3 things that need to change about WoW's auction house

Of all the many things that could be done to make the Auction House a less frustrating and intimidating experience for players, three stand out to me. First, Blizzard needs to fix the insane inflation in the economy. Second, it needs to fix what people see when they click on an auctioneer, and lastly, it needs to allow farmers to fill buy orders instead of posting stock for sale. These three changes, if made, would greatly equalize the economy and serve to reduce the drudgery that the vast majority of players have to deal with.
What the heck are buy orders?
I'll start with buy orders because it's the least obvious issue. Right now, when a farmer wants to make some gold for a BoE or a mount or whatever, they go and farm and then come back to a city and dump everything they've made onto the AH. Nobody likes waiting for their money, and most farmers have been burned by a huge batch of goods coming back, minus the auctioneers' listing cut, unsold due to too much competition. In order to have to wait to lose money for all the hard work they did, they'll list their goods more cheaply than they're perhaps worth.
A buy order would allow sellers to come back to the city, check the AH, and withdraw their gold immediately if they like the price. These orders would be posted by people who need farmable goods, and since the first buy order to be filled would be the best-priced ones, there would be more competition between buyers.
Right now, the people who have to compete the hardest and tie up their money are the farmers. Their buyers typically have many times more gold than them, and get what they want with no uncertainty and no waiting.
Of course, buy orders don't work for everything. I imagine that there will always be both auctions and buy orders for everything, and anyone willing to wait a bit stands a better chance of finding someone in a hurry. Buy orders would also help people who are trying to find rare items. Instead of having to stalk the AH from their cell phone at work looking for that elusive mount or rare recipe, they can simply keep an attractive buy order posted at all times.
The AH interface
Speaking of the mobile AH, it's time that the in-game interface inherited some of its features. Right now, most people still use the default UI, which won't save searches, can't categorize very well, and sorts auctions in the least sensible way possible by default.
Anyone who takes the time to install and learn any AH addon has a significant and, in my opinion, unfair advantage over someone using the basic interface. They spend less time finding what they need or posting auctions and are less likely to accidentally post something for less than they intended. There have been other parts of the game where addons used to be absolutely necessary, and almost every single one of these has led to an interface upgrade so the general population can compete (like when the default Arena frames became less terrible).
I understand the presumable business appeal of making the better interface hidden behind a paid feature. If the reason Blizzard hasn't made the in-game interface stink less is because anyone can opt to pay and get a more functional tool, though, I'd like to point out that the mobile AH doesn't officially support modifications like the in-game one. It's basically useless to serious AH users. It allows us to stalk rare items and repost a few undercuts, but it's not a serious competitor to the in-game experience of Auctionator or TradeSkillMaster, with its limit of 200 actions per day and the fact that it takes so long to do anything.
Inflation
Blizzard raised the gold cap in Cataclysm, and for every gold sink it introduced, it seems the designers made three more ways for gold to be created. On the surface, it doesn't sound bad; the gold being created is always spread across the general population, so it seems to be designed to spread the wealth. The problem is that in-game wealth, no matter where it starts, tends to pool on players who play the AH.
Again, that doesn't seem too bad, right? Some players may have millions of gold, but overall everyone has more gold so can buy more. Unfortunately, that's not how it works. The number of dailies it takes to gem and enchant an average raider's gear has gone up, not down. In essence, people who don't hustle for gold will have to work more now than they did in Wrath or earlier just to keep up with the basics. Also, the goods a little higher up on the hierarchy of needs like BoE gear, offsets, mounts, pets, etc. are farther out of reach on average unless you work at maximizing your gold per hour and dedicate some time to gold making.
There are two solutions. First, make more gold sinks. Make them target people with large pools of wealth -- maybe some sort of incredibly expensive in-game cosmetic bling that would appeal to people with gold-capped bank alts. How much would Fox pay for a floating golden top hat that followed him around and told others how amazingly good-looking he is? (OK, I'll level with you: I'd make a terrible item designer, so please take this as an invitation to fill up the comments page with ideas about how to separate the gold-capped from their wealth.)
Second, and possibly in addition to gold sinks, introduce more BoE items on the Blizzard store. Every time someone buys one of those and sells it for cash, it spreads the wealth around.
Filed under: Analysis / Opinion, Economy, Gold Capped, Mists of Pandaria






Reader Comments (Page 1 of 6)
Revanel Mar 16th 2012 9:17AM
Awesome article. I seriously never even knew that 'buy orders' were an option. It would be nice to add a little more player interaction into the otherwise rigid AH.
akafguy Mar 16th 2012 11:26AM
EVE Online has used the Buy/Sell order method for a long time. I am sure there are better descriptions out there, but I will try to explain it, and if anyone can make it more clear, please do.
To start with.. let assume Adam, Betty and Charlie need Mithril Ore. Currently there is none being sold in the AH. Adam is willing to pay 1g/piece up to 10 pieces, Betty 75s ea for 20 pieces and Charlie 1g50s each for up to 20 pieces. David goes out and farms 40 pieces and sells it, but he wants no less than 90s each. Since Charlie is willing to pay the most, he gets his 20 for 1g50. This leaves 20 Mithril to sell. Adam gets his 10 for 1g each. This leaves 10 Mithril left. Since Betty's asking price is too low, the remainder of David's ore (10 units) gets put on the AH for 90s(his asking price).
Now.. we have a Sell order for David of 10 pieces of Mithril for 90s and Betty's Buy order of 20 pieces at 75s. Edward comes in and will undercut David by selling 50 pieces of Mithril for 50s each. So, since this is under Betty's amount, she gets her 20 pieces at 75s each and the remainder is up for sale. So now we have David selling 10 Mithril for 75s each and Edward selling 30 Mithril for 50s each.
Now, Adam needs 50 more mithril and is still willing to pay up to 1g each. So, he snags the 30 Mithril from Edward at 50s first, then the 10 Mithril from David at 75s each, then this leaves a Buy Order of 10 pieces of Mithril at 1g each.
This cycle continues over and over. The best part is you can see if people actually want an item before you go out to farm it.
Aykwa Mar 16th 2012 2:32PM
Or to be more succinct, check out a financial stock's bid/ask book. For example, go look at Blizzard's order book on Yahoo Finance here: http://finance.yahoo.com/q/ecn?s=ATVI+Order+Book
As one who has made his living trading the markets for a firm for the last decade, I can tell you that I can't even imagine how dysfunctional markets would be with only the "ask" side of the market, and no "bid" side to deal with.
Sally Bowls Mar 16th 2012 10:00PM
Yes to buy orders!!!!
Some other side benefits are that:
it gives people better insight into what to gather - fathom eel, whiptail or fel iron. Just because the only sell order for an item is high means it will sell for that. But if you get the mat in time you can fill the buy order.
It reduces some of the power of AH bots & campers. Is it really good game play to reward the person/bot who checks the AH every 5 minutes.
Daedalus Mar 16th 2012 9:22AM
Awesome suggestions all; I've been wishing for buy orders ever since I came to this game in BC.
As for suggestions for gold sinks, I think you're definitely on the right track. I've actually made a fair bit of money off things like tuxedos, diamond-tipped canes, and monocles from people tricking out their bank alts, and I think that's definitely a way to go.
Personally, what I'd love to see is a mount-like item (perhaps with just a minor movement speed increase...), usable by lower level characters, that fit the image. A chauffeured limousine, perhaps?
Another gold sink sure to attract true AH players: more storage. At my worst, I was dabbling in glyphs, pets, gems, enchantments, various crafted items, and mats of all kinds; I needed something like 5 or 6 different characters to manage various inventories, and even with a couple of guild banks, I was almost always out of space.
spiderz1986 Mar 16th 2012 9:32AM
I like the mount idea, a slightly faster mount that is possibly account wide on new characters similar to the ones you can buy from their website but actually obtainable in game that maybe moves 10% faster than the level 20 mounts and then slightly faster than the 40 mounts by 10% or something along those lines. I'm think BoA Mount for leveling.
Or they could just finally add BoA shields etc into the guild rewards tab that would certainly get some people spending their gold, there's many possibilities maybe we'll see more gold sinks in Mists for cool stuff like that.
nmvh5 Mar 16th 2012 10:24AM
Make the mount a handcart that is pulled by an npc in the model of the capital city you're in. It would only work in capitals, but talking to npc would bring up similar interface to the guards now where it tells you were everything is. Except! Selecting a location/npc would make the grunt take you to the location you selected. Auto Pilot in capitals!
Basil Berntsen Mar 16th 2012 7:05PM
"only works in capitals" is an excellent idea. Things that won't unbalance the game where it counts, but lets auction house players get direct advantages for what they do most.
Pryn Mar 17th 2012 11:52AM
We need the carriages from Gilneas complete with driver on the front, though Lorna Crowley and her shotgun on the roof are optional. Room to ride in comfort, storage space with all the trunks that are strapped onto it maybe the space to carry a friend or two with you. And all at an expensive purchase price... perhaps even a monthly or weekly upkeep cost for the hire of the driver, the stabling of the horses that pull it, not to mention the repair price needed for wheel spokes given how rough the Stormwind cobblestones are.
I'm sure personal goblin zepps traversing the horde cities would be just as suitable for the same purpose :)
spiderz1986 Mar 16th 2012 9:22AM
Good article, enjoyed it. On the topic of Buy Orders though what if the person putting the gold up has someone accept it and take their gold and then that person just doesn't farm the goods or something along those lines and then spends the gold on something for themselves and just forgets about it. What would they then need to do to get their gold back? I see that being a big problem and there is a huge possibility to scam people using that system.
Everything else seems on point, the AH Interface has always been very lacking.
Kadzeroth Mar 16th 2012 9:32AM
My understanding here is the listing is posted for the buy order and your gold is put in "Escrow". When the seller has the item(s) you're buying, they are able to fill the order and the money and goods are exchanged. They don't get to take your money before the goods are procured, that would be bad design.
Cerrena Mar 16th 2012 9:38AM
You would be better off thinking of this as a "sell now" feature. If you had farmed goods you could either put them up for auction and hope by tomorrow they are sold, or you could take the best price someone has listed as a buy order and get your gold right now.
suzurambles Mar 16th 2012 9:37AM
It wouldn't work like that, the system would be more like this.
A farmer browses the AH and sees a buy order for, say, 5 stacks of Elementium Ore at 100g each. The farmer looks in his bag and says "Oh, I have those!", he loads his ore into some sort of interface window and hits "Accept order", the ore is taken from his bag and mailed to the buyer and the gold the buyer put down as a deposit with their order is given to the farmer, likely minus some kind of AH cut.
It would never be a "Hey man, here's 500g, go fetch me some X and bring it back later." sort of system.
Saeadame Mar 16th 2012 9:40AM
Eh? There wouldn't be a separate exchange of gold and then items, the exchange of gold and items would happen at the same time. The current AH system - where people put up items which can be exchanged for gold - is exactly the same as the buy order system would be, only people would put up gold which can be exchanged for a certain item.
spiderz1986 Mar 16th 2012 10:13AM
Oh, I must have misunderstood exactly what he meant. I get it now, thanks for clearing it up for me guys. I woke up about 5min before I read the article, I'll use that as my excuse haha
mibu.work1 Mar 16th 2012 10:19AM
no, it's more like posting a bounty for the items you want. You tack up a buy-order for the items, say three stacks of elementium ore for about 200g a stack. A farmer comes back from his semi-weekly mining session in deepholm, sees the buy-order once he looks at the auction. Now, the farmer could look up the person who's posted it, see if they're online or not. He could never interact with the buyer. Whatever the case, he simply accepts the buy-order, turns over the elementium to the NPC, and receives the gold. How does the gold leave the buyer? He deposited it with the NPC when he posted the buy-order. What if nobody took the bait of the buy-order when it expires? He gets his gold back, minus a small cut to keep inflation down a bit.
Puntable Mar 16th 2012 10:22AM
They might need to still have the 1 hour delay before the seller gets his gold. As you remember, they made it like that because it somehow deters account hackers from laundering the stolen gold.
capt.queso Mar 16th 2012 10:41AM
Think of the possibility for custom content, if an area was developed as a bounty board in addition to the AH. Players could essentially create their own fetch quests for commodities and offer a reward of gold. By using the system, the fetcher could even get a certain amount of xp if it was treated like a daily, or some other restrictions were put in place to avoid power leveling via bounty boarding. Buy orders would be a godsend for people that farm BoEs: instead of 1 person farming and hoping, if you really wanted something you could fund a small search army.
Very cool idea.
Noyou Mar 16th 2012 12:41PM
Buy order sounds good in theory. I would have to wait until I actually got to use the function to be able to know if it would work for me or not. It seems at first glance though it would slow down my interactions. I mean, it's great to have a buy order but if someone is selling a stack of ore for 200g, I am not going to sell it for 40g just because that's what someone is willing to shell out for it.
Fuzzl Mar 16th 2012 9:24AM
You could probably do a whole article on the AH's UI alone. I know there's a lot I'd like to see added or made part of the default UI. To name a few...
1.) The ability to search by item level
2.) The ability to search enchants by slot (and in combination with the first, to then sort these in their increasing "must be used on an item level of X" requirements)
3.) I know it was mentioned, but many of the auctionator features like buying multiple stacks of the same thing without re-highlighting the item; sorting by buyout price; or selling multiple stacks at once
4.) And though it's not technically the AH, a more efficient way of opening mail would be nice