Is it time to kill daily quests?

Hear me out, though: I'm not saying we should kill repeatable questing here. Repeatable questing, first given to us in World of Warcraft with the inclusion of the Skyguard and Ogri'la questing hubs, was later expanded upon with the Isle of Quel'Danas as part of the Sunwell patch and has been with us ever since. Throughout Wrath of the Lich King and into Cataclysm, we've seen new daily quest hubs come and go. (Cataclysm currently has both Tol Barad and the Molten Front as hubs, plus other dailies for reputation factions such as the Therazane ones.) I'm not specifically arguing against the concept of having questing hubs that offer repeatable quests for a reoccurring reward.
I'm asking why must they be daily?
Clean your room and take out all those fire elementals
The problem with daily questing is that it can quickly feel monotonously repetitive even if the specific quests you can do changes from day to day or there are specific variations introduced. Yes, the Molten Front changes as you progress through it, and yes, it offers you a choice between the Druids of the Talon and the Shadow Wardens, meaning you can alter which daily quests you do each day. But the quests still end up feeling somewhat like chores that you log on to do every day because you have to or you'll miss out on rep gains or rewards. They serve the purpose of giving you stuff to do, but they feel obligatory. Even the innovations in how the Molten Front progressed (based in part on how the IoQD dailies unlocked as the island progressed) doesn't prevent it from feeling this way; it simply changes which chores you're doing that day.
Blizzard has already done an interesting variation on repeatable questing with the new Darkmoon Faire. This content is behind a gate making it only available one week out of every month, meaning that it can't ever feel as if you're obligated to do it every day. While it still means you're obligated to hit Darkmoon Island when it's accessible, it becomes something to look forward to when it can be done rather than something to trudge through.
Under the light of the full moon, I perform a quest
We can consider all sorts of variations on the daily model. For some quests such as the fishing and cooking dailies or the jewelcrafting ones, I could easily imagine going to the same system used in dungeons today. In Wrath of the Lich King and early Cataclysm, we had the concept of the daily heroic for frost tokens or valor points. This was changed to a weekly system, where you could run seven dungeons for valor points in a given week, giving you freedom as to when and how you did so. You can run seven dungeons in a day, or one a day for a week, or whatever variation you like -- so two every other day, three one day and four the next.
This could easily be adapted to questing, so that instead of logging in for an hour to do your dailies and then logging off, you could do them all on Saturday when you have the time to devote to it. Or you could get them out of the way on Tuesday night, or choose to do two or three on Sunday to catch up for the week.
Another variation possible would be similar to how archaeology currently works, with unlimited repeatable quests that have a chance to provide a reward. You could do the quest over and over again, and instead of gold and experience or reputation, it would give a chest with a chance to contain an item. You could tweak this reward to be whatever you desired, a token that grants reputation, a transmogrification weapon, piece of armor, or what have you. The frequency of how often this could be repeated could be tweaked, as well; it doesn't have to be truly unlimited.
Imagine being able to run this quest five times a day but only once every hour. You could design quests that are infinitely repeatable but with long cooldowns (say, two to three hours) to keep players from feeling forced to sit in one spot and grind the quest out over and over again for that item they want. You could even allow the chest or satchel with the reward to be bind on equip so that players could run the quest on all their alts and then mail the satchels to their mains, if desired.

The purpose of contemplating these ideas is to try and break up the pattern. I think daily questing can serve a purpose and should probably be maintained in future design, but I also think it can be supplemented with variations like weekly, monthly, time-locked and other options for repeatable questing content. That would give players a choice in which they feel like doing with the time they have available. As time progresses, World of Warcraft can only benefit from having these options.
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Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm
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Reader Comments (Page 2 of 4)
Enderwig Mar 15th 2012 8:24PM
I think the way they did some of the quests in WG has been my favorite so far. They made them quests that could be completed once (Just once, no need to do it 7 times in a row until your eyes start to bleed) per week. Along with that change, they made the rewards substantially larger. I loved that I could log on and do the quests anytime during the week and then not have to worry about it. It felt much, much better to me than the daily quests.
Possum Mar 16th 2012 7:13AM
Yeah but the problem is then that Blizzard has to come up with 6 other days worth of content for you to waste your time on.
Jamie Mar 15th 2012 8:23PM
Aren't you supposed to start this article with "I was told to write this.."?
Yea... I listened to the podcast yesterday at work ;)
(cutaia) Mar 15th 2012 8:39PM
You're right! He was!
Matthew Rossi Mar 15th 2012 9:00PM
I do what I want
TheWizard Mar 15th 2012 8:25PM
Yes!
smartazjb0y Mar 15th 2012 8:25PM
To be honest, having a system for dailies similar to how DF weekly rewards are now would not be enjoyable. I can't fathom doing a single quest 7 times in a day. Of course, I don't have to and can still do it once every day, but I can't really imagine if someone hates the monotony of daily quests, doing all of them 7 times in a day would be a better alternative.
Noyou Mar 15th 2012 8:30PM
Na. I like the dailies the way they are. In fact, I am for more dailies. Specifically more profession ones- outside of the darkmoon faire. Put them in more cities too. I would put recipes (more fun ones not necessarily ones you need for leveling) in the reward bags and maybe a chance to get some kind of token to turn in for something cool like maybe a fishing chair *hint*. Something like that.
Lariko Mar 15th 2012 8:32PM
I love all these ideas, and would be delighted to see them in play.
Mike C Mar 15th 2012 8:38PM
They just have to give options to people. You either keep the current system which some people seem to enjoy. Or you can also give less but more rewarding "dailies" that are done in dungeons. That way you can do your VP runs AND your "dailies" at the same time and it encourages people to run stuff and kill specific mobs in the dungeon rather than just skip everything.
"Doing 1 dungeon daily will use 3 of your daily quest limit" and make them reward thrice as much. Same for profession dailies. There's always an instance where some NPC or object can contribute to professions.
(cutaia) Mar 15th 2012 8:39PM
I personally don't have a problem with daily quests, although I can see why some might.
I do always like when they have more thought put into them. Molten Front was good outside of the very high number of tokens you needed, which made it feel more grindy than it had to.
NoChangeHere Mar 15th 2012 8:44PM
What you're suggesting is not a change at all, just merely a way to compress the already boring daily grind into smaller time frames.
Starting right from your first example; Darkmoon Faire. There's nothing different about them other then they are only available for a week each month. They are still just as grindy, except you can only do them on select days. It doesn't somehow make them less grindy.
WotLK dungeon model, same thing. Instead of the chore of doing dailies daily, you're suggesting having them be doable at your own pace. While that's nice in thought, it doesn't change that it's still a grind, just a grind you can do as you feel like it, not just once a day.
Archeology model, again, not that great of an idea. Essentially with that model, you'd be at the mercy of the RNG, which is something even Blizzard is moving away from steadily with valor points, tier drops that fit multiple classes, etc. the RNG is a bad system that forces players into repetition until they get the desired outcome. If you do the "daily" once and get the item you wanted, there's no incentive to do it again. Likewise, if you do the "daily" 100 times in a row and don't get your item, you're going to be extremely frustrated.
Time sensitive model, not good at all. If dailies are only open from 6PM until midnight, it forces the players to be on at that time. That defeats the purpose of play when you want, and instead punishes those that can't play during that time. In addition to that, if the "dailies" are repeatable every 2-3 hours, it's not going to magically make people do them less often, but will make people feel like they HAVE to do them when available to stay competitive.
Frankly, the way dailies currently are is about the best they're going to get. They're a boring repetitive quest with a big enough reward, or punishment for not doing, that players do them. I say punishment because if you don't get certain reps us to certain levels, you miss out on enchants, gems, etc that are almost required.
Crhuble Mar 15th 2012 9:02PM
Scroll down and read my post and tell me what you think. I'm interested to hear your feedback.
Twill Mar 16th 2012 3:23AM
Once per week.
*Drops writing utensil*
Bam.
(And account-wide!)
Gerbera Mar 15th 2012 8:47PM
Why must they be daily? Come on, you know why. I know why. Everyone knows why they are daily. They are daily to provide an artificial block of content, and to keep everyone on a somewhat level playing field for a certain amount of time.
I have no doubt that there will always be some kind of restriction on the amount of faction quests you can do because of those reasons. Your best suggestion is to make them like the current dungeon finder point system, allowing players to complete a large block at any given time, rather than requiring them to log on once a day. It allows everyone the ability to do these things on their own time while not feeling obligated to log on once a day, or being irritated at missing a day for whatever reason.
I can say though, that a specific time daily hub like a "ghost town" is *out of the question*. There are too many people who would end of having to miss them because of their time zone, or real life obligations that require them to actually be asleep during that time.
And you only have to ask the Professors how *insanely frustrating* it is try to farm something with the Archaeology system. With Tol'vir alone I have solved a total 94 artifacts: 91 common, including eight canopic jars; and three rare ones. I'm still looking for the elusive mount recipe from the jars. I never leave Kalimdor, since doing any other solving would be a waste of time.
The Darkmoon fair is OK since it currently only offers vanity items: mounts, pets, transmog gear. If there were real rewards like trinkets and such not being able to complete them for several months would be incredibly irritating, and most likely (since we have the new raid finder) any sort of boost a nice piece of faction gear might provide would be outgeared by the time someone had enough currency to buy it.
With Netherwing specifically, the very earliest players to get their mounts are those who not only did all of the dailies, but also all of the single quests available (kill two named elites, and all of the racing quests), but they farmed diligently for eggs. During my Netherwing daily grind I recall picking up a few here and there as I saw them. A guildmate spent a lot of time egg hunting and thus was able to get his mount about three weeks before me, becoming one of the first horde players on my server to have the mount. In that way, Netherwing was somewhat of an exception.
jfofla Mar 15th 2012 8:51PM
Rossi,
I am a Gemini. The one thing we adore over all other things is repetition. I ADORE DAILIES!
There is nothing as relaxing as doing the same quest over and over. Think of it as a dance step. You know all the moves, and can glide efficiently through it.
I actually become very frustrated with new material. I am antsy doing a quest for the first time, I don't like "figuring it out".
Please don't take my beloved dailies away!!
greenthumbs Mar 15th 2012 9:42PM
Rossi,
I am a Gemini. The one thing we adore over all other things is repetition. I ADORE DAILIES!
There is nothing as relaxing as doing the same quest over and over. Think of it as a dance step. You know all the moves, and can glide efficiently through it.
I actually become very frustrated with new material. I am antsy doing a quest for the first time, I don't like "figuring it out".
Please don't take my beloved dailies away!!
greenthumbs Mar 15th 2012 9:45PM
TBH I actually disagree with jfofla's comment almost entirely but I'm still a Gemini. We like repetition.
Lohkie Mar 15th 2012 8:51PM
I like this. Feeling forced to log in and do my dalies was one if the reasons I quit the game for a dew weeks. When I came back I begun leveling new toons rather than pock up where I left off. Some variety would be nice
Lohkie Mar 15th 2012 9:02PM
I hate my phones autocorrect.