one day, but allowing you to repeat it to a cap for a week (say, seven times a week). This way, you're encouraged to do it every day, but if you suddenly can't do it one day, you can make up that day later. Sure the reward will be less, but you will have at least gotten something. This also makes people feel really good about doing dailies every day, because you're getting better rewards every day, and feel good when they can still get something when they can't make it every day.