Is it time to kill daily quests?

Hear me out, though: I'm not saying we should kill repeatable questing here. Repeatable questing, first given to us in World of Warcraft with the inclusion of the Skyguard and Ogri'la questing hubs, was later expanded upon with the Isle of Quel'Danas as part of the Sunwell patch and has been with us ever since. Throughout Wrath of the Lich King and into Cataclysm, we've seen new daily quest hubs come and go. (Cataclysm currently has both Tol Barad and the Molten Front as hubs, plus other dailies for reputation factions such as the Therazane ones.) I'm not specifically arguing against the concept of having questing hubs that offer repeatable quests for a reoccurring reward.
I'm asking why must they be daily?
Clean your room and take out all those fire elementals
The problem with daily questing is that it can quickly feel monotonously repetitive even if the specific quests you can do changes from day to day or there are specific variations introduced. Yes, the Molten Front changes as you progress through it, and yes, it offers you a choice between the Druids of the Talon and the Shadow Wardens, meaning you can alter which daily quests you do each day. But the quests still end up feeling somewhat like chores that you log on to do every day because you have to or you'll miss out on rep gains or rewards. They serve the purpose of giving you stuff to do, but they feel obligatory. Even the innovations in how the Molten Front progressed (based in part on how the IoQD dailies unlocked as the island progressed) doesn't prevent it from feeling this way; it simply changes which chores you're doing that day.
Blizzard has already done an interesting variation on repeatable questing with the new Darkmoon Faire. This content is behind a gate making it only available one week out of every month, meaning that it can't ever feel as if you're obligated to do it every day. While it still means you're obligated to hit Darkmoon Island when it's accessible, it becomes something to look forward to when it can be done rather than something to trudge through.
Under the light of the full moon, I perform a quest
We can consider all sorts of variations on the daily model. For some quests such as the fishing and cooking dailies or the jewelcrafting ones, I could easily imagine going to the same system used in dungeons today. In Wrath of the Lich King and early Cataclysm, we had the concept of the daily heroic for frost tokens or valor points. This was changed to a weekly system, where you could run seven dungeons for valor points in a given week, giving you freedom as to when and how you did so. You can run seven dungeons in a day, or one a day for a week, or whatever variation you like -- so two every other day, three one day and four the next.
This could easily be adapted to questing, so that instead of logging in for an hour to do your dailies and then logging off, you could do them all on Saturday when you have the time to devote to it. Or you could get them out of the way on Tuesday night, or choose to do two or three on Sunday to catch up for the week.
Another variation possible would be similar to how archaeology currently works, with unlimited repeatable quests that have a chance to provide a reward. You could do the quest over and over again, and instead of gold and experience or reputation, it would give a chest with a chance to contain an item. You could tweak this reward to be whatever you desired, a token that grants reputation, a transmogrification weapon, piece of armor, or what have you. The frequency of how often this could be repeated could be tweaked, as well; it doesn't have to be truly unlimited.
Imagine being able to run this quest five times a day but only once every hour. You could design quests that are infinitely repeatable but with long cooldowns (say, two to three hours) to keep players from feeling forced to sit in one spot and grind the quest out over and over again for that item they want. You could even allow the chest or satchel with the reward to be bind on equip so that players could run the quest on all their alts and then mail the satchels to their mains, if desired.

The purpose of contemplating these ideas is to try and break up the pattern. I think daily questing can serve a purpose and should probably be maintained in future design, but I also think it can be supplemented with variations like weekly, monthly, time-locked and other options for repeatable questing content. That would give players a choice in which they feel like doing with the time they have available. As time progresses, World of Warcraft can only benefit from having these options.
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Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm
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Reader Comments (Page 4 of 4)
Puntable Mar 15th 2012 10:58PM
The only thing I don't like about daily quests is the "planned obsolescence". Once you hit exalted in a reputation or have got all the rewards, there is no reason to ever do them again. What if you could pick from any of the level appropriate dailys to get the new rewards? For example, if you got tired of Molten Front, you could do the Twilight Highland ot Tol Barad dailys, and still get credit toward the Molten Front rewards.
mord Mar 15th 2012 11:01PM
I think the max-level questing experience needs some fine-tuning, and I definitely think these are all good ideas for daily quests.
My idea would be to do a round of quests at a given quest hub once a week. You get a breadcrumb from the Hero's Call board and head out to a hub. You might do 5, 10, or 20 quests there, but at the end you get a nice reward which includes a token, grab bag, and/or justice points. And they should award rep according to the tabard you are wearing. Every week there would be a different set of quest hubs available from the Hero's Call board. They could be in Pandaria or in old areas with phasing.
I think something similar could be done for world pvp, but that's a topic for another day.
Skarn Mar 15th 2012 11:09PM
The odd thing about Daily Quests is that when they were first added back in the Burning Crusade, they were hailed as "the Casual's Friend." Many people were excited that they didn't have to spend insane amounts of time repeatedly killing the same mobs over and over like in the Timbermaw reputation grind. Daily Quests were SO much more friendly to the casual player than the majority of grinds in Vanilla WoW.
It's amusing that these days "Casuals" HATE daily quests and feel they are anti-casual. To some extent, this is true. The time required to "finish" a daily quest grind (such as the Molten Front) are designed around the "hardcore" who do the quests every day. This leads others to feel like they HAVE to do the dailies every day and is where much of this discontent comes from. Second reason for the discontent is alts, since doing the grind AGAIN is usually utterly ridiculous.
To offer my own experience, I have found that all sorts of grinds are FAR more enjoyable if I set my own schedule. I don't let myself feel like I HAVE to do the grinds if I don't WANT to. I honestly think the number of players that really HAVE to do the grinds ASAP is very small, but the number of people that FEEL they have to is pretty large.
Alex Mar 15th 2012 11:15PM
While I don't share your dislike for dailies, I do agree that the monotony of doing the same thing every day does start to wear on me after a while. It's not so much about what I'm doing (after all, killing mobs is still killing mobs and if you don't like killing mobs what're you doing?), but more about the fact that I have to do it for so damn long to get everything the dailies offer to me. Having to do the molten front every day for a month and a half was the stupidest part of the whole thing. Especially since that currency is used for upgrades and progressing the questline AND THEN you can use it to buy the bag that MIGHT contain the scorchling.
Derleth Mar 16th 2012 2:45AM
I like the idea of more quest hubs that spawn like darkmoon fair.. so you don't get as tired of them as fast since you only get them every so often. Say a warfront hub where you are helping your faction fight against the other side.. but maybe during the ongoing fight between the horde and aliance there are different flare ups all over the continent.. so maybe one week your scent to help take a hill and you do a bunch of quests that week to achieve the goal.. then the next week the faction commander sends you to a new zone and your doing quests to defend and supply a fortification. they could switch randomly week to week so your not quite sure what your going to do each weak but all give the same faction rep.
Terrë Mar 16th 2012 7:06AM
I like dailes. They're my sole source of gold as I'm rubbish at buying and selling on the AH and I don't raid or do dungeons. BGs, where I spend most of my time don't reward gold. There are some I don't do - I hated the molten front dailies and never got past the first wave - and some I do every day, like fishing and cooking and the Argent Tournament (mostly for heirlooms and pets). I'd be lost if I didn't have them.
Possum Mar 16th 2012 7:18AM
Battlegrounds should give you gold at end game. It's stupid that they don't. For dungeons you get JP and VP in addition to gold and drops. In battlegrounds it's just the honor.
datgrl Mar 16th 2012 7:47AM
For folks who don't do the Auction House or have a crafting profession that makes money, daily quests are a way to make gold to buy the gems and enchants that are needed in the game. Call me crazy but I would like to see more than 25 dailies a day. I would do the ones in Quel'Danas and Outlands, along with some of the newer ones, if I could. It's a way to spend productive time in the queue. I really liked the Wrath dailies. There were so many to choose from that you didn't have to do the same ones every day. I opened up an entire new set the last month before the Cata expansion hit. Even though you have 2 sets to choose from in Firelands, I'd like to see a bit more variety there.
Camo Mar 16th 2012 7:57AM
Rossi: "the new Darkmoon Faire. This content is behind a gate making it only available one week out of every month, meaning that it can't ever feel as if you're obligated to do it every day. While it still means you're obligated to hit Darkmoon Island when it's accessible"
Exactly, you still have to do it when it's available. In addition if you miss a day or two and can't complete the mount or w/e you want this month? Come back next month instead of tomorrow. That feels even more like a chore to be present at the right time and not miss it.
"Another variation possible would be similar to how archaeology currently works, with unlimited repeatable quests that have a chance to provide a reward."
Sorry but the princess is in another castle...
"Imagine being able to run this quest five times a day but only once every hour. You could design quests that are infinitely repeatable but with long cooldowns (say, two to three hours) to keep players from feeling forced to sit in one spot and grind the quest out over and over again for that item they want. You could even allow the chest or satchel with the reward to be bind on equip so that players could run the quest on all their alts and then mail the satchels to their mains, if desired."
So instead of forcing players to do them all at once, you force them to log on every two to three hours?
Adding a satchel is even worse. That forces players to do the dailies on their alts to maximize the benefits on their main.
You know that progression guilds will, just to get the edge.
"Still another option would take a page from the new Darkmoon Island with a quest hub that offers some sort of limitation on how often you can get the quests."
But limiting the availability is the problem. Those that don't do them on time have to wait for the next cycle.
The solution is to do the opposite. Make dailies available for the whole month and let them stack so that you are free to choose when you want to do them.
Twowolves Mar 16th 2012 7:59AM
I approve of the idea of offering 7 quests to be completed when I like within one week.
One thing I do hate about the Molten Core dailies is the lack of mobs drops. I understand the ultimate payoff is a purple but killing scores of mobs who drop nothing but vendor trash takes a lot of the fun out of the grind for me.
Shepherd57 Mar 16th 2012 8:42AM
I say make them weekly quests or two varieties:
1) a lot of quests (7 dailies worth) available all at one time and weekly repeating quests.
or
2) A few weekly repeatable quests with large rewards(a weeks worth in today's standards) associated with them.
Verine Mar 16th 2012 10:55AM
I'd like a little of both. Buy doing all the weeklies + 1 day of dailies you could get say 60-70% of a weeks worth of doing 7 days of dailies + weeklies. I'd say Darkmoon Faire has it about right in terms of balance.
This would allow the casuals to get rep/gold at a decent rate for items/pets/mounts and the hardcore can grind away to get their patterns (which you need to be raiding to get the mats for anyway).
Chris Mar 16th 2012 9:12AM
> Imagine being able to run this quest five times a day but only once every hour.
So you think feeling obligated to do a quest once a day is a bad idea, but feeling obligated to do it five times a day over five hours is a better one? That would make the problem much, much worse.
D Mar 16th 2012 9:49AM
All good Ideas. I don't mind most dailies. The problem I have is how quickly the become obsolete for most. There are some (my wife) that like to do the all everyday. There needs to be something to keep them somewhat worth while after you have gotten your upgrades. The random item bag was a nice start in Molten Front. The commendations from TB should have something similar. Even a way to convert them to another currency, even if the exchange rate is horrid.
dbear Mar 16th 2012 10:21AM
I like dailies, but I like quests in general. I would love some of what you suggest but I like my dailies as daily grinds as well.
duskhawk Mar 16th 2012 11:45AM
I couldn't even stomach the Faire dailies again this last time around. After the soul-crushing daily grind of the Argent Tournament in pursuit of the mount achievement, I haven't been able to keep up with daily quests again. I haven't even finished my cooking recipes. :(
I'm much fonder of the tabard system, where you get a tabard, and then go do stuff in the name of [tabard's faction]. That way you get to play how you want to play, but still progress towards rep-related goals.
Token-based dailies systems just irritate me at this point. The turn-in quests for the Faire and the once-per Faire quests? I like those.
Ominous Mar 16th 2012 1:36PM
I read the headline and thought - in the absence of no alternative - "NO!".
Then I read the text.
The option I favour is having the dailies move to the same system as dungeons:
The same absolute number, per week, but allow players to do them as and when they choose.
Drache Mar 16th 2012 2:06PM
I don't mind the dailies - it can be a nice routine. On my alts, well, I did "pebbles" only because I wanted that pet, and didn't care doing any if that one wasn't up.
On the raiding main - sure, I did them (Molten Front) - nerd points, mount, all that, and at that time they were sufficiently new - and through the gating, I *had* to stop after doing them for an hour (depending on how far in you were).
Now my alts are slowly grabbing them - mostly just for the mount. There's enough variety in them to make it not too bad, even though I seem to bandage NPCs a lot.
I kinda liked the progression/limits/etc. with the MF dailies - you knew where you were, and what you had to do to get to the next step - and it wasn't dependent on the rest of your faction's progress/regress ;)
Sometimes having something familiar to come back to that also offers good rewards isn't a bad thing. It also gives me incentive to leave the cities when trade chat gets, umm, annoying.
And no, don't do the "When the moon is up" or "once a week" crap. I have a real life and a real job and really can't be on at some elusive exclusive hour. "Having" (rather: wanting) to do DMF is hard enough to schedule, because I'm limited to one week.
WanderingNomad Mar 17th 2012 10:17AM
Sure would like to see another daily quest hub open up with MoP where we could use all these saved-up Marks of the World Tree though....either that , or more things to buy from the existing qm's. =)